Gear sets
WoW: Forever adds 55 item sets to Classic’s, among them 18 Tier 1 sets for 9 classes, many of them made for one specialization, and reworks the bonuses of 148 Classic sets. Where each piece drops isn’t in the client files; we’ll add it, and per-spec rankings from our simulator, as drop data comes in.
Druid.
10 new sets, 4 of them Tier 1.
Tier 1
Grovekeeper RaimentRestoration · Leather · 6 pieces
- 2 pieces: Increased Spirit +10
- 3 pieces: Reduces the cooldown of your Barkskin spell by 10 sec.
- 4 pieces: Increases healing done by up to 26 and damage done by up to 9 for all magical spells and effects.
- 5 pieces: Reduces the cooldown of your Swiftmend spell by 3.0 sec.
The pieces aren’t in the beta client yet.
Grovekeeper RageGuardian · Leather · 6 pieces
- 2 pieces: Increased Defense +7
- 3 pieces: Your Rebirth spell is now castable in Bear Form and Dire Bear Form and its cast time is reduced by 2.0 sec while you are in Bear Form or Dire Bear Form.
- 4 pieces: Reduces the chance for your melee attacks to be Dodged or Parried by 1.2%.
- 5 pieces: Reduces the cooldown of your Berserk ability by 15.0 sec.
The pieces aren’t in the beta client yet.
Grovekeeper EclipseBalance · Leather · 6 pieces
- 2 pieces: Improves your chance to hit by 1.0%.
- 3 pieces: Reduces the cooldown of your Nature's Grasp spell by 15 sec.
- 4 pieces: Increases damage done by your spells and effects by up to 21 when fighting Demons.
- 5 pieces: Increases the duration of your Insect Swarm spell by 3 sec.
The pieces aren’t in the beta client yet.
Grovekeeper FerocityFeral · Leather · 6 pieces
- 2 pieces: Increases your attack speed and casting speed by 1%.
- 3 pieces: Your Hibernate spell is now castable in Cat Form and its cast time is reduced by 1.5 sec while you are in Cat Form, but Hibernate gains a cooldown of 15 sec.
- 4 pieces: +36 Attack Power against Demons.
- 5 pieces: Reduces the cooldown of your Shifting Power ability by 1.0 sec.
The pieces aren’t in the beta client yet.
Other sets
Warlord's RefugeLeather · 6 pieces
- 2 pieces: +20 Stamina.
- 3 pieces: Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- 6 pieces: Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
- Hands
- Feet
- Legs
- Chest
- Shoulder
- Head
Item level 65 · requires level 60 · Epic
Field Marshal's RefugeLeather · 6 pieces
- 2 pieces: +20 Stamina.
- 3 pieces: Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- 6 pieces: Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
- Hands
- Feet
- Legs
- Chest
- Shoulder
- Head
Item level 65 · requires level 60 · Epic
Field Marshal's WildhideLeather · 6 pieces
- 2 pieces: +20 Stamina.
- 3 pieces: Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- 6 pieces: Increases damage and healing done by magical spells and effects by up to 23.
- Hands
- Feet
- Legs
- Chest
- Shoulder
- Head
Item level 65 · requires level 60 · Epic
Warlord's WildhideLeather · 6 pieces
- 2 pieces: +20 Stamina.
- 3 pieces: Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- 6 pieces: Increases damage and healing done by magical spells and effects by up to 23.
- Hands
- Feet
- Legs
- Chest
- Shoulder
- Head
Item level 65 · requires level 60 · Epic
Champion's WildhideLeather · 6 pieces
- 2 pieces: Increases damage and healing done by magical spells and effects by up to 23.
- 4 pieces: Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- 6 pieces: +20 Stamina.
- Hands
- Feet
- Legs
- Chest
- Shoulder
- Head
Item level 60 · requires level 55 · Rare
Lieutenant Commander's WildhideLeather · 6 pieces
- 2 pieces: Increases damage and healing done by magical spells and effects by up to 23.
- 4 pieces: Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- 6 pieces: +20 Stamina.
- Hands
- Feet
- Legs
- Chest
- Shoulder
- Head
Item level 60 · requires level 55 · Rare
Hunter.
1 new set, 1 of them Tier 1.
Tier 1
Wildstalker Armorall specs · Mail · 6 pieces
- 2 pieces: Increases your attack speed and casting speed by 1%.
- 3 pieces: Reduces the cooldown of your Frost Trap and Freezing Trap abilities by 3 sec.
- 4 pieces: +36 Attack Power against Beasts.
- 5 pieces: Reduces the cooldown of your Aimed Shot and Multi-Shot abilities by 1 sec.
The pieces aren’t in the beta client yet.
Mage.
1 new set, 1 of them Tier 1.
Tier 1
Manaflare Regaliaall specs · Cloth · 6 pieces
- 2 pieces: Improves your chance to hit by 1.0%.
- 3 pieces: Reduces the cooldown of your Counterspell by 5 sec.
- 4 pieces: Increases damage done by your spells and effects by up to 21 when fighting Elementals.
- 5 pieces: Your Frostfire Bolt spell has a 10% increased chance to trigger Missile Barrage, gains 10% increased critical strike chance while your Combustion spell is active, and has a 10% increased chance to trigger Fingers of Frost.
The pieces aren’t in the beta client yet.
Paladin.
9 new sets, 3 of them Tier 1.
Tier 1
Justice BattlegearRetribution · Plate · 6 pieces
- 2 pieces: Increases your attack speed and casting speed by 1%.
- 3 pieces: Reduces the cooldown of your Hammer of Justice spell by 5 sec.
- 4 pieces: +36 Attack Power against Undead.
- 5 pieces: Reduces the cooldown of your Judgement spell by 0.5 sec.
The pieces aren’t in the beta client yet.
Justice ArmorHoly · Plate · 6 pieces
- 2 pieces: Increased Spirit +10
- 3 pieces: Reduces the cooldown of your Blessing of Protection spell by 30 sec.
- 4 pieces: Increases healing done by up to 26 and damage done by up to 9 for all magical spells and effects.
- 5 pieces: Reduces the cooldown of your Holy Shock spell by 1 sec.
The pieces aren’t in the beta client yet.
Justice BattleplateProtection · Plate · 6 pieces
- 2 pieces: Increased Defense +7
- 3 pieces: Reduces the cast time on your Turn Undead spell by 1.5 sec.
- 4 pieces: Reduces the chance for your melee attacks to be Dodged or Parried by 1.2%.
- 5 pieces: Reduces the duration of Forbearance any time you gain it by 10.0 sec.
The pieces aren’t in the beta client yet.
Other sets
Champion's AegisPlate · 6 pieces
- 2 pieces: Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
- 4 pieces: Reduces the cooldown of your Hammer of Justice by 10 sec.
- 6 pieces: +20 Stamina.
- Hands
- Feet
- Legs
- Chest
- Shoulder
- Head
Item level 60 · requires level 55 · Rare
Warlord's AegisPlate · 6 pieces
- 2 pieces: +20 Stamina.
- 3 pieces: Reduces the cooldown of your Hammer of Justice by 10 sec.
- 6 pieces: Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
- Hands
- Feet
- Legs
- Chest
- Shoulder
- Head
Item level 65 · requires level 60 · Epic
Champion's VindicationPlate · 6 pieces
- 2 pieces: Increases damage and healing done by magical spells and effects by up to 23.
- 4 pieces: Reduces the cooldown of your Hammer of Justice by 10 sec.
- 6 pieces: +20 Stamina.
- Hands
- Feet
- Legs
- Chest
- Shoulder
- Head
Item level 60 · requires level 55 · Rare
Warlord's VindicationPlate · 6 pieces
- 2 pieces: +20 Stamina.
- 3 pieces: Reduces the cooldown of your Hammer of Justice by 10 sec.
- 6 pieces: Increases damage and healing done by magical spells and effects by up to 23.
- Hands
- Feet
- Legs
- Chest
- Shoulder
- Head
Item level 65 · requires level 60 · Epic
Lieutenant Commander's VindicationPlate · 6 pieces
- 2 pieces: Increases damage and healing done by magical spells and effects by up to 23.
- 4 pieces: Reduces the cooldown of your Hammer of Justice by 10 sec.
- 6 pieces: +20 Stamina.
- Hands
- Feet
- Legs
- Chest
- Shoulder
- Head
Item level 60 · requires level 55 · Rare
Field Marshal's VindicationPlate · 6 pieces
- 2 pieces: +20 Stamina.
- 3 pieces: Reduces the cooldown of your Hammer of Justice by 10 sec.
- 6 pieces: Increases damage and healing done by magical spells and effects by up to 23.
- Hands
- Feet
- Legs
- Chest
- Shoulder
- Head
Item level 65 · requires level 60 · Epic
Priest.
6 new sets, 2 of them Tier 1.
Tier 1
Vestments of ConvictionDiscipline/Holy · Cloth · 6 pieces
- 2 pieces: Increased Spirit +10
- 3 pieces: Reduces the cooldown of your Fear Ward spell by 60 sec.
- 4 pieces: Increases healing done by up to 26 and damage done by up to 9 for all magical spells and effects.
- 5 pieces: Reduces the cooldown of your Penance and Prayer of Mending spells by 1 sec.
The pieces aren’t in the beta client yet.
Raiments of ConvictionShadow · Cloth · 6 pieces
- 2 pieces: Improves your chance to hit by 1.0%.
- 3 pieces: Increases the duration of your Shackle Undead spell by 10 sec.
- 4 pieces: Increases damage done by your spells and effects by up to 21 when fighting Undead.
- 5 pieces: Reduces the cooldown of your Devouring Plague spell by 60 sec.
The pieces aren’t in the beta client yet.
Other sets
Champion's InvestitureCloth · 6 pieces
- 2 pieces: Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
- 4 pieces: Increases the duration of your Psychic Scream spell by 1 sec.
- 6 pieces: +20 Stamina.
- Chest
- Hands
- Feet
- Legs
- Shoulder
- Head
Item level 60 · requires level 55 · Rare
Warlord's InvestitureCloth · 6 pieces
- 2 pieces: +20 Stamina.
- 3 pieces: Increases the duration of your Psychic Scream spell by 1 sec.
- 6 pieces: Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
- Chest
- Hands
- Feet
- Legs
- Shoulder
- Head
Item level 65 · requires level 60 · Epic
Field Marshal's InvestitureCloth · 6 pieces
- 2 pieces: +20 Stamina.
- 3 pieces: Increases the duration of your Psychic Scream spell by 1 sec.
- 6 pieces: Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
- Chest
- Hands
- Feet
- Legs
- Shoulder
- Head
Item level 65 · requires level 60 · Epic
Lieutenant Commander's InvestitureCloth · 6 pieces
- 2 pieces: Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
- 4 pieces: Increases the duration of your Psychic Scream spell by 1 sec.
- 6 pieces: +20 Stamina.
- Chest
- Hands
- Feet
- Legs
- Shoulder
- Head
Item level 60 · requires level 55 · Rare
Rogue.
1 new set, 1 of them Tier 1.
Tier 1
Grimstitch Armorall specs · Leather · 6 pieces
- 2 pieces: Improves your chance to hit by 1.0%.
