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Tyrant. Dictator. Conqueror. Emperor. These titles of the Thunder King were earned by bringing absolute misery to every race of Pandaria. Resurrected into a world where his people no longer rule, Lei Shen is bent on ending the farce and bringing the land under his heel once more.
From the adventure guide, with tank, healer and damage notes.
While Lei Shen is in range of a Lightning Conduit he powers it, granting him an additional ability specific to that Lightning Conduit. The energy level of the Conduit increases the longer Lei Shen charges it, increasing damage dealt by the granted ability.
When the Conduit's power reaches 100 energy, it will increase the level of the Conduit, and the Conduit's power will reset to 0.
Lei Shen charges the target with Static Shock. After 8 sec, Static Shock inflicts 9,935 Nature damage, divided among all players within 8 yards.
As the level of the Static Shock Conduit increases, the number of targets Lei Shen afflicts with Static Shock will also increase.
Damage of Static Shock increases as the Power and Level of the North Conduit increases.
Lei Shen zaps a player, inflicting 0 Nature damage. This attack chains to nearby enemies, inflicting increased damage to each successive target. Each time Diffusion Chain strikes an enemy, a Diffused Lightning spawns at that location.
As the level of the Diffusion Chain Conduit increases, the spawned Diffused Lightning elementals grow more powerful.
Damage of Diffusion Chain increases as the Power and Level of the East Conduit increases.
Diffusion Chain creates a Diffused Lightning for every target it strikes. Diffused Lightning's attacks cause Chain Lightning.
Lei Shen Overcharges a target player. The player becomes rooted and after 6 sec causes Overcharge to burst, creating a torus of electric energy around the target that quickly expands to create a ring with a safe area in the center. This burst inflicts 0 Nature damage, stunning affected targets for 3 sec.
As the level of the Overcharge Conduit increases, the number of targets Lei Shen afflicts with Overcharge also increases.
Damage of Overcharge increases as the Power and Level of the South Conduit increases.
Select an item for its full tooltip and every source.
| Item | Slot | Type | Main stat |
|---|---|---|---|
| Head | Plate | Intellect / Strength | |
| Head | Plate | Intellect / Strength | |
| Head | Plate | Intellect / Strength | |
| Neck | Armor | Intellect | |
| Neck | Armor | Intellect |
Read from Blizzard's official World of Warcraft API.
Data from Blizzard’s official World of Warcraft API, retrieved . World of Warcraft and its game data are © Blizzard Entertainment, Inc. NeedBeforeGreed isn’t affiliated with or endorsed by Blizzard.
Lei Shen conjures Bouncing Bolts that target random locations on the ground. Each Bolt inflicts 0 Nature damage split among players within 6 yards. If the Bouncing Bolt does not impact with a player, an Unharnessed Power forms, and the Bouncing Bolt bounces again.
As the level of the Bouncing Bolt Conduit increases, the number of Bouncing Bolts that Lei Shen conjures also increases.
Damage of Bouncing Bolt increases as the Power and Level of the West Conduit increases.
Each time a Bouncing Bolt impacts the ground and is not absorbed by a player, an Unharnessed Power forms.
Lei Shen equips his Axe, Thunder, which he can throw with deadly accuracy and cause lightning to strike the ground wherever it lands. Lei Shen will charge any Conduit that he is near.
If Lei Shen is not charging a Conduit, he will Discharge electricity, inflicting increasing Nature damage to all players every 0.5 sec.
Lei Shen throws his axe with supernatural force, inflicting 0 Physical damage and inflicting Decapitate, increasing Physical damage taken by 100% for 30 sec. The damage inflicted decreases the farther away the target is from Lei Shen.
Lei Shen winds up to hurl his axe at a target location, inflicting 0 Nature damage to nearby enemies. The damage inflicted decreases the farther away an enemy is from the impact point.
Lei Shen calls down Thunder rapidly on targets every 1 sec causing a Lightning Crash. Crashing Thunder inflicts 1,862 Nature damage every 1 sec for 45 sec.
