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From the adventure guide, with tank, healer and damage notes.
Norushen seals all players inside a Quarantine Zone and extracts a portion of each player's corruption to form an Amalgam of Corruption. The object of the encounter is to destroy this creature.
Players must reduce their personal level of Corruption in order to inflict full damage to the Amalgam. Players can accomplish this by interacting with the nodes of Purifying Light that active around the room, which will pull them into another phase where they must face a role-specific challenge. Overcoming this challenge will Purify the player and allow them to inflict full damage to the Amalgam.
Norushen traps players in a Quarantine Zone and challenges them to face and overcome their own Corruption if they wish to proceed deeper into the vault.
Players start the encounter with 75 points of Corruption. The more corrupt a player is the less damage they will inflict to the Amalgam of Corruption.
Select an item for its full tooltip and every source.
| Item | Slot | Type | Main stat |
|---|---|---|---|
| Head | Plate | Intellect / Strength | |
| Neck | Armor | Intellect | |
| Shoulder | Intellect / Agility | ||
| Shoulder | Cloth | Intellect | |
| Back | Armor | Strength | |
Read from Blizzard's official World of Warcraft API.
Data from Blizzard’s official World of Warcraft API, retrieved . World of Warcraft and its game data are © Blizzard Entertainment, Inc. NeedBeforeGreed isn’t affiliated with or endorsed by Blizzard.
Players who reach 0 Corruption become Purified. Healers who are Purified gain bonus healing, tanks who are Purified take less damage, and damage dealers inflict greater damage by virtue of having less Corruption.
Purified persists until the player is once again Corrupted.
If the Amalgam of Corruption proves too dangerous, Norushen will have no choice but to activate the zone's safety measures and destroy all life within.
The Amalgam slashes at its current tank target, inflicting 0 Physical damage.
The Amalgam inflicts doubt on its current tank target. Self Doubt increases the damage of Unleashed Anger by 40% per application.
The Amalgam creates a zone of corruption that extends outward and slowly turns in place. All players caught in the path of the corruption suffer 0 Shadow damage every second.
Every Expelled Corruption that reaches the Amalgam of Corruption will increase the damage the Amalgam inflicts by 5% for 15 sec.
The Amalgam inflicts 0 Frost damage to all players every 3 sec. This damage increases as the Amalgam loses health.
When the Amalgam reaches 50% health remaining, and for every 10% health lost thereafter, the Amalgam spawns an Unleashed Manifestation of Corruption.
Players can interact with Purifying Light to Look Within. Doing so transports the player to their own realm where they face a personal challenge based on their role. Successfully completing the challenge will return the player to the normal realm with zero Corruption.
Players cannot Look Within while under the effects of Purified.
Players of the DPS role face the Test of Serenity. To complete this challenge, players must defeat the elements of corruption present. Whenever one of these elements of corruption is defeated, it will be unleashed into the normal realm.
Failure to complete the challenge will unleash all remaining elements of corruption to the normal realm at once.
These sha creatures repeatedly cast Tear Reality, which inflict Shadow damage to all enemies in a cone in front of the caster.
These lesser sha creatures repeatedly cast Expel Corruption, which fires a ball of corrupted energies in a straight line, dealing 0 Shadow damage to anyone it strikes.
Players of the Healer role face the Test of Reliance. To complete this challenge, players must defeat a Greater Corruption. Healers are aided by several allies while Looking Within.
Failure to complete the challenge will unleash a Manifestation of Corruption to the normal realm. Success returns the player to the normal realm cleansed of all Corruption.
Inflicts Shadow damage to all enemies over 6 sec.
Inflicts 0 Shadow damage every second to all enemies within the area.
Inflicts 0 Shadow damage if not dispelled from the victim within 10 sec.
Players of the Tank role face the Test of Confidence. To complete this challenge, the tank must survive for 1 min against a Titanic Corruption.
Success returns the player to the normal realm with zero corruption.
Inflicts 0 Shadow damage to anyone in a cone in front of the caster.
Every successful strike received from the Titanic Corruption inflicts the victim with a stack of Corruption, inflicting 0 Shadow damage per application every second.
The caster hurls a ball of corruption at their target, inflicting 0 Shadow damage.
Inflicts 0 Shadow damage to all enemies.
Inflicts 0 Physical damage to the target. This attack cannot be absorbed.
Whenever players successfully defeat an element of corruption during the Test of Serenity it will be unleashed in the normal realm.
The creatures released from the Test of Serenity copy their damage to the Amalgam of Corruption.
Inflicts 0 Shadow damage to all players within the Quarantine Zone.
When an Unleashed Manifestation of Corruption dies, it leaves behind a small amount of corruption that will periodically inflict 0 Shadow damage to all players in the Quarantine Zone until it is picked up. Players are unable to pick up the Residual Corruption unless they have removed sufficient corruption of their own first.
Residual Corruption gives the player 25 Corruption.
A ball of corrupted energy travels outward from the caster, inflicting 0 Shadow damage to the first enemy in its path. Every Expelled Corruption that reaches the Amalgam of Corruption will increase the damage the Amalgam inflicts by 5% for 15 sec.
| Chest |
| Leather |
| Intellect / Agility |
| Wrist | Plate | Intellect / Strength |
| Wrist | Cloth | Intellect |
| Wrist | Intellect / Agility |
| Wrist | Plate | Intellect / Strength |
| Hands | Cloth | Intellect |
| Hands | Leather | Intellect / Agility |
| Hands | Leather | Intellect / Agility |
| Waist | Cloth | Intellect |
| Legs | Intellect / Agility |
| Legs | Intellect / Agility |
| Feet | Leather | Intellect / Agility |
| Finger | Armor | Agility |
| Trinket | Armor | — |
| One-Hand | Dagger | Agility |
| One-Hand | Sword | Strength |
| Off Hand | Shield | Intellect / Strength |