- 3 pieces: Reduces the cooldown of your Kidney Shot ability by 3 sec.
- 4 pieces: +36 Attack Power against Humanoids.
- 5 pieces: Reduces the cost of your Envenom and Eviscerate abilities by 5 Energy.
The pieces aren’t in the beta client yet.
Shaman.
13 new sets, 3 of them Tier 1.
Tier 1
The SpiritcallerRestoration · Mail · 6 pieces
- 2 pieces: Increased Spirit +10
- 3 pieces: Increases the radius of effect of your beneficial Fire and Water totems by 10 yds.
- 4 pieces: Increases healing done by up to 26 and damage done by up to 9 for all magical spells and effects.
- 5 pieces: Reduces the cooldown of your Riptide spell by 1 sec.
The pieces aren’t in the beta client yet.
The Spiritcaller's RageEnhancement · Mail · 6 pieces
- 2 pieces: Increases your attack speed and casting speed by 1%.
- 3 pieces: Increases the radius of effect of your beneficial Air and Earth totems by 10 yds.
- 4 pieces: +36 Attack Power against Elementals.
- 5 pieces: Reduces the cooldown of your Stormstrike ability by 0.5 sec.
The pieces aren’t in the beta client yet.
The Spiritcaller's StormElemental · Mail · 6 pieces
- 2 pieces: Improves your chance to hit by 1.0%.
- 3 pieces: Reduces the cooldown of your Earthbind Totem spell by 2 sec.
- 4 pieces: Increases damage done by your spells and effects by up to 21 when fighting Elementals.
- 5 pieces: Reduces the cooldown of your Lava Burst spell by 1 sec.
The pieces aren’t in the beta client yet.
Other sets
Lieutenant Commander's EarthshakerMail · 6 pieces
- 2 pieces: +40 Attack Power.
- 4 pieces: Improves your chance to get a critical strike with all Shock spells by 2%.
- 6 pieces: +20 Stamina.
- Hands
- Feet
- Legs
- Chest
- Shoulder
- Head
Item level 60 · requires level 55 · Rare
Field Marshal's EarthshakerMail · 6 pieces
- 2 pieces: +20 Stamina.
- 3 pieces: Improves your chance to get a critical strike with all Shock spells by 2%.
- 6 pieces: +40 Attack Power.
- Hands
- Feet
- Legs
- Chest
- Shoulder
- Head
Item level 65 · requires level 60 · Epic
Champion's WartideMail · 6 pieces
- 2 pieces: Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
- 4 pieces: Improves your chance to get a critical strike with all Shock spells by 2%.
- 6 pieces: +20 Stamina.
- Hands
- Feet
- Legs
- Chest
- Shoulder
- Head
Item level 60 · requires level 55 · Rare
Warlord's WartideMail · 6 pieces
- 2 pieces: +20 Stamina.
- 3 pieces: Improves your chance to get a critical strike with all Shock spells by 2%.
- 6 pieces: Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
- Hands
- Feet
- Legs
- Chest
- Shoulder
- Head
Item level 65 · requires level 60 · Epic
Lieutenant Commander's WartideMail · 6 pieces
- 2 pieces: Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
- 4 pieces: Improves your chance to get a critical strike with all Shock spells by 2%.
- 6 pieces: +20 Stamina.
- Hands
- Feet
- Legs
- Chest
- Shoulder
- Head
Item level 60 · requires level 55 · Rare
Field Marshal's WartideMail · 6 pieces
- 2 pieces: +20 Stamina.
- 3 pieces: Improves your chance to get a critical strike with all Shock spells by 2%.
- 6 pieces: Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
- Hands
- Feet
- Legs
- Chest
- Shoulder
- Head
Item level 65 · requires level 60 · Epic
Champion's ThunderfistMail · 6 pieces
- 2 pieces: Increases damage and healing done by magical spells and effects by up to 23.
- 4 pieces: Improves your chance to get a critical strike with all Shock spells by 2%.
- 6 pieces: +20 Stamina.
- Hands
- Feet
- Legs
- Chest
- Shoulder
- Head
Item level 60 · requires level 55 · Rare
Warlord's ThunderfistMail · 6 pieces
- 2 pieces: +20 Stamina.
- 3 pieces: Improves your chance to get a critical strike with all Shock spells by 2%.
- 6 pieces: Increases damage and healing done by magical spells and effects by up to 23.
- Hands
- Feet
- Legs
- Chest
- Shoulder
- Head
Item level 65 · requires level 60 · Epic
Lieutenant Commander's ThunderfistMail · 6 pieces
- 2 pieces: Increases damage and healing done by magical spells and effects by up to 23.
- 4 pieces: Improves your chance to get a critical strike with all Shock spells by 2%.
- 6 pieces: +20 Stamina.
- Hands
- Feet
- Legs
- Chest
- Shoulder
- Head
Item level 60 · requires level 55 · Rare
Field Marshal's ThunderfistMail · 6 pieces
- 2 pieces: +20 Stamina.
- 3 pieces: Improves your chance to get a critical strike with all Shock spells by 2%.
- 6 pieces: Increases damage and healing done by magical spells and effects by up to 23.
- Hands
- Feet
- Legs
- Chest
- Shoulder
- Head
Item level 65 · requires level 60 · Epic
Warlock.
1 new set, 1 of them Tier 1.
Tier 1
Demonheart Raimentall specs · Cloth · 6 pieces
- 2 pieces: Improves your chance to hit by 1.0%.
- 3 pieces: Reduces the cast time of your Banish spell by 1.5 sec.
- 4 pieces: Increases damage done by your spells and effects by up to 21 when fighting Demons.
- 5 pieces: Your Life Tap generates 20% more Mana at no additional Health cost.
The pieces aren’t in the beta client yet.
Warrior.
2 new sets, 2 of them Tier 1.
Tier 1
Battlegear of GloryArms/Fury · Plate · 6 pieces
- 2 pieces: Increases your attack speed and casting speed by 1%.
- 3 pieces: Reduces the cooldown of your Intimidating Shout ability by 30 sec.
- 4 pieces: +36 Attack Power against Humanoids.
- 5 pieces: Reduces the cooldown of your Recklessness ability by 30 sec.
The pieces aren’t in the beta client yet.
Battleplate of GloryProtection · Plate · 6 pieces
- 2 pieces: Increased Defense +7
- 3 pieces: Reduces the cooldown of your Intervene ability by 10 sec.
- 4 pieces: Reduces the chance for your melee attacks to be Dodged or Parried by 1.2%.
- 5 pieces: Reduces the cooldown of your Shield Wall ability by 30 sec.
The pieces aren’t in the beta client yet.
Other new sets.
Sets without a class restriction in the data, including the new dungeons’ sets.
Blessed PlatePlate · 8 pieces
- 2 pieces: +10 Shadow Resistance.
- 3 pieces: +20 Strength.
- 4 pieces: All party members within 30 yds are blessed, restoring 20 health every 5 sec.
- 5 pieces: Improves your chance to hit by 2.0%.
- 6 pieces: Increases damage done by Holy spells and effects by up to 29.
- Chest
- Head
- Waist
- Legs
- Wrist
- Hands
- Feet
- Shoulder
Item level 61 · requires level 56 · Uncommon
Goliaths' Adaptive GarmentsCloth · 3 pieces
No set bonuses in the data yet.
The pieces aren’t in the beta client yet.
Stormcloth RegaliaCloth · 6 pieces
- 3 pieces: +10 Spirit.
- 6 pieces: Increases healing done by spells and effects by up to 22 and damage done by spells and effects by up to 8.
- Legs
- Hands
- Chest
- Head
- Shoulder
- Feet
Item level 44 · requires level 39 · Uncommon
Teachings of the Furbolgs · 2 pieces
- 2 pieces: Your attacks have a chance to increase your Attack Power by 40 and your healing spells have a chance to increase your Intellect by 20 for 15 sec.
- Trinket
- Trinket
Item level 62 · Epic
Rider of the PlaguelandsCloth · 3 pieces
- 2 pieces: Increases movement speed while mounted by 5% in Eastern and Western Plaguelands.
- 3 pieces: Chance on melee attack to lash the target, inflicting 140 Shadow damage.
The pieces aren’t in the beta client yet.
Partners in Crime · 2 pieces
- 2 pieces: Chance on melee swing to become Angry, increasing Strength by 50 for 10 sec.
- 2 pieces: +22 Strength.
The pieces aren’t in the beta client yet.
Blessing of KalimdorCloth · 3 pieces
- 2 pieces: Increases movement speed by 5% in The Barrens and Stonetalon Mountains.
The pieces aren’t in the beta client yet.
Rotmender's RaimentCloth · 5 pieces
- 2 pieces: +5 Shadow Resistance.
- 3 pieces: +10 Intellect.
- 4 pieces: When your Mana falls below 15%, restore 200 Mana over 10 sec. Restores twice as much Mana in Haunted and Wasteland areas. May only occur once every ? min.
- 5 pieces: Grants your healing spells a chance to heal for an additional 40 Health every 3 sec for 15 sec.
The pieces aren’t in the beta client yet.
Violet Sorcerer's VestmentsCloth · 5 pieces
- 2 pieces: +5 Arcane Resistance.
- 3 pieces: +10 Spirit.
- 4 pieces: Chance on damaging spell to allow 15% of your Mana regeneration to continue while casting for 15 sec. This Mana Regeneration is doubled in Strongholds and Cities.
- 5 pieces: Chance on damaging spell to summon an Arcane elemental to aid you in combat.
The pieces aren’t in the beta client yet.
Krol'dok BattlegearPlate · 5 pieces
- 2 pieces: +100 Armor.
- 3 pieces: Increased Defense +5.
- 4 pieces: Chance on block to heal for 14 to 23. Healing is doubled in Strongholds and Cities.
- 5 pieces: Taking damage has a high chance to increase your Stamina by 1 for 30 sec, stacking up to 20 times.
The pieces aren’t in the beta client yet.
Defias Enforcer's GarbLeather · 5 pieces
- 2 pieces: +10 Fire Resistance.
- 3 pieces: +15 Stamina.
- 4 pieces: Increased Swords +1.
- 5 pieces: Melee attacks have a chance to increase your Critical Strike chance by 2% for 20 sec. This effect is doubled in swamps.
The pieces aren’t in the beta client yet.
148 reworked sets.
