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The Golden Lotus and Shado-Pan guardians of the Vale of Eternal Blossoms were caught in the epicenter of the devastating blast that scarred the Vale, and torn apart by the dark energies. Their spirits linger in the place they once protected, confused and tormented by their failure.
From the adventure guide, with tank, healer and damage notes.
Players battle the brewmaster Rook Stonetoe, the rogue He Softfoot, and the priest Sun Tenderheart, as the three Fallen Protectors assault the raid simultaneously.
At 66% and 33% health remaining, each Protector performs Desperate Measures, manifesting spirits of fallen allies to bring new and powerful attacks to bear against the raid until those spirits are defeated.
Rook Stonetoe, He Softfoot, and Sun Tenderheart share a spiritual bond, linking their fates to each other. Upon reaching 1 health, each of them will begin to cast Bond of the Golden Lotus if any of the other Protectors are still in combat, restoring 20% of maximum health upon completion.
Bringing all three Protectors to 1 health simultaneously will restore clarity to their clouded minds.
Select an item for its full tooltip and every source.
| Item | Slot | Type | Main stat |
|---|---|---|---|
| Head | Plate | Intellect / Strength | |
| Shoulder | Plate | Intellect / Strength | |
| Shoulder | Intellect / Agility | ||
| Shoulder | Cloth | Intellect | |
Read from Blizzard's official World of Warcraft API.
Data from Blizzard’s official World of Warcraft API, retrieved . World of Warcraft and its game data are © Blizzard Entertainment, Inc. NeedBeforeGreed isn’t affiliated with or endorsed by Blizzard.
Upon reaching 66% or 33% health remaining, Rook Stonetoe manifests evil forms of his closest friends, making Embodied Misery, Embodied Sorrow, and Embodied Gloom.
Once all three spirits are defeated, Rook Stonetoe resumes fighting players.
Embodied Misery smashes the ground with fervor, inflicting 0 Physical damage to her current target, knocking them back. This force burns into the ground, inflicting 20,697 Shadow damage every second.
Embodied Sorrow casts a massive Fire damage spell at a random target. Inferno Strike divides 0 Fire damage among all targets within 8 yards.
Embodied Gloom hurls a bolt of corrupted lightning at several locations, inflicting 0 Nature damage to all enemies within 4 yards.
On Heroic difficulty, Corruption Chain replaces Corruption Shock.
Embodied Gloom hurls a bolt of corrupted lightning at an enemy, inflicting 0 Nature damage and chaining to enemies within 10 yards.
Embodied Misery, Sorrow, and Gloom share health.
Rook Stonetoe enters an offensive stance, stunning his target and inflicting 0 physical damage in a frontal cone twice per second for 3 sec.
Rook Stonetoe hurls a keg of Corrupted Brew at a distant target, inflicting 0 Shadow damage to enemies within 5 yards and slowing targets hit by 50% for 15 sec.
Rook Stonetoe clashes against an enemy, charging each other and meeting halfway. Rook Stonetoe then immediately begins to perform Corruption Kick.
Spins rapidly in a circle, rooting himself and inflicting 0 Physical damage to targets within 10 yards every second for 4 sec. Additionally torments targets struck, inflicting 0 Shadow damage every two seconds for 6 sec.
Upon reaching 66% or 33% health remaining, He Softfoot manifests a twisted spirit of his brother, creating Embodied Anguish, which fixates upon the raid member who has the Mark of Anguish.
Once this spirit is defeated, He Softfoot resumes fighting players.
Mark of Anguish periodically inflicts Shadow damage every second and roots the target. The Marked player gains the ability to transfer the Mark to another friendly player within 40 yards.
Embodied Anguish's gaze moves to a random target upon killing his current target.
When Embodied Anguish strikes targets, he applies Shadow Weakness, increasing damage taken by Mark of Anguish. Additionally, passing the Mark of Anguish applies one Shadow Weakness to all players. This effect stacks.
Possessing the Mark of Anguish debilitates targets, decreasing their armor by 50% for 2 min.
Traveling through the shadows, He Softfoot Garrotes targets, inflicting 0 Physical damage every 2 sec.
This effect is removed when He Softfoot begins his Desperate Measures.
He Softfoot attempts to gouge the eyes of his target, incapacitating them for 6 sec and fixating on a random target until Taunted. If the target is facing away, Gouge will instead knock them away a short distance.
He Softfoot is a Master Poisoner and occasionally coats his weapons with various types of poisons.
He Softfoot coats his weapon in a Noxious Poison, causing successful melee attacks to create pools of poison on the ground, inflicting 17,593 Nature damage every second. These pools may be jumped over.
This effect is removed when He Softfoot begins his Desperate Measures.
He Softfoot coats his weapon in an Instant Poison, causing successful melee attacks to inflict 0 additional Nature damage.
Upon reaching 66% or 33% health remaining, Sun Tenderheart manifests an evil form of her protectors, making Embodied Despair and Embodied Desperation.
Once both spirits are defeated, Sun Tenderheart resumes fighting players.
Sun Tenderheart enters a Dark Meditation, inflicting Shadow damage to all enemies every half second. Players take 35% less damage from Dark Meditation when inside her Meditative Field.
Embodied Despair and Embodied Desperation focus their negative emotions, creating Sha manifestations which attack players. Any damage taken by these manifested emotions will also be suffered by the creature that spawned them.
Sun Tenderheart periodically fires a bolt of dark energy that inflicts 0 Shadow damage upon impact to enemies within 6 yards.
Causes an explosion of Shadow magic around the target, inflicting increasing Shadow damage every second to all enemies within 5 yards around the target.
Expels a word of misery upon multiple targets, inflicting 0 Shadow damage every 3 sec for 18 sec. Each time this effect deals damage, it will jump to an additional target, up to a total of 3 times.
Calls forth a great Calamity, striking all players for 30% of their maximum health as Shadow damage. This also removes Shadow Word: Bane from all targets.
| Shoulder |
| Leather |
| Intellect / Agility |
| Back | Armor | Strength |
| Chest | Cloth | Intellect |
| Wrist | Cloth | Intellect |
| Hands | Plate | Intellect / Strength |
| Hands | Intellect / Agility |
| Hands | Plate | Intellect / Strength |
| Waist | Plate | Intellect / Strength |
| Feet | Intellect / Agility |
| Feet | Cloth | Intellect |
| Feet | Leather | Intellect / Agility |
| Finger | Armor | Intellect |
| Finger | Armor | Strength |
| Trinket | Armor | — |
| One-Hand | Fist Weapon | Agility |
| Held In Off-hand | Armor | Intellect |
| Ranged | Crossbow | Agility |