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Once a grunt in service of the former warchief, Thrall, General Nazgrim rose quickly through the ranks after overwhelming victories in Grizzly Hills and the sunken city of Vashj'ir. Fiercely loyal to the Horde and bound by a rigorous code of honor and duty, Nazgrim will hold the line for his warchief until his dying breath.
From the adventure guide, with tank, healer and damage notes.
General Nazgrim is a powerful warrior who builds Rage by damaging players with various abilities, and periodically spends that Rage to unleash powerful attacks. Throughout the encounter, mixed groups of three Kor'kron troops at a time stream in to assist their General.
A powerful strike inflicts 0 Physical damage and sunders the target's armor, reducing armor by 10% for 30 sec. Generates 6 Rage plus 6 additional Rage per stack of Sundering Blow on the target.
Fling a heavy mace at a player to crack their bones, reducing maximum health by 10% and causing the player to bleed for 0 Physical damage every 1 sec for 30 sec.
Executes a player for 0 Physical damage. This attack pierces immunities and cannot be dodged, blocked, or parried.
Select an item for its full tooltip and every source.
| Item | Slot | Type | Main stat |
|---|---|---|---|
| Head | Intellect / Agility | ||
| Shoulder | Leather | Intellect / Agility | |
| Shoulder | Cloth | Intellect | |
| Chest | Leather | Intellect / Agility | |
Read from Blizzard's official World of Warcraft API.
Data from Blizzard’s official World of Warcraft API, retrieved . World of Warcraft and its game data are © Blizzard Entertainment, Inc. NeedBeforeGreed isn’t affiliated with or endorsed by Blizzard.
General Nazgrim will take on various stances during the battle.
A balanced stance that generates 1 Rage every 1 sec.
A wild stance that increases damage dealt by 25%, damage taken by 25%, and Rage generated by 100%.
A defensive stance that reduces damage taken by 10% and grants 2 Rage when struck. Rage gain cannot occur more than once every one second.
Attacks by players affected by Sundering Blow do not cause Nazgrim to generate Rage.
Several of General Nazgrim's abilities require Rage to use. General Nazgrim will gain Rage from various abilities used during the battle.
General Nazgrim prefers to use the ability with the highest Rage cost.
Leaps at a player, inflicts 0 Physical damage within 10 yards of the impact location and causing three Aftershocks.
Costs 30 Rage.
The ground cracks between General Nazgrim's impact location and the location a player target. After several seconds, the cracks will erupt, inflicting 0 Fire damage to players within the Aftershock and granting General Nazgrim 4 Rage for each player struck.
Places a banner that causes allies' attacks to generate 4 Rage for General Nazgrim.
Costs 50 Rage.
Unleash a hellish scream, inflicting 50% of maximum health as Physical damage to all players.
Costs 70 Rage.
Throw a whirling blade that inflicts 0 Physical damage to enemies within 6 yards every 1 sec, granting General Nazgrim 6 Rage for each enemy struck.
Costs 100 Rage.
After using an ability that costs Rage, General Nazgrim must cool off for 15 sec. During this time, General Nazgrim cannot use abilities that cost Rage.
General Nazgrim will call for the aid of his forces during the battle.
At 10% health, General Nazgrim will call in an additional wave of forces.
General Nazgrim begins the battle with a contingent of loyalist Orgrimmar grunts.
Kor'kron Ironblades wield a fierce two-handed blade.
Whirl around in a storm of iron, inflicting 0 Physical damage to players within 6 yards every 1 sec. for 1 min.
Increases maximum health by 25%. Kor'kron Ironblades will use Last Stand when brought below 50% health.
Kor'kron Arcweavers have mastered the arcane arts.
Shock a target, inflicting 0 Arcane damage and increasing Arcane damage dealt by the caster by 25% for 10 sec. Stacks up to 99 times.
Calls down a burst of Arcane energy, inflicting 0 Arcane damage instantly and 0 Arcane damage every 1 sec. for 20 sec to enemies within 8 yards.
Teleport 1-2 times in a random direction.
Kor'kron Assassins strike from the shadows at the enemy's weakest targets.
Kor'kron Assassins begin the battle in stealth. Slows movement speed by 50%.
Inflicts 0 Physical damage to a player, but only if attacking from behind.
Kor'kron Assassins will fixate on a non-tank target.
Kor'kron Warshaman specialize in aiding their allies.
Protects the target with an earthen shield that heals the shielded target for 5% of maximum health when damage is taken.
Heals an ally for 10% of their maximum health and jumps to a nearby ally, increasing healing by 50% per jump. Affects 5 total targets.
Summons a totem that heals allies within 8 yards for 30% of their maximum health every 3 sec.
Kor'kron Snipers will fixate on a non-tank target.
Shoots a player, inflicting 100% weapon damage.
Fire a volley of arrows, inflicting 0 Physical damage to enemies within a 40-yard cone.
| Feet |
| Intellect / Agility |
| Feet | Cloth | Intellect |
| Trinket | Armor | — |
| One-Hand | Sword | Intellect |
| One-Hand | Dagger | Agility |
| Two-Hand | Mace | Strength |
| Off Hand | Shield | Intellect / Strength |
| — | Miscellaneous | — |
| — | Miscellaneous | — |
| Gauntlets of the Cursed Conqueror | — | — | — |
|---|
| — | Miscellaneous | — |
| — | Miscellaneous | — |
| — | Miscellaneous | — |
| Gauntlets of the Cursed Protector | — | — | — |
|---|
| — | Miscellaneous | — |
| — | Miscellaneous | — |
| — | Miscellaneous | — |
| Gauntlets of the Cursed Vanquisher | — | — | — |
|---|
| — | Miscellaneous | — |