Classic sets whose bonuses are different in Forever.
| Set | Classic | Forever |
|---|---|---|
| The Gladiator | 2: +20 Armor.3: Increased Defense +2.4: +10 Attack Power.5: Improves your chance to get a critical strike by 1%. | 2: Reduces the hit chance of Fear effects against you by 8%.3: +20 Attack Power.4: Chance on hit to gain 5% attack speed for 10 sec. Attacks while no allies are within 20 yds are 2 times as likely to activate this effect.5: Improves your chance to get a critical strike by 1.0%. |
| The Postmaster | 2: +50 Armor.3: +10 Fire Resistance.3: +10 Arcane Resistance.4: Increases damage and healing done by magical spells and effects by up to 12.5: Increases run speed by 5%.5: +10 Intellect. | 2: Increases run speed by 8%.3: Increases damage and healing done by magical spells and effects by up to 23.4: Falling below 25% health grants Return to Sender, reflecting the next spell cast on you within 6 sec. Can only occur once every ? min.5: Improves your chance to hit by 1.0%. |
| Cadaverous Garb | 2: Increased Defense +3.3: +10 Attack Power.4: +15 All Resistances.5: Improves your chance to hit by 2%. | 3: +10 Attack Power.3: Reduces the duration of all movement impairing effects on you by 10%.4: +5 All Resistances.5: Improves your chance to hit by 2.0%. |
| Necropile Raiment | 2: Increased Defense +3.3: +5 Intellect.4: +15 All Resistances.5: Increases damage and healing done by magical spells and effects by up to 23. | 2: Improves your chance to hit by 0.5%.3: Harmful spell casts have a chance to steal 28 life from the target enemy.4: +5 All Resistances.5: Increases damage and healing done by magical spells and effects by up to 23. |
| Bloodmail Regalia | 2: Increased Defense +3.3: +10 Attack Power.4: +15 All Resistances.5: Increases your chance to parry an attack by 1%. | 2: +10 Attack Power.3: Grants your melee attacks a chance to wound the target, causing them to Bleed for 70 damage over 10 sec.4: +5 All Resistances.5: Improves your chance to get a critical strike by 1.5%. |
| Deathbone Guardian | 2: Increased Defense +3.3: +50 Armor.4: +15 All Resistances.5: Increases your chance to parry an attack by 1%. | 2: Increased Defense +3.3: Grants a chance when struck in combat to increase damage and healing done by magical spells and effects by up to 70 for 10 sec.4: +5 All Resistances.5: Reduces the chance for your attacks to be dodged or parried by 2%. |
| Volcanic Armor | 3: 5% chance of dealing 15 to 25 Fire damage on a successful melee attack. | 3: 5% chance of dealing 30 to 50 Fire damage on a successful melee attack. |
| Stormshroud Armor | 2: 5% chance of dealing 15 to 25 Nature damage on a successful melee attack.3: 2% chance on melee attack of restoring 30 energy.4: +14 Attack Power. | 2: 10% chance of dealing 15 to 25 Nature damage on a successful melee attack.3: 4% chance on melee attack of restoring 30 energy.4: +14 Attack Power. |
| Defias Leather | 2: +10 Armor.3: +5 Arcane Resistance.4: Increased Daggers +1.5: +10 Attack Power. | 2: +5 Arcane Resistance.3: +15 Attack Power against Humanoids.4: Grants your melee attacks a 5% chance when striking from behind to hit a vital point, causing the target to Bleed for 70 Physical damage over 5 sec.5: Increased Daggers +1. |
| Embrace of the Viper | 2: Increases damage done by Nature spells and effects by up to 7.3: Increased Staves +2.4: Increases healing done by spells and effects by up to 11.5: +10 Intellect. | 2: +10 Intellect.3: +10 Attack Power.4: Taking damage while at or below 25% health causes you to restore 100 health and mana over 5 sec. This effect can only trigger once every ? min.5: Grants your melee attacks a chance to inflict Dream Venom, stunning the target for 1 sec. |
| Chain of the Scarlet Crusade | 2: +10 Armor.3: Increased Defense +1.4: +5 Shadow Resistance.5: +15 Attack Power when fighting Undead.6: Improves your chance to hit by 1%. | 2: +10 Shadow Resistance.3: +30 Attack Power against Undead.4: Taking damage has a 15% chance to grant Enraging Light for 10 sec, causing your melee attacks to deal 20 Holy damage. Deals 3 times as much damage to Undead.5: Improves your chance to hit by 1.0%.6: Taking damage while at or below 20% health grants you a shield, absorbing ? damage for 10 sec. This effect can only trigger once every ? min. |
| Magister's Regalia | 2: +200 Armor.4: Increases damage and healing done by magical spells and effects by up to 23.6: When struck in combat has a chance of freezing the attacker in place for 3 sec.8: +8 All Resistances. | 2: +8 All Resistances.3: Increases damage and healing done by magical spells and effects by up to 18.4: When struck in combat has a 2% chance of freezing the attacker in place for 3 sec. Can only occur once every ?roccooldown sec.5: Your spellcasts have a 5% chance to energize you for 200 mana.6: Restores 8 mana per 5 sec. |
| Vestments of the Devout | 2: +200 Armor.4: Increases damage and healing done by magical spells and effects by up to 23.6: When struck in combat has a chance of shielding the wearer in a protective shield which will absorb 350 damage.8: +8 All Resistances. | 2: +8 All Resistances.3: Increases damage and healing done by magical spells and effects by up to 18.4: When struck in combat has a 2% chance of shielding the wearer in a protective shield which will absorb 488 damage. Can only occur once every ?roccooldown sec.5: Your spellcasts have a 5% chance to energize you for 200 mana.6: Restores 8 mana per 5 sec. |
| Dreadmist Raiment | 2: +200 Armor.4: Increases damage and healing done by magical spells and effects by up to 23.6: When struck in combat has a chance of causing the attacker to flee in terror for 2 seconds.8: +8 All Resistances. | 2: +8 All Resistances.3: Increases damage and healing done by magical spells and effects by up to 18.4: When struck in combat has a 2% chance of causing the attacker to flee in terror for 2 sec. Can only occur once every ?roccooldown sec.5: Your spellcasts have a 5% chance to heal you for 270 to 330.6: Restores 8 mana per 5 sec. |
| Shadowcraft Armor | 2: +200 Armor.4: +40 Attack Power.6: Chance on melee attack to restore 35 energy.8: +8 All Resistances. | 2: +8 All Resistances.3: +30 Attack Power.4: When struck in combat, has a 5% chance to remove a Snare effect from yourself. Can only occur once every ?roccooldown sec.5: Chance on melee attack to restore 20 Energy.6: Restores 15 health per 5 sec. |
| Wildheart Raiment | 2: +200 Armor.4: +26 Attack Power.4: Increases damage and healing done by magical spells and effects by up to 15.6: When struck in combat has a chance of returning 300 mana, 10 rage, or 40 energy to the wearer.8: +8 All Resistances. | 2: +8 All Resistances.3: Increases damage and healing done by magical spells and effects by up to 18.3: +30 Attack Power.4: When struck in combat, has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every ?roccooldown sec.5: Chance on spellcast to restore 200 Mana, on melee attack to regenerate 20 Energy over 5 sec, and when struck by a melee attack to generate 10 Rage.6: Restores 8 mana per 5 sec. |
| Beaststalker Armor | 2: +200 Armor.4: +40 Attack Power.6: Your normal ranged attacks have a 4% chance of restoring 200 mana.8: +8 All Resistances. | 2: +8 All Resistances.3: +30 Attack Power.4: When struck in combat, has a 8% chance to remove a Root effect from yourself. Can only occur once every ?roccooldown sec.5: Your melee and ranged autoattacks have a 5% chance to energize you for 200 mana.6: Restores 8 mana per 5 sec. |
| The Elements | 2: +200 Armor.4: Increases damage and healing done by magical spells and effects by up to 23.6: Chance on spell cast to increase your damage and healing by up to 95 for 10 sec.8: +8 All Resistances. | 2: +8 All Resistances.3: Increases damage and healing done by magical spells and effects by up to 18.4: When struck in melee combat, has a 5% chance of Disarming the attacker for 4 sec. Can only occur once every ?roccooldown sec.5: Chance on melee autoattack and spellcast to increase your damage and healing done by magical spells and effects by up to 65 for 10 sec.6: Restores 8 mana per 5 sec. |
| Lightforge Armor | 2: +200 Armor.4: +40 Attack Power.6: Chance on melee attack to increase your damage and healing done by magical spells and effects by up to 95 for 10 sec.8: +8 All Resistances. | 2: +8 All Resistances.3: Increases damage and healing done by magical spells and effects by up to 18.4: When struck by a harmful spell, has a 7% chance of Silencing the caster for 3 sec. Can only occur once every ?roccooldown sec.5: Chance on melee autoattack and spellcast to increase your damage and healing done by magical spells and effects by up to 65 for 10 sec.6: Restores 8 mana per 5 sec. |
| Battlegear of Valor | 2: +200 Armor.4: +40 Attack Power.6: Chance on melee attack to heal you for 88 to 132.8: +8 All Resistances. | 2: +8 All Resistances.3: +15 Strength.4: When struck in combat, has a 10% chance to remove a Disarm effect from yourself. Can only occur once every ?roccooldown sec.5: Chance on melee attack to heal for 88 to 132 and generate 10 Rage6: Restores 15 health per 5 sec. |
| Vestments of Prophecy | 3: -0.1 sec to the casting time of your Flash Heal spell.5: Improves your chance to get a critical strike with Holy spells by 2%.8: Increases your chance of a critical hit with Prayer of Healing by 25%. | 3: -0.1 sec to the casting time of your Flash Heal spell.5: Improves your chance to get a critical strike with spells by 2.0%.8: Increases your chance of a critical hit with Prayer of Healing by 25%. |
| Lawbringer Armor | 3: Increases the chance of triggering a Judgement of Light heal by 10%.5: Improves your chance to get a critical strike with spells by 1%.5: Improves your chance to get a critical strike by 1%.8: Gives the Paladin a chance on every melee hit to heal your party for 189 to 211. | 3: Increases the chance of triggering a Judgement of Light heal by 10%.5: Improves your chance to get a critical strike with spells by 1.0%.5: Improves your chance to get a critical strike with melee attacks by 1.0%.8: Gives the Paladin a chance on every melee hit to heal your party for 189 to 211. |
| The Ten Storms | 3: Increases the amount healed by Chain Heal to targets beyond the first by 30%.5: Improves your chance to get a critical strike with Nature spells by 3%.8: When you cast a Healing Wave or Lesser Healing Wave, there is a 25% chance the target also receives a free Lightning Shield that causes 50 Nature damage to attacker on hit. | 3: Increases the amount healed by Chain Heal to targets beyond the first by 30%.5: Improves your chance to get a critical strike with spells by 3%.8: When you cast a Healing Wave or Lesser Healing Wave, there is a 25% chance the target also receives a free Lightning Shield that causes 50 Nature damage to attacker on hit. |
| Garb of Thero-shan (Rogue) | 6: Improves your chance to get a critical strike by 1%. | 6: Improves your chance to get a critical strike with melee attacks by 1.0%. |
| Scale of the Gods | 2: +10 All Resistances. | 2: +10 All Resistances.2: Increases damage done to Dragonkin by magical spells and effects by up to 53. |