When he has 65% health remaining, Lei Shen casts Supercharge Conduits, becoming invulnerable and activating all four Conduits at once, supercharging them and increasing their level by one. Lei Shen can only maintain Supercharge Conduits for 45 seconds.
The Conduit with the highest charge after Supercharge Conduits expires becomes Overloaded, disabling the Conduit. An Overloaded Conduit inflicts 620 Nature damage every 1 sec to that quadrant of the room.
Lei Shen forces the target off the platform by using his Helm of Command. Inflicts 0 Nature damage every 1 sec for 8 sec.
Lei Shen equips his Polearm, Lightning, allowing him to call lightning from the sky. Lei Shen will charge any Conduit that he is near.
If Lei Shen is not charging a Conduit, he will Discharge electricity, inflicting increasing Nature damage every 0.5 sec.
Lei Shen slashes at the target with his polearm, inflicting 0 Nature damage, knocking the target back and increasing damage taken from Fusion Slash by 100% for 1 min.
Summon several Ball Lightning elementals at the feet of random targets, inflicting 0 Nature damage to players within 6 yards of each elemental's creation.
The Ball Lightning periodically rushes towards a random player, inflicting 0 Nature damage to that target.
Lei Shen cracks a Lightning Whip across the floor, inflicting 0 Nature damage to enemies in front of him, creating a Lightning Bolt on the ground.
Lightning Bolt inflicts 621 Nature damage every 0.3 sec. Lightning Bolt can be avoided by jumping over it.
When he has 30% health remaining, Lei Shen casts Supercharge Conduits, becoming invulnerable and activating all four Conduits at once, supercharging them and increasing their level by one. Lei Shen can only maintain Supercharge Conduits for 45 seconds.
The Conduit with the highest charge after Supercharge Conduits expires becomes Overloaded, disabling the Conduit. An Overloaded Conduit inflicts 620 Nature damage every 1 sec to that quadrant of the room.
Lei Shen forces the target off the platform by using his Helm of Command. Inflicts 0 Nature damage every 1 sec for 8 sec.
Lei Shen equips both his Axe and Polearm, wielding Thunder and Lightning in unision against his enemies. Lei Shen casts Overwhelming Power and consumes all electricity from the Throne of Thunder, destroying any remaining functional Conduits, preventing their further activation.
Lei Shen absorbs all of the electrical power from the Throne of Thunder, destroying any remaining functional Conduits, preventing their further activation. Overwhelming Power causes Lei Shen's melee attacks to inflict 0 Nature damage every 1 sec for 8 sec.
Lei Shen causes the walls of his chamber to open, unleashing the force of Violent Gale Winds. The winds push players in a direction, inflicting 248 Nature damage every 1 sec and causing Windburn.
Increases damage taken by Violent Gale Winds by 5%. Stacks.
Lei Shen winds up to hurl his axe at a target location, inflicting 0 Nature damage to nearby enemies. The damage inflicted decreases the farther away an enemy is from the impact point.
Summon several Ball Lightning elementals at the feet of random targets, inflicting 0 Nature damage to players within 6 yards of each elemental's creation.
The Ball Lightning periodically rushes towards a random player, inflicting 0 Nature damage to that target.
Lei Shen cracks a Lightning Whip across the floor, inflicting 0 Nature damage to enemies in front of him, creating a Lightning Bolt on the ground.
Lightning Bolt inflicts 621 Nature damage every 0.3 sec. Lightning Bolt can be avoided by jumping over it.
| Neck | Armor | Intellect |
| Chest | Leather | Intellect / Agility |
| Chest | Leather | Intellect / Agility |
| Chest | Leather | Intellect / Agility |
| Chest | Plate | Intellect / Strength |
| Chest | Plate | Intellect / Strength |
| Chest | Plate | Intellect / Strength |
| Hands | Cloth | Intellect |
| Hands | Cloth | Intellect |
