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When Garrosh gazed across Pandaria, he saw untapped power. During the course of his campaign, Garrosh has plundered weapons, treasures, and artifacts of the pandaren, the mogu, and the mantid. They are kept in a warehouse deep within his underground base, guarded by a mysterious security system that appears to be of Titan origins.
From the adventure guide, with tank, healer and damage notes.
Players trigger the self-destruct mechanism in a Kor'kron treasure storage. Breaking open crates and defeating the enemies contained inside releases Titan Energy that charges manual override levers that are used to shut down the defense system before it destroys the storeroom and everyone trapped inside.
Two of the four quadrants of the room are accessible initially, and the other half is unlocked once the first two override levers are pulled. Activating and pulling all four levers completes the encounter.
These massive crates of goods carry monstrous war-torn creatures. A large amount of Titan Energy powers them, but it may take considerable effort to defeat them.
Select an item for its full tooltip and every source.
| Item | Slot | Type | Main stat |
|---|---|---|---|
| Head | Plate | Intellect / Strength | |
| Neck | Armor | Intellect | |
| Chest | Intellect / Agility | ||
| Chest | Cloth | Intellect | |
| Wrist | Cloth |
Read from Blizzard's official World of Warcraft API.
Data from Blizzard’s official World of Warcraft API, retrieved . World of Warcraft and its game data are © Blizzard Entertainment, Inc. NeedBeforeGreed isn’t affiliated with or endorsed by Blizzard.
Drains some of the life essence from players, knocking them back and inflicting 0 Shadow damage and forming a stone statue from that essence.
These statues frequently strike the ground, inflicting 0 Physical damage and stunning targets in a frontal cone for 2 sec.
These statues remain until killed.
Increases damage dealt by 10% and an additional 10% for each Stone Statue alive.
Ushers great power of Shadow origin, inflicting 0 Shadow damage to all nearby players.
Unleashes his burning fists, slinging orbs of flame at nearby opponents, inflicting 0 Fire damage.
Combines the immense power of Jade Flame with the destructive force of Thunder, inflicting 0 Firestorm damage to all nearby players.
Smashes the ground with his mighty blade. This strike is so powerful that it inflicts 0 Nature damage to all nearby players.
Throws a pack of highly volatile bombs on the back of players. After 15 sec, these bombs will detonate, inflicting 0 Fire damage per remaining stack to all players within 9 yards.
Players may use Throw Bomb to remove one of these bombs, dropping it on the ground at their feet instead. Bombs on the ground will detonate, inflicting 0 Fire damage to anyone within 9 yards when any player enters their close proximity or after 30 sec.
The explosion from any of these bombs can chain to nearby ground bombs.
Inflicts 0 Nature damage every second while alive.
These hefty crates of goods carry seasoned enemies. A medium amount of Titan Energy fuels their animation and caution should be taken to defeat them.
Highlights several locations on the ground which will scramble the locations of players standing inside them. If the Golem attempts to scramble a location with no players, the fabric of space tears, inflicting 0 Fire damage to players within 90 yards.
Creates voids of magic around nearby units for 45 sec. Any enemies which remain in the void are healed for 10% of their maximum health every second.
Adds a harsh acid to the Crimson Reconstitution anima pools. Any players which remain in the pool are damaged for 0 Fire damage every second.
The soul of a powerful Shao-Tien Archritualist emerges to defend his phylactery. Any damage inflicted to the Archritualist is copied to the phylactery, and defeating either destroys the other.
Torments a target with the pain wrought from a thousand years of isolation, inflicting 0 Shadow damage immediately and additional Shadow damage every second until dispelled. This damage increases over time.
Each time Torment is dispelled, it jumps to a nearby target, inflicts the initial damage, and resets the damage increase. Torment is removed once the Mogu Shadow Ritualist is defeated.
Etches a rune of power on the ground under nearby units for 45 sec. Any targets which remain on the rune gain increased melee, ranged, and spell haste by 100%.
Inflicts 0 Arcane damage every second while channeling.
Rallies additional Zar'thik Mantid to his aid.
Applies a thick layer of restorative amber residue to nearby friendly targets, healing them for 0 health every 3 sec., divided evenly amongst all targets.
Creates a torrent of wind that moves around in a spiral. Colliding with the torrent inflicts 0 Nature damage. The torrent lasts for 18 sec and increases in speed over time.
Rallies nearby friendly targets, increasing all damage dealt by 50%, divided evenly amongst all targets.