| Spirit of Eskhandar | 4: 1% chance on a melee critical hit to call forth the spirit of Eskhandar to protect you in battle for 2 min. | 2: +30 Attack Power against Humanoids.3: Improves your chance to get a critical strike by 1.0%. This effect is doubled at Night.4: 1% chance on a melee hit to call forth the spirit of Eskhandar to protect you in battle for 2 min. |
| Champion's Battlegear (Warrior) | 2: Increases your chance to parry an attack by 1%.4: Reduces the cooldown of your Intercept ability by 5 sec.6: +15 Stamina. | 2: +40 Attack Power.4: Reduces the cooldown of your Intercept ability by 5 sec.6: +20 Stamina. |
| Lieutenant Commander's Battlegear (Warrior) | 2: Increases your chance to parry an attack by 1%.4: Reduces the cooldown of your Intercept ability by 5 sec.6: +15 Stamina. | 2: +40 Attack Power.4: Reduces the cooldown of your Intercept ability by 5 sec.6: +20 Stamina. |
| Champion's Earthshaker (Shaman) | 2: +40 Attack Power.4: Improves your chance to get a critical strike with all Shock spells by 2%.6: +15 Stamina. | 2: +40 Attack Power.4: Improves your chance to get a critical strike with all Shock spells by 2%.6: +20 Stamina. |
| Imperial Plate | 2: +100 Armor.4: +28 Attack Power.6: +18 Stamina. | 2: Increased Defense +7.3: Improves your chance to hit by 1.0%.4: Imperial discipline prevents your movement speed from being reduced below 80%.5: +20 Strength.6: Improves your chance to get a critical strike by 1.0%. |
| Lieutenant Commander's Regalia (Mage) | 2: Increases damage and healing done by magical spells and effects by up to 23.4: Reduces the cooldown of your Blink spell by 1.5 sec.6: +15 Stamina. | 2: Increases damage and healing done by magical spells and effects by up to 23.4: Reduces the cooldown of your Blink spell by 1.5 sec.6: +20 Stamina. |
| Lieutenant Commander's Raiment (Priest) | 2: Increases damage and healing done by magical spells and effects by up to 23.4: Increases the duration of your Psychic Scream spell by 1 sec.6: +15 Stamina. | 2: Increases damage and healing done by magical spells and effects by up to 23.4: Increases the duration of your Psychic Scream spell by 1 sec.6: +20 Stamina. |
| Champion's Threads (Warlock) | 2: Increases damage and healing done by magical spells and effects by up to 23.4: Reduces the casting time of your Immolate spell by 0.2 sec.6: +15 Stamina. | 2: Increases damage and healing done by magical spells and effects by up to 23.4: Reduces the casting time of your Immolate spell by 0.2 sec.6: +20 Stamina. |
| Lieutenant Commander's Threads (Warlock) | 2: Increases damage and healing done by magical spells and effects by up to 23.4: Reduces the casting time of your Immolate spell by 0.2 sec.6: +15 Stamina. | 2: Increases damage and healing done by magical spells and effects by up to 23.4: Reduces the casting time of your Immolate spell by 0.2 sec.6: +20 Stamina. |
| Lieutenant Commander's Vestments (Rogue) | 2: Increases your chance to parry an attack by 1%.4: Reduces the cooldown of your Gouge ability by 1 sec.6: +15 Stamina. | 2: +40 Attack Power.4: Reduces the cooldown of your Gouge ability by 1 sec.6: +20 Stamina. |
| Champion's Pursuit (Hunter) | 2: Increases your chance to parry an attack by 1%.4: Reduces the cooldown of your Concussive Shot by 1 sec.6: +15 Stamina. | 2: +20 Agility.4: Reduces the cooldown of your Concussive Shot by 1 sec.6: +20 Stamina. |
| Lieutenant Commander's Pursuit (Hunter) | 2: Increases your chance to parry an attack by 1%.4: Reduces the cooldown of your Concussive Shot by 1 sec.6: +15 Stamina. | 2: +20 Agility.4: Reduces the cooldown of your Concussive Shot by 1 sec.6: +20 Stamina. |
| Lieutenant Commander's Sanctuary (Druid) | 2: +40 Attack Power.4: Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.6: +15 Stamina. | 2: +40 Attack Power.4: Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.6: +20 Stamina. |
| Champion's Sanctuary (Druid) | 2: +40 Attack Power.4: Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.6: +15 Stamina. | 2: +40 Attack Power.4: Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.6: +20 Stamina. |
| Lieutenant Commander's Aegis (Paladin) | 2: Improves your chance to get a critical strike by 1%.2: +6 Intellect.4: Reduces the cooldown of your Hammer of Justice by 10 sec.6: +15 Stamina. | 2: Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.4: Reduces the cooldown of your Hammer of Justice by 10 sec.6: +20 Stamina. |
| Field Marshal's Aegis (Paladin) | 2: +20 Stamina.3: Reduces the cooldown of your Hammer of Justice by 10 sec.6: Increases damage and healing done by magical spells and effects by up to 23. | 2: +20 Stamina.3: Reduces the cooldown of your Hammer of Justice by 10 sec.6: Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects. |
| Primal Batskin | 3: Minor increase to running and swimming speed. | 3: Minor increase to running and swimming speed. Does not stack with similar effects. |
| Blood Tiger Harness | 2: Improves your chance to get a critical strike by 1%.2: Improves your chance to get a critical strike with spells by 1%. | 2: Improves your chance to get a critical strike with melee attacks by 1.0%.2: Improves your chance to get a critical strike with spells by 1.0%. |
| The Highlander's Resolution | 2: +5 Stamina.3: Improves your chance to get a critical strike by 1%. | 2: +5 Stamina.3: Improves your chance to get a critical strike with melee attacks by 1.0%. |
| The Highlander's Resolve | 2: +5 Stamina.3: Improves your chance to get a critical strike by 1%. | 2: +5 Stamina.3: Improves your chance to get a critical strike with melee attacks by 1.0%. |
| The Highlander's Determination | 2: +5 Stamina.3: Improves your chance to get a critical strike by 1%. | 2: +5 Stamina.3: Improves your chance to get a critical strike with melee attacks by 1.0%. |
| The Highlander's Purpose | 2: +5 Stamina.3: Improves your chance to get a critical strike by 1%. | 2: +5 Stamina.3: Improves your chance to get a critical strike with melee attacks by 1.0%. |
| The Defiler's Determination | 2: +5 Stamina.3: Improves your chance to get a critical strike by 1%. | 2: +5 Stamina.3: Improves your chance to get a critical strike with melee attacks by 1.0%. |
| The Defiler's Fortitude | 2: +5 Stamina.3: Improves your chance to get a critical strike by 1%. | 2: +5 Stamina.3: Improves your chance to get a critical strike with melee attacks by 1.0%. |
| The Defiler's Purpose | 2: +5 Stamina.3: Improves your chance to get a critical strike by 1%. | 2: +5 Stamina.3: Improves your chance to get a critical strike with melee attacks by 1.0%. |
| The Defiler's Resolution | 2: +5 Stamina.3: Improves your chance to get a critical strike by 1%. | 2: +5 Stamina.3: Improves your chance to get a critical strike with melee attacks by 1.0%. |
| Black Dragon Mail | 2: Improves your chance to hit by 1%.3: Improves your chance to get a critical strike by 2%.4: +10 Fire Resistance. | 2: Improves your chance to hit by 1.0%.3: Improves your chance to get a critical strike with melee attacks by 2.0%. |
| Darkmantle Armor | 2: +8 All Resistances.4: Chance on melee attack to restore 35 energy.6: +40 Attack Power.8: +200 Armor. | 2: +8 All Resistances.4: Chance on melee attack to restore 20 Energy.6: +40 Attack Power.8: +200 Armor. |
| Vestments of the Virtuous | 2: +8 All Resistances.4: When struck in combat has a chance of shielding the wearer in a protective shield which will absorb 350 damage.6: Increases damage and healing done by magical spells and effects by up to 23.8: +200 Armor. | 2: +8 All Resistances.4: When struck in combat has a 2% chance of shielding the wearer in a protective shield which will absorb 488 damage. Can only occur once every ?roccooldown sec.6: Increases damage and healing done by magical spells and effects by up to 23.8: +200 Armor. |
| Soulforge Armor | 2: +8 All Resistances.4: Chance on melee attack to increase your damage and healing done by magical spells and effects by up to 95 for 10 sec.6: +40 Attack Power.8: +200 Armor. | 2: +8 All Resistances.4: Chance on melee attack to increase your damage and healing done by magical spells and effects by up to 65 for 10 sec.6: +40 Attack Power.8: +200 Armor. |
| Sorcerer's Regalia | 2: +8 All Resistances.4: When struck in combat has a chance of freezing the attacker in place for 3 sec.6: Increases damage and healing done by magical spells and effects by up to 23.8: +200 Armor. | 2: +8 All Resistances.4: When struck in combat has a 2% chance of freezing the attacker in place for 3 sec. Can only occur once every ?roccooldown sec.6: Increases damage and healing done by magical spells and effects by up to 23.8: +200 Armor. |
| Deathmist Raiment | 2: +8 All Resistances.4: When struck in combat has a chance of causing the attacker to flee in terror for 2 seconds.6: Increases damage and healing done by magical spells and effects by up to 23.8: +200 Armor. | 2: +8 All Resistances.4: When struck in combat has a 2% chance of causing the attacker to flee in terror for 2 sec. Can only occur once every ?roccooldown sec.6: Increases damage and healing done by magical spells and effects by up to 23.8: +200 Armor. |
| The Five Thunders | 2: +8 All Resistances.4: Chance on spell cast to increase your damage and healing by up to 95 for 10 sec.6: Increases damage and healing done by magical spells and effects by up to 23.8: +200 Armor. | 2: +8 All Resistances.4: Chance on spell cast to increase your damage and healing by up to 65 for 10 sec.6: Increases damage and healing done by magical spells and effects by up to 23.8: +200 Armor. |
| Ironweave Battlesuit | 4: Increases your chance to resist Silence and Interrupt effects by 10%.8: +200 Armor. | 2: +200 Armor.3: Decreases the magical resistances of your spell targets by 5.4: Reduces the hit chance of Silence and Interrupt effects against you by 10%.5: Increases damage and healing done by magical spells and effects by up to 23.6: The Ironweave hardens under duress, reducing damage taken while Stunned by 15%. |
| Champion's Refuge (Druid) | 2: +40 Attack Power.4: Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.6: +20 Stamina. | 2: Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.4: Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.6: +20 Stamina. |
| Lieutenant Commander's Refuge (Druid) | 2: +40 Attack Power.4: Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.6: +20 Stamina. | 2: Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.4: Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.6: +20 Stamina. |
| Twilight Invoker's Vestments | 2: Increases damage and healing done by magical spells and effects by up to 9.3: Improves your chance to hit with all spells and attacks by 1%. | 2: Increases damage and healing done by magical spells and effects by up to 9.3: Improves your chance to hit by 1.0%. |
| Battleplate of Might | 3: Increases your Strength by 12.5: Increases your chance to hit by 1%.8: While Recklessness is active, your Execute deals damage as if you had 5 additional rage. | 3: Increases your Strength by 12.5: Improves your chance to hit by 1.0%.8: While Recklessness is active, your Execute deals damage as if you had 5 additional rage. |
| Blackfathom Avenger's Mail | 2: +12 Attack Power.3: Improves your chance to hit with all spells and attacks by 1%. | 2: +12 Attack Power.3: Improves your chance to hit by 1.0%. |
| Blackfathom Slayer's Leather | 2: +12 Attack Power.3: Improves your chance to hit with all spells and attacks by 1%. | 2: +12 Attack Power.3: Improves your chance to hit by 1.0%. |
| Blackfathom Elementalist's Hide | 2: Increases damage and healing done by magical spells and effects by up to 12.3: Improves your chance to hit with all spells and attacks by 1%. | 2: Increases damage and healing done by magical spells and effects by up to 12.3: Improves your chance to hit by 1.0%. |
| Irradiated Garments | 2: -5 Stamina.2: Improves your chance to get a critical strike with all spells and attacks by 1%.3: Increases damage and healing done by magical spells and effects by up to 11. | 2: -5 Stamina.2: Improves your chance to get a critical strike by 1.0%.3: Increases damage and healing done by magical spells and effects by up to 11. |
| Insulated Leathers | 2: Improves your chance to get a critical strike with all spells and attacks by 1%.3: +20 Attack Power in Cat, Bear, and Dire Bear forms only.3: Increased Daggers +3. | 2: Improves your chance to get a critical strike by 1.0%.3: +20 Attack Power in Cat, Bear, and Dire Bear forms only.3: Increased Daggers +3. |
| Hyperconductive Wizard's Attire | 2: Improves your chance to hit with all spells and attacks by 1%.2: +100 Armor.3: Chance on spell cast to increase your damage and healing by up to 40 for 10 sec. | 2: Improves your chance to hit by 1.0%.2: +100 Armor.3: Chance on spell cast to increase your damage and healing by up to 40 for 10 sec. |
| H.A.Z.A.R.D. Suit | 2: Increased Defense +7.2: +16 Attack Power.3: Improves your chance to hit with all spells and attacks by 1%. | 2: Increased Defense +7.2: +16 Attack Power.3: Improves your chance to hit by 1.0%. |
| Nightmare Prophet's Garb | 2: Improves your chance to hit with all spells and attacks by 1%.3: Dealing damage with Shadow Cleave reduces the cast time of your next Immolate spell by 50%. Stacking up to 2 times. Lasts 12 sec. | 2: Improves your chance to hit by 1.0%.3: Dealing damage with Shadow Cleave reduces the cast time of your next Immolate spell by 50%. Stacking up to 2 times. Lasts 12 sec. |
| Malevolent Prophet's Vestments | 2: Improves your chance to get a critical strike with all spells and attacks by 1%.3: Your damage spells have a chance to cause your target to take up to 50 increased damage from subsequent spells. | 2: Improves your chance to get a critical strike by 1.0%.3: Your damage spells have a chance to cause your target to take up to 50 increased damage from subsequent spells. |
| Blood Corrupted Leathers | 2: Improves your chance to hit with all spells and attacks by 1%.3: Backstab and Sinister Strike cause the target to take 7 more damage from all sources for 30 charges or 15 sec. | 2: Improves your chance to hit by 1.0%.3: Backstab and Sinister Strike cause the target to take 7 more damage from all sources for 30 charges or 15 sec. |
| Lost Worshipper's Armor | 2: Improves your chance to hit with all spells and attacks by 1%.3: Increases the critical hit chance of Wrath and Starfire by 3%. | 2: Improves your chance to hit by 1.0%.3: Increases the critical hit chance of Wrath and Starfire by 3%. |
| Shunned Devotee's Chainmail | 2: Improves your chance to get a critical strike with all spells and attacks by 1%.3: Increases Holy spell critical strike chance by 3%.3: Chance on spell cast to increase your Nature spell damage and healing by up to 60 for 10 sec. | 2: Improves your chance to get a critical strike by 1.0%.3: Increases spell critical strike chance by 3%.3: Chance on spell cast to increase your Nature spell damage and healing by up to 60 for 10 sec. |
| Obsessed Prophet's Plate | 2: Improves your chance to get a critical strike with all spells and attacks by 1%.3: Increases Holy spell critical strike chance by 3%. | 2: Improves your chance to get a critical strike by 1.0%.3: Increases spell critical strike chance by 3%. |
| Wailing Berserker's Plate Armor | 2: Improves your chance to hit with all spells and attacks by 1%.3: Gives you a 3% chance to get an extra attack on the same target after dealing damage with your weapon. | 2: Improves your chance to hit by 1.0%.3: Gives you a 3% chance to get an extra attack on the same target after dealing damage with your weapon. |
| Banished Martyr's Full Plate | 2: Improves your chance to hit with all spells and attacks by 1%.3: Gain 50 block value for 6 sec after blocking. | 2: Improves your chance to hit by 1.0%.3: Gain 50 block value for 6 sec after blocking. |
| Wildheart Raiment | 2: +200 Armor.4: +40 Attack Power, up to 23 increased damage from spells, and up to 44 increased healing from spells.6: 2% chance on spellcast to energize you for 300 mana, 6% chance on dealing a melee autoattack to energize you for ? Energy, and 3% chance on being hit by a melee attack to energize you for 10 Rage.8: +8 All Resistances. | 2: +200 Armor.4: +40 Attack Power, up to 23 increased damage from spells, and up to 44 increased healing from spells.6: Chance on spellcast to restore 200 Mana, on melee attack to regenerate 20 Energy over 5 sec, and when struck by a melee attack to generate 10 Rage.8: +8 All Resistances. |
| Feralheart Raiment | 2: +40 Attack Power, up to 23 increased damage from spells, and up to 44 increased healing from spells.4: 2% chance on spellcast to energize you for 300 mana, 6% chance on dealing a melee autoattack to energize you for ? Energy, and 3% chance on being hit by a melee attack to energize you for 10 Rage.6: +8 All Resistances.8: +200 Armor. | 2: +8 All Resistances.3: Restores 8 mana per 5 sec.4: Chance on spellcast to restore 200 Mana, on melee attack to regenerate 20 Energy over 5 sec, and when struck by a melee attack to generate 10 Rage.5: When struck in combat, has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every ?roccooldown sec.6: +40 Attack Power.6: Increases damage and healing done by magical spells and effects by up to 23. |
| Beaststalker Armor | 2: +200 Armor.4: +40 Attack Power.6: Your melee and ranged autoattacks have a 6% chance to energize you for 300 mana.8: +8 All Resistances. | 2: +200 Armor.4: +40 Attack Power.6: Your melee and ranged autoattacks have a 5% chance to energize you for 200 mana.8: +8 All Resistances. |
| Beastmaster Armor | 2: +40 Attack Power.4: Your melee and ranged autoattacks have a 6% chance to energize you for 300 mana.6: +8 All Resistances.8: +200 Armor. | 2: +8 All Resistances.3: Restores 8 mana per 5 sec.4: Your melee and ranged autoattacks have a 5% chance to energize you for 200 mana.5: When struck in combat, has a 8% chance to remove a Root effect from yourself. Can only occur once every ?roccooldown sec.6: +40 Attack Power. |
| Magister's Regalia | 2: +200 Armor.4: Increases damage and healing done by magical spells and effects by up to 23.6: Your spellcasts have a 6% chance to energize you for 300 mana.8: +8 All Resistances. | 2: +200 Armor.4: Increases damage and healing done by magical spells and effects by up to 23.6: Your spellcasts have a 5% chance to energize you for 200 mana.8: +8 All Resistances. |
| Sorcerer's Regalia | 2: Increases damage and healing done by magical spells and effects by up to 23.4: Your spellcasts have a 6% chance to energize you for 300 mana.6: +8 All Resistances.8: +200 Armor. | 2: +8 All Resistances.3: Restores 8 mana per 5 sec.4: Your spellcasts have a 5% chance to energize you for 200 mana.5: When struck in combat has a 2% chance of freezing the attacker in place for 3 sec. Can only occur once every ?roccooldown sec.6: Increases damage and healing done by magical spells and effects by up to 23. |
| Lightforge Armor | 2: +200 Armor.4: +40 Attack Power and up to 40 increased healing from spells.6: 6% chance on melee autoattack and 4% chance on spellcast to increase your damage and healing done by magical spells and effects by up to 95 for 10 sec.8: +8 All Resistances. | 2: +200 Armor.4: +40 Attack Power and up to 40 increased healing from spells.6: Chance on melee autoattack and spellcast to increase your damage and healing done by magical spells and effects by up to 65 for 10 sec.8: +8 All Resistances. |
| Soulforge Armor | 2: +40 Attack Power and up to 40 increased healing from spells.4: 6% chance on melee autoattack and 4% chance on spellcast to increase your damage and healing done by magical spells and effects by up to 95 for 10 sec.6: +8 All Resistances.8: +200 Armor. | 2: +8 All Resistances.3: Restores 8 mana per 5 sec.4: Chance on melee autoattack and spellcast to increase your damage and healing done by magical spells and effects by up to 65 for 10 sec.5: When struck by a harmful spell, has a 7% chance of Silencing the caster for 3 sec. Can only occur once every ?roccooldown sec.6: Increases damage and healing done by magical spells and effects by up to 23. |
| Vestments of the Devout | 2: +200 Armor.4: Increases damage and healing done by magical spells and effects by up to 23.6: Your spellcasts have a 6% chance to energize you for 300 mana.8: +8 All Resistances. | 2: +200 Armor.4: Increases damage and healing done by magical spells and effects by up to 23.6: Your spellcasts have a 5% chance to energize you for 200 mana.8: +8 All Resistances. |
| Vestments of the Virtuous | 2: Increases damage and healing done by magical spells and effects by up to 23.4: Your spellcasts have a 6% chance to energize you for 300 mana.6: +8 All Resistances.8: +200 Armor. | 2: +8 All Resistances.3: Restores 8 mana per 5 sec.4: Your spellcasts have a 5% chance to energize you for 200 mana.5: When struck in combat has a 2% chance of shielding the wearer in a protective shield which will absorb 488 damage. Can only occur once every ?roccooldown sec.6: Increases damage and healing done by magical spells and effects by up to 23. |
| Darkmantle Armor | 2: +40 Attack Power.4: Chance on melee attack to restore 35 energy.6: +8 All Resistances.8: +200 Armor. | 2: +8 All Resistances.3: Restores 15 health per 5 sec.4: Chance on melee attack to restore 20 Energy.5: When struck in combat, has a 5% chance to remove a Snare effect from yourself. Can only occur once every ?roccooldown sec.6: +40 Attack Power. |
| Shadowcraft Armor | 2: +200 Armor.4: +40 Attack Power.6: Chance on melee attack to restore 35 energy.8: +8 All Resistances. | 2: +200 Armor.4: +40 Attack Power.6: Chance on melee attack to restore 20 Energy.8: +8 All Resistances. |
| The Elements | 2: +200 Armor.4: +40 Attack Power, up to 23 increased damage from spells, and up to 44 increased healing from spells.6: 6% chance on mainhand autoattack and 4% chance on spellcast to increase your damage and healing done by magical spells and effects by up to 95 for 10 sec.8: +8 All Resistances. | 2: +200 Armor.4: +40 Attack Power, up to 23 increased damage from spells, and up to 44 increased healing from spells.6: Chance on melee autoattack and spellcast to increase your damage and healing done by magical spells and effects by up to 65 for 10 sec.8: +8 All Resistances. |
| The Five Thunders | 2: +40 Attack Power, up to 23 increased damage from spells, and up to 44 increased healing from spells.4: 6% chance on mainhand autoattack and 4% chance on spellcast to increase your damage and healing done by magical spells and effects by up to 95 for 10 sec.6: +8 All Resistances.8: +200 Armor. | 2: +8 All Resistances.3: Restores 8 mana per 5 sec.4: Chance on melee autoattack and spellcast to increase your damage and healing done by magical spells and effects by up to 65 for 10 sec.5: When struck in melee combat, has a 5% chance of Disarming the attacker for 4 sec. Can only occur once every ?roccooldown sec.6: Increases damage and healing done by magical spells and effects by up to 23. |