These small crates of goods carry front-line enemy forces. A small amount of Titan Energy fuels their creation and can be defeated with fewer players.
Hardens the flesh of targets over 10 sec, inflicting 0 Physical damage every second and slowing by 30%. This effect stacks.
Summons a shard of earthen material, striking a target for 0 Nature damage.
Creates a Spark of Life, which periodically pulses an electrically charged cloud, inflicting 0 Nature damage to enemies within 4 yards.
Defeating the Spark of Life invokes a Nova, immediately inflicting 0 Nature damage to enemies within 8 yards.
Each Quilen Guardian may bite a target, inflicting 0 Physical damage every 2 sec. for 18 sec. This effect stacks.
Slides a bomb towards a distant target, inflicting 0 Nature damage to enemies within 5 yards of that target. This fast-moving bomb leaves behind a trail of wind, inflicting 0 Nature damage every second for 25 sec.
Tosses specialized bombs that immediately explode for 0 Physical damage to targets within 2 yards.
Periodically expels a trail of Encapsulated Pheromones in the direction of nearby foes, inflicting 20,697 Fire damage every second to enemies standing in the Encapsulated Pheromone pool.
Periodically enrages, increasing damage dealt by 200% but decreasing movement speed. While enraged, attacks have a chance to shatter the armor of his target, decreasing their armor by 20% for 1 min. This effect stacks.
These small crates of goods carry rare artifacts of Pandaren origin. Titan Energy does not fuel their animation, instead they are guarded by powerful Pandaren spirits.
Upon reaching low health, the Ancient Brewmaster Spirit allows players to consume the weapon's blessing.
Hurls a keg at a distant target, inflicting 0 Nature damage to enemies within 5 yards and slowing targets hit by 50% for 15 sec.
Bellows out a channel of fire for 6 sec, inflicting 0 Fire damage. If the target is afflicted with Keg Toss, they are additionally disoriented and take 10,348 Fire damage every second for 6 sec.
Imbues all players of the tank role in the current quadrant of this warehouse with a boon.
Attacks have a chance to call down a bolt of lightning, inflicting 85,480 Nature damage to enemies within 4 yards and stun them for 1.5 sec. This effect bypasses a creature's immunity to stuns and has a 15-second cooldown.
Upon reaching low health, the Wise Mistweaver Spirit allows players to consume the weapon's blessing.
When the Monk deals damage, she will heal equal to 0% of the damage dealt.
The Wise Mistweaver Spirit spins rapidly in a circle, drawing in players within 40 yards and inflicting 0 Physical damage to targets within 10 yards every second for 4 sec.
Imbues all players of the healer role in the current quadrant of this warehouse with a boon.
Heals have a chance to create a wave of force that travels forward 40 yards. Any friendly targets in the wave's path are healed. The wave also damages enemies for 84,859 Nature damage.
The wave dissipates after 2 sec.
This effect has an 8-second cooldown.
Upon reaching low health, the Nameless Windwalker Spirit allows players to consume the weapon's blessing.
Charges a distant target, leaving behind a trail of fiery blossoms which on contact, inflict 0 Fire damage to enemies within 3 yards. These blossoms linger for 30 sec.
Casts Mass Paralysis upon reaching the distant target's location, stunning any remaining targets within 3 yards for 6 sec.
Imbues all players of the damage dealer role in the current quadrant of this warehouse with a boon.
Attacks have a chance to damage a target for 24,423 Fire damage. This effect has a 5-second cooldown.
In a last ditch effort, any being animated by the Unstable Titan Energy transforms into a raw Unstable Spark, leaps to a distant quadrant and attempts to go Supernova. Successfully casting Supernova inflicts 0 Nature damage to all nearby enemies.
Players may use crate lifting hooks to travel from the warehouse subfloor to the main platform throughout the fight.
| Intellect |
| Wrist | Intellect / Agility |
| Wrist | Leather | Intellect / Agility |
| Hands | Leather | Intellect / Agility |
| Waist | Intellect / Agility |
| Waist | Intellect / Agility |
| Waist | Plate | Intellect / Strength |
| Waist | Plate | Intellect / Strength |
| Legs | Leather | Intellect / Agility |
| Feet | Plate | Intellect / Strength |
| Feet | Plate | Intellect / Strength |
| Feet | Leather | Intellect / Agility |
| Finger | Armor | Strength |
| Trinket | Armor | — |
| One-Hand | Sword | Agility |
| Off Hand | Shield | Intellect / Strength |
| Ranged | Wand | Intellect |