| Dreadmist Raiment | 2: +200 Armor.4: Increases damage and healing done by magical spells and effects by up to 23.6: Your melee autoattacks and spellcasts have a 6% chance to heal you for 270 to 330 health.8: +8 All Resistances. | 2: +200 Armor.4: Increases damage and healing done by magical spells and effects by up to 23.6: Your spellcasts have a 5% chance to heal you for 270 to 330.8: +8 All Resistances. |
| Deathmist Raiment | 2: Increases damage and healing done by magical spells and effects by up to 23.4: Your melee autoattacks and spellcasts have a 6% chance to heal you for 270 to 330 health.6: +8 All Resistances.8: +200 Armor. | 2: +8 All Resistances.3: Restores 8 mana per 5 sec.4: Your spellcasts have a 5% chance to heal you for 270 to 330.5: When struck in combat has a 2% chance of causing the attacker to flee in terror for 2 sec. Can only occur once every ?roccooldown sec.6: Increases damage and healing done by magical spells and effects by up to 23. |
| Battlegear of Valor | 2: +200 Armor.4: +40 Attack Power.6: Chance on melee attack to heal you for 88 to 132 and energize you for 10 Rage8: +8 All Resistances. | 2: +200 Armor.4: +40 Attack Power.6: Chance on melee attack to heal for 88 to 132 and generate 10 Rage8: +8 All Resistances. |
| Twilight Prophecy | 2: You may cast Flash Heal while in Shadowform.4: Increases your critical strike chance with spells and attacks by 2%.6: Mind Blast critical strikes reduce the duration of your next Mind Flay by 50% while increasing its total damage by 25%. | 2: You may cast Flash Heal while in Shadowform.4: Increases your critical strike chance with spells and attacks by 2%.6: Mind Blast critical strikes reduce the duration of your next Mind Flay by 50% while increasing its total damage by 50%. |
| Nightslayer Battlearmor | 2: While Just a Flesh Wound and Blade Dance are active, Crimson Tempest, Blunderbuss, and Fan of Knives cost 20 less Energy and generate 100% increased threat.4: Vanish now reduces all Magic damage you take by 50% for its duration, but it no longer grants Stealth or breaks movement impairing effects.6: Your finishing moves have a 20% chance per combo point to make you take 20% less Physical damage from the next melee attack that hits you within 10 sec. | 2: While Just a Flesh Wound and Blade Dance are active, Crimson Tempest, Blunderbuss, and Fan of Knives cost 20 less Energy and generate 100% increased threat.4: Vanish now reduces all Magic damage you take by 50% for its duration, but it no longer grants Stealth or breaks movement impairing effects.6: Your finishing moves have a 20% chance per combo point to make you take 50% less Physical damage from the next melee attack that hits you within 10 sec. |
| Earthfury Resolve | 2: Increases your attack speed by 30% for your next 3 swings after you parry, dodge, or block.4: Your parries and dodges also activate your Shield Mastery rune ability.6: Your Stoneskin Totem also reduces Physical damage taken by 5% and your Windwall Totem also reduces Magical damage taken by 5%. | 2: Increases your attack speed by ?% for your next 3 swings after you parry, dodge, or block.4: Your parries and dodges also activate your Shield Mastery rune ability.6: Your Stoneskin Totem also reduces Physical damage taken by 5% and your Windwall Totem also reduces Magical damage taken by 5%. |
| Unstoppable Might | 2: After changing stances, your next offensive ability's rage cost is reduced by 10.4: For 15 sec after leaving a stance, you can use abilities requiring that stance as if you were still in that stance.6: For the first 15 sec after activating a stance, you can gain an additional benefit: Battle Stance/Gladiator Stance: 5% increased damage done. Berserker Stance: 5% increased critical strike chance. Defensive Stance: 5% reduced Physical damage taken. | 2: After changing stances, your next offensive ability's rage cost is reduced by 10.4: For 15 sec after leaving a stance, you can use abilities requiring that stance as if you were still in that stance.6: For the first 15 sec after activating a stance, you can gain an additional benefit: Battle Stance/Gladiator Stance: 10% increased damage done. Berserker Stance: 10% increased critical strike chance. Defensive Stance: 10% reduced Physical damage taken. |
| Battlegear of Heroism | 2: +40 Attack Power.4: Chance on melee attack to heal you for 88 to 132 and energize you for 10 Rage6: +8 All Resistances.8: +200 Armor. | 2: +8 All Resistances.3: Restores 15 health per 5 sec.4: Chance on melee attack to heal for 88 to 132 and generate 10 Rage5: When struck in combat, has a 10% chance to remove a Disarm effect from yourself. Can only occur once every ?roccooldown sec.6: +20 Strength. |
| Spirit of Eskhandar | 2: Improves your chance to hit with all spells and attacks by 1%.3: Improves your chance to get a critical strike with all spells and attacks by 1%.4: 1% chance on a melee hit to call forth the spirit of Eskhandar to protect you in battle for 2 min. | 2: Improves your chance to hit by 1.0%.3: Improves your chance to get a critical strike by 1.0%.4: 1% chance on a melee hit to call forth the spirit of Eskhandar to protect you in battle for 2 min. |
| Ironweave Battlesuit | 2: Increases your chance to resist Silence and Interrupt effects by 10%.4: +200 Armor.6: Increases damage and healing done by magical spells and effects by up to 23. | 2: Reduces the hit chance of Silence and Interrupt effects against you by 10%.4: +200 Armor.6: Increases damage and healing done by magical spells and effects by up to 23. |
| Volcanic Armor | 2: +10 Fire Resistance.3: 5% chance of dealing 15 to 25 Fire damage on a successful melee attack. | 2: +10 Fire Resistance.3: 5% chance of dealing 30 to 50 Fire damage on a successful melee attack. |
| Black Dragon Mail | 2: Improves your chance to hit with all spells and attacks by 1%.3: Improves your chance to get a critical strike with all spells and attacks by 2%.4: +10 Fire Resistance. | 2: Improves your chance to hit by 1.0%.3: Improves your chance to get a critical strike by 2.0%.4: +10 Fire Resistance. |
| Devilsaur Armor | 2: +10 Fire Resistance.2: Improves your chance to hit with all spells and attacks by 2%. | 2: +10 Fire Resistance.2: Improves your chance to hit by 2.0%. |
| Zanzil's Concentration | 2: Increases damage and healing done by magical spells and effects by up to 6.2: Improves your chance to hit with all spells and attacks by 1%. | 2: Increases damage and healing done by magical spells and effects by up to 6.2: Improves your chance to hit by 1.0%. |
| Cunning of Stormrage | 2: Increases the duration of Rake by 3 sec and its periodic damage by 10%.4: Your critical strike chance is increased by 15% while Tiger's Fury is active.6: Your Shred, Ferocious Bite, and Mangle(Cat) abilities deal 10% increased damage per your Bleed effect on the target, up to a maximum of 20% increase. | 2: Increases the duration of Rake by 6 sec and its periodic damage by 40%.4: Your critical strike chance is increased by 15% while Tiger's Fury is active.6: Your Shred, Ferocious Bite, and Mangle(Cat) abilities deal 10% increased damage per your Bleed effect on the target, up to a maximum of 20% increase. |
| Radiant Judgement | 2: Increases damage done by your damaging Judgements by 5% and your Judgements no longer consume your Seals on the target. Your Judgements can now trigger multiple Seals if active.4: Reduces the cooldown on your Judgement ability by 5 sec, but reduces the damage your Judgements deal by 45%.6: Your Judgement grants 1% increased Holy damage for 8 sec, stacking up to 5 times. | 2: Increases damage done by your damaging Judgements by 20% and your Judgements no longer consume your Seals on the target. Your Judgements can now trigger multiple Seals if active.4: Reduces the cooldown on your Judgement ability by 5 sec, but reduces the damage your Judgements deal by 45%.6: Your Judgement grants 1% increased Holy damage for 8 sec, stacking up to 5 times. |
| Immoveable Wrath | 2: You gain 10 Rage every time you Parry or one of your attacks is Parried.4: Revenge also grants you Flurry, increasing your attack speed by 30% for the next 3 swings.6: When your target Parries an attack, you instantly Retaliate for 200% weapon damage to that target. Retaliate cannot be Dodged, Blocked, or Parried, but can only occur once every 30 sec per target. | 2: You gain 10 Rage every time you Parry or one of your attacks is Parried.4: Revenge also grants you Flurry, increasing your attack speed by ?% for the next ? swings.6: When your target Parries an attack, you instantly Retaliate for 200% weapon damage to that target. Retaliate cannot be Dodged, Blocked, or Parried, but can only occur once every 30 sec per target. |
| Unstoppable Wrath | 2: Overpower critical strikes refresh the duration of Rend on your target back to its maximum duration.4: Your Heroic Strike, Slam, and Overpower abilities deal 10% more damage.6: Your Slam hits reset the remaining cooldown on your Mortal Strike, Bloodthirst, and Shield Slam abilities. | 2: Overpower critical strikes refresh the duration of Rend on your target back to its maximum duration.4: Your Heroic Strike, Slam, and Overpower abilities deal 25% more damage.6: Your Slam hits reset the remaining cooldown on your Mortal Strike, Bloodthirst, and Shield Slam abilities. |
| Illusionist's Attire | 2: Increases damage done by Frost spells and effects by up to 14.3: Increases the chance to trigger your Fingers of Frost rune by an additional 15%.5: Increases damage done by your Frostbolt and Spellfrost Bolt spells by 75%. | 2: Increases damage done by Frost spells and effects by up to 14.3: Increases the chance to trigger your Fingers of Frost rune by an additional 15%.5: Increases damage done by your Frostbolt and Spellfrost Bolt spells by 65%. |
| Freethinker's Armor | 2: Increases damage done by Holy spells and effects by up to 14.3: Increases damage done by your Holy Shock spell by 50%.5: Reduces the cooldown of your Exorcism spell by 3 sec and increases its damage done by 75%. | 2: Increases damage done by Holy spells and effects by up to 14.3: Increases damage done by your Holy Shock spell by 50%.5: Reduces the cooldown of your Exorcism spell by 3 sec and increases its damage done by 50%. |
| Genesis Cunning | 2: Your Shred no longer has a positional requirement, but deals 5% more damage if you are behind the target.4: Your Mangle, Shred, and Ferocious Bite critical strikes cause your target to Bleed for 30% of the damage done over the next 4 sec sec. | 2: Your Shred no longer has a positional requirement, but deals 15% more damage if you are behind the target.4: Your Mangle, Shred, and Ferocious Bite critical strikes cause your target to Bleed for 30% of the damage done over the next 4 sec sec. |
| Striker's Pursuit | 2: Increases Kill Shot's damage against non-player controlled targets by 10%.4: Kill Shot's cooldown is reduced by 50%. While Rapid Fire is active with Rapid Killing engraved, Kill Shot has no cooldown, and when used against a non-player controlled target, fires 3 additional Kill Shots at 30% damage, with a minimum range. | 2: Increases Kill Shot's damage against non-player controlled targets by 30%.4: Kill Shot's cooldown is reduced by 50%. While Rapid Fire is active with Rapid Killing engraved, Kill Shot has no cooldown, and when used against a non-player controlled target, fires 3 additional Kill Shots at 30% damage, with a minimum range. |
| Avenger's Radiance | 2: Increases Crusader Strike damage by 150%.4: Your basic attacks with two-handed melee weapons increase the damage of your next Exorcism cast within 20 sec by 35%. Stacking up to 3 times. | 2: Increases Crusader Strike damage by 50%.4: Your basic attacks with two-handed melee weapons increase the damage of your next Exorcism cast within 20 sec by 35%. Stacking up to 3 times. |
| Stormcaller's Resolve | 2: Damaging a target with Stormstrike, Lava Burst, or Molten Blast also reduces all damage you take by 10% for 10 sec.4: When your Spirit of the Alpha is cast on yourself, it also increases your health by 5%, your threat generated by 25%, and all damage you deal by 5%. | 2: Damaging a target with Stormstrike, Lava Burst, or Molten Blast also reduces all damage you take by 10% for 10 sec.4: When your Spirit of the Alpha is cast on yourself, it also increases your health by 10%, your threat generated by 20%, and all damage you deal by 10%. |
| Conqueror's Advance | 2: Reduces the cooldown on your Death Wish by 50%.4: You deal 15% increased damage while any nearby enemy is afflicted with both your Rend and your Deep Wounds. | 2: Reduces the cooldown on your Death Wish by 50%.4: You deal 20% increased damage while any nearby enemy is afflicted with both your Rend and your Deep Wounds. |
| Trappings of Vaulted Secrets | 3: Your Fireball, Frostfire Bolt, and Balefire Bolt spells gain 4% increased damage for each of your Fire effects on your target, up to a maximum increased of 12%. | 3: Your Fireball, Frostfire Bolt, and Balefire Bolt spells gain 3% increased damage for each of your Fire effects on your target, up to a maximum increased of 9%. |
| Battlegear of Unyielding Strength | 3: Reduces the cooldown on Shockwave by 25%. | 3: Reduces the cooldown on Shockwave by 50%. |
| Plagueheart Raiment | 2: Increases the damage done by your Incinerate and Corruption abilities by 20%.4: Your non-periodic critical strikes cause your active Corruption, Immolate, Shadowflame, and Unstable Affliction spells on the target to immediately deal a tick of damage at 33% effectiveness.6: Your Curse of Agony also applies the effects of Curse of Recklessness. In addition, it does not expire on Undead targets and continues to grow in power indefinitely. | 2: Increases the damage done by your Incinerate and Corruption abilities by 20%.4: Your non-periodic critical strikes cause your active Corruption, Immolate, Shadowflame, and Unstable Affliction spells on the target to immediately deal a tick of damage at 20% effectiveness.6: Your Curse of Agony also applies the effects of Curse of Recklessness. In addition, it does not expire on Undead targets and continues to grow in power indefinitely. |
| The Earthshatterer | 2: Your Earth Shield ability no longer loses charges.4: Your Healing Wave Rank 9 and Rank 10 and Lesser Healing Wave Rank 6 spells have a 10% chance to imbue your target with Totemic Power.6: The target of your Earth Shield ability takes 20% reduced damage from Undead enemies. | 2: Your Earth Shield ability no longer loses charges.4: Your Healing Wave Rank 9 and Rank 10 and Lesser Healing Wave Rank 6 spells have a 10% chance to imbue your target with Totemic Power.6: The target of your Spirit of the Alpha ability takes 20% reduced damage from Undead enemies. |
| The Earthshatterer's Storm | 2: Increases periodic damage done by your Flame Shock ability by 40%.4: Reduces the cooldown on your Lava Burst ability by 2 sec.6: You gain 3% increased damage and critical damage done to Undead for 30 sec for each time your Overload triggers from an offensive spell cast, stacking up to 6 times. | 2: Increases periodic damage done by your Flame Shock ability by 20%.4: Reduces the cooldown on your Lava Burst ability by 2 sec.6: You gain 3% increased damage and critical damage done to Undead for 30 sec for each time your Overload triggers from an offensive spell cast, stacking up to 6 times. |
| Redemption Warplate | 2: Increases the damage done by your Divine Storm ability by 100%.4: Reduces the cast time of your Holy Wrath ability by 100%, reduces its cooldown by 25%, and reduces its mana cost by 75%.6: Your Crusader Strike, Divine Storm, Exorcism and Holy Wrath abilities deal increased damage to Undead equal to their critical strike chance while Righteous Fury is not active and Hand of Reckoning is not engraved. | 2: Increases the damage done by your Divine Storm ability by 100%.4: Reduces the cast time of your Holy Wrath ability by 100%, reduces its cooldown by 25%, and reduces its mana cost by 75%.6: Your Crusader Strike, Divine Storm, Exorcism and Holy Wrath abilities deal increased damage to Undead equal to their critical strike chance. |
| Dreamwalker Ferocity | 2: Your Rake now deals its periodic damage against non-player controlled targets every 1 sec, increasing its total damage over time by 200%.4: Your Tiger's Fury cooldown is reduced by 50%.6: Each time you deal Bleed damage to an Undead target, you gain 1% increased damage and critical damage done to Undead for 30 sec, stacking up to 12 times. | 2: Your Rake now deals its periodic damage every 1 sec, increasing its total damage over time by 200%.4: Your Tiger's Fury cooldown is reduced by 50%.6: Each time you deal Bleed damage to an Undead target, you gain 1% increased damage and critical damage done to Undead for 30 sec, stacking up to 12 times. |
| Undead Slayer's Armor | 2: Treats your Seal of the Dawn bonus as if you were wearing 2 additional Sanctified items. (Equipping more than 8 Sanctified items provides no additional benefit) | 3: Treats your Seal of the Dawn bonus as if you were wearing 2 additional Sanctified items. (Equipping more than 8 Sanctified items provides no additional benefit) |
| Garb of the Undead Slayer | 2: Treats your Seal of the Dawn bonus as if you were wearing 2 additional Sanctified items. (Equipping more than 8 Sanctified items provides no additional benefit) | 3: Treats your Seal of the Dawn bonus as if you were wearing 2 additional Sanctified items. (Equipping more than 8 Sanctified items provides no additional benefit) |
| Battlegear of Undead Slaying | 2: Treats your Seal of the Dawn bonus as if you were wearing 2 additional Sanctified items. (Equipping more than 8 Sanctified items provides no additional benefit) | 3: Treats your Seal of the Dawn bonus as if you were wearing 2 additional Sanctified items. (Equipping more than 8 Sanctified items provides no additional benefit) |
| Regalia of Undead Cleansing | 2: Treats your Seal of the Dawn bonus as if you were wearing 2 additional Sanctified items. (Equipping more than 8 Sanctified items provides no additional benefit) | 3: Treats your Seal of the Dawn bonus as if you were wearing 2 additional Sanctified items. (Equipping more than 8 Sanctified items provides no additional benefit) |
| Battlegear of Undead Warding | 2: Treats your Seal of the Dawn bonus as if you were wearing 2 additional Sanctified items. (Equipping more than 8 Sanctified items provides no additional benefit) | 3: Treats your Seal of the Dawn bonus as if you were wearing 2 additional Sanctified items. (Equipping more than 8 Sanctified items provides no additional benefit) |
| Battlegear of Undead Purification | 2: Treats your Seal of the Dawn bonus as if you were wearing 2 additional Sanctified items. (Equipping more than 8 Sanctified items provides no additional benefit) | 3: Treats your Seal of the Dawn bonus as if you were wearing 2 additional Sanctified items. (Equipping more than 8 Sanctified items provides no additional benefit) |
| Garb of the Undead Cleansing | 2: Treats your Seal of the Dawn bonus as if you were wearing 2 additional Sanctified items. (Equipping more than 8 Sanctified items provides no additional benefit) | 3: Treats your Seal of the Dawn bonus as if you were wearing 2 additional Sanctified items. (Equipping more than 8 Sanctified items provides no additional benefit) |
| Garb of the Undead Warder | 2: Treats your Seal of the Dawn bonus as if you were wearing 2 additional Sanctified items. (Equipping more than 8 Sanctified items provides no additional benefit) | 3: Treats your Seal of the Dawn bonus as if you were wearing 2 additional Sanctified items. (Equipping more than 8 Sanctified items provides no additional benefit) |
| Garb of the Undead Purifier | 2: Treats your Seal of the Dawn bonus as if you were wearing 2 additional Sanctified items. (Equipping more than 8 Sanctified items provides no additional benefit) | 3: Treats your Seal of the Dawn bonus as if you were wearing 2 additional Sanctified items. (Equipping more than 8 Sanctified items provides no additional benefit) |
| Regalia of Undead Purification | 2: Treats your Seal of the Dawn bonus as if you were wearing 2 additional Sanctified items. (Equipping more than 8 Sanctified items provides no additional benefit) | 3: Treats your Seal of the Dawn bonus as if you were wearing 2 additional Sanctified items. (Equipping more than 8 Sanctified items provides no additional benefit) |
| Regalia of Undead Warding | 2: Treats your Seal of the Dawn bonus as if you were wearing 2 additional Sanctified items. (Equipping more than 8 Sanctified items provides no additional benefit) | 3: Treats your Seal of the Dawn bonus as if you were wearing 2 additional Sanctified items. (Equipping more than 8 Sanctified items provides no additional benefit) |
| Lightbreaker's Battlegear | 2: Your Shockwave deals 60% increased damage and its cooldown is reduced by 2.0 sec each time you hit a target with Heroic Strike or Cleave.4: Your Recklessness, Retaliation, and Shield Wall abilities no longer share a cooldown. Additionally, your Recklessness ability lasts 15 sec longer, and while it is active you gain 50% of your Defense Skill over 300 as Strength.6: Your abilities no longer have stance requirements. In addition, hits from Revenge, Devastate, or Shield Slam increase the damage done by your next Whirlwind or Execute by ?%, stacking up to 5 times. | 2: Your Shockwave deals 35% increased damage and its cooldown is reduced by 2.0 sec each time you hit a target with Heroic Strike or Cleave.4: Your Recklessness, Retaliation, and Shield Wall abilities no longer share a cooldown. Additionally, your Recklessness ability lasts 15 sec longer, and while it is active you gain 50% of your Defense Skill over 300 as Strength.6: Your abilities no longer have stance requirements. In addition, hits from Revenge, Devastate, or Shield Slam increase the damage done by your next Whirlwind or Execute by ?%, stacking up to 5 times. |
| Dawnstalker Prowess | 2: Your Strikes and Mongoose Bite deal 25% increased damage to targets afflicted with your Serpent Sting or Wyvern Strike.4: Your melee critical strikes increase your attack speed by 30% for 10 sec.6: Increases the bonus damage from Raptor Fury by an additional 15% per stack. | 2: Your Strikes and Mongoose Bite deal 20% increased damage to targets afflicted with your Serpent Sting or Wyvern Strike.4: Your melee critical strikes increase your attack speed by 20% for 10 sec.6: Increases the bonus damage from Raptor Fury by an additional 10% per stack. |
| Dawnstalker Armor | 2: Your Shots deal 25% increased damage to targets afflicted with your Serpent Sting.4: Your ranged critical strikes increase your Attack Power by 25% for 10 sec.6: Your Multi-Shot hits 2 additional targets, and your Kill Shot and Chimera Shot hits increase the damage done by your next Multi-Shot cast within 12 sec by 50%, stacking up to 4 times. | 2: Your Shots deal 20% increased damage to targets afflicted with your Serpent Sting.4: Your ranged critical strikes increase your Attack Power by 20% for 10 sec.6: Your Multi-Shot hits 2 additional targets, and your Kill Shot and Chimera Shot hits increase the damage done by your next Multi-Shot cast within 12 sec by 75%, stacking up to 4 times. |
| Raiments of Revelation | 2: Your Mind Flay and Mind Sear no longer lose duration from taking damage during their channel. In addition, they deal 10% increased damage per other periodic Shadow effect you have on the target, up to a maximum increase of 30%.4: Your Mind Blast deals 50% reduced threat, and gains 20% damage increase from each stack of Mind Spike on the target.6: Damage done by your Mind Flay now increases the longer you channel the spell. Each time it deals damage, subsequent damage will increase by 70%. This resets on each new channel. | 2: Your Mind Flay and Mind Sear no longer lose duration from taking damage during their channel. In addition, they deal 10% increased damage per other periodic Shadow effect you have on the target, up to a maximum increase of 30%.4: Your Mind Blast deals 100% reduced threat, and gains 20% damage increase from each stack of Mind Spike on the target.6: Damage done by your Mind Flay now increases the longer you channel the spell. Each time it deals damage, subsequent damage will increase by 285000%. This resets on each new channel. |
| Vestments of Revelation | 2: Reduces the cooldown of Power Word: Barrier by 30 sec and Surge of Light now also makes Prayer of Healing and Greater Heal instant cast.4: Power Word: Shield casts instantly heal the target for 60% of the absorb value and Serendipity empowered spells have their healing increased by 10% per stack.6: Increases the healing of Circle of Healing and Penance by 25%. Additionally, the cooldown of your Spirit of the Redeemer is reduced by 30 sec and your healing is increased by 20% while your Spirit of the Redeemer is active. | 2: Reduces the cooldown of Power Word: Barrier by 30 sec and Surge of Light now also makes Prayer of Healing and Greater Heal instant cast.4: Power Word: Shield casts instantly heal the target for 20% of the absorb value and Serendipity empowered spells have their healing increased by 10% per stack.6: Increases the healing of Circle of Healing and Penance by 25%. Additionally, the cooldown of your Spirit of the Redeemer is reduced by -0.02 sec and your healing is increased by 20% while your Spirit of the Redeemer is active. |
| Inquisition Warplate | 2: While you have a two-handed weapon equipped, Crusader Strike and Exorcism grant you Holy Power, increasing all Holy damage you deal by 10%, stacking up to 3 times.4: Divine Storm, Holy Shock, and Holy Wrath consume all your Holy Power, dealing 100% increased damage per Holy Power you have accumulated, 50% effective against player controlled targets.6: Consuming Holy Power increases your Attack Power by 15% per Holy Power consumed for 10 sec. | 2: While you have a two-handed weapon equipped, Crusader Strike and Exorcism grant you Holy Power, increasing all Holy damage you deal by 20%, stacking up to 3 times.4: Divine Storm, Holy Shock, and Holy Wrath consume all your Holy Power, dealing 100% increased damage per Holy Power you have accumulated, 50% effective against player controlled targets.6: Consuming Holy Power increases your Attack Power by 10% per Holy Power consumed for 10 sec. |
| Inquisition Armor | 2: Lay on Hands grants you 20% Spell Haste for 30 sec and reduces the Global Cooldown of your next 5 Divine Light, Holy Light, Flash of Light, or Holy Shock spells by 0.5 seconds.4: Your Beacon of Light now also triggers when you heal your Beacon of Light target, but at 50% reduced effectiveness.6: An additional 25% of your healing is transferred to your Beacon of Light target. | 2: Lay on Hands grants you 20% Spell Haste for 30 sec and reduces the Global Cooldown of your next 5 Divine Light, Holy Light, Flash of Light, or Holy Shock spells by 0.5 seconds.4: Your Beacon of Light now also triggers when you heal your Beacon of Light target, but at 100% reduced effectiveness.6: An additional 25% of your healing is transferred to your Beacon of Light target. |
| Inquisition Bulwark | 2: Shield of Righteousness also increases your Block Value by 30% for 6 sec.4: Shield of Righteousness deals percentage increased damage equal to your Block Chance.6: Your Avenging Wrath no longer triggers Forbearance, lasts 15 sec longer, and increases your Block Value by 30%. | 2: Shield of Righteousness also increases your Block Value by 100% for 6 sec.4: Shield of Righteousness deals percentage increased damage equal to your Block Chance.6: Your Avenging Wrath no longer triggers Forbearance, lasts 0.05 sec longer, and increases your Block Value by 30%. |
| Fireleaf Regalia | 2: Your Living Bomb now deals damage every 1 sec, and will detonate if the target dies. In addition, the effect of Glaciate from the rune of Ice Lance now stacks up to 10 times, and Spellfrost Bolt grants 2 stacks each time it hits.4: Casting Deep Freeze increases the remaining duration of your Icy Veins spell by 10 sec. Casting Pyroblast cancels 2 stacks of the effect from your Balefire Bolt.6: Reduces the cooldown on your Frozen Orb spell by 25 sec. Each time Glaciate is consumed, the cooldown on your Deep Freeze is reduced by 1.0 sec per stack consumed. Reduces the cooldown on Fire Blast by 5 sec and Fire Blast now refreshes the duration of your Living Bomb on the target. | 2: Your Living Bomb now deals damage every 4000 sec, and will detonate if the target dies. In addition, the effect of Glaciate from the rune of Ice Lance now stacks up to 4 times, and Spellfrost Bolt grants 2 stacks each time it hits.4: Casting Deep Freeze increases the remaining duration of your Icy Veins spell by 10 sec. Casting Pyroblast cancels 2 stacks of the effect from your Balefire Bolt.6: Reduces the cooldown on your Frozen Orb spell by 25 sec. Each time Glaciate is consumed, the cooldown on your Deep Freeze is reduced by 1.0 sec per stack consumed. Reduces the cooldown on Fire Blast by 5 sec and Fire Blast now refreshes the duration of your Living Bomb on the target. |
| Fireleaf Vestments | 2: Your Arcane Blast has a 10% chance to cause Arcane Tunneling. Arcane Tunneling prevents your Arcane Blast effect from being consumed by the next other Arcane damage spell you cast. In addition, activating Arcane Power resets the cooldown on your Mass Regeneration.4: Rewind Time also reduces all damage taken by your target by 20% for 8 sec.6: Reduces the cooldown of your Arcane Power by 90 sec and increases its duration by 10 sec. While Arcane Power is active, your chance to gain Arcane Tunneling is increased by 10% and each cast of Arcane Blast reduces the remaining cooldown on Mass Regeneration by 1.0 sec. | 2: Your Arcane Blast has a 10% chance to cause Arcane Tunneling. Arcane Tunneling prevents your Arcane Blast effect from being consumed by the next other Arcane damage spell you cast. In addition, activating Arcane Power resets the cooldown on your Mass Regeneration.4: Rewind Time also reduces all damage taken by your target by 20% for 8 sec.6: Reduces the cooldown of your Arcane Power by -0.02 sec and increases its duration by 10 sec. While Arcane Power is active, your chance to gain Arcane Tunneling is increased by 10% and each cast of Arcane Blast reduces the remaining cooldown on Mass Regeneration by 1.0 sec. |
| Waywatcher Eclipse | 2: Your Starfire deals 20% more damage to targets with your Moonfire, and your Wrath deals 40% more damage to targets with your Sunfire.4: Your Starsurge now increases the damage of your next 2 Starfires.6: Each time your Sunfire deals periodic damage, you gain 40% increased damage to your next Wrath, stacking up to 5 times. Each time your Moonfire deals periodic damage, you gain 20% increased damage to your next Starfire, stacking up to 5 times. These bonuses do not apply to Starsurge. | 2: Your Starfire deals 20% more damage to targets with your Moonfire, and your Wrath deals 20% more damage to targets with your Sunfire.4: Your Starsurge now increases the damage of your next 2 Starfires.6: Each time your Sunfire deals periodic damage, you gain 10% increased damage to your next Wrath, stacking up to 5 times. Each time your Moonfire deals periodic damage, you gain 10% increased damage to your next Starfire, stacking up to 5 times. These bonuses do not apply to Starsurge. |
| Waywatcher Guardian | 2: Your melee critical strikes in Bear Form or Dire Bear Form grant you a shield lasting 10 sec that absorbs Physical damage equal to 25% of your Attack Power the next time you take Physical damage. Stacks up to 3 times.4: Increases the duration of your Berserk ability by 15 sec.6: You gain 30% increased attack speed for 10 sec every time you deal a critical strike. | 2: Your melee critical strikes in Bear Form or Dire Bear Form grant you a shield lasting 10 sec that absorbs Physical damage equal to 25% of your Attack Power the next time you take Physical damage. Stacks up to 3 times.4: Increases the duration of your Berserk ability by 15 sec.6: You gain 4% increased attack speed for 10 sec every time you deal a critical strike. |
| Inquisition Shockplate | 2: While Shock and Awe is active, Crusader Strike and Exorcism grant you Holy Power, increasing all Holy damage you deal by 10%, stacking up to 3 times.4: Divine Storm, Holy Shock, and Holy Wrath consume all your Holy Power, dealing 100% increased damage per Holy Power you have accumulated, 50% effective against player controlled targets.6: Consuming Holy Power increases your Spell Power by 8 to 18% per Holy Power consumed for 10 sec. | 2: While Shock and Awe is active, Crusader Strike and Exorcism grant you Holy Power, increasing all Holy damage you deal by 20%, stacking up to 3 times.4: Divine Storm, Holy Shock, and Holy Wrath consume all your Holy Power, dealing 100% increased damage per Holy Power you have accumulated, 50% effective against player controlled targets.6: Consuming Holy Power increases your Spell Power by 8 to 18% per Holy Power consumed for 10 sec. |
Gear by class and spec.
Where this data comes from.
Every number on this page is read from Blizzard's own files.
Read from Blizzard’s client data, the WoW: Forever beta version 1.60.1.70532 against Classic Era 1.15.9.70003: item sets, their pieces and their bonus spells’ tooltips. Tier 1 sets’ class and spec come from their bonus spells’ own names; their pieces aren’t in the beta client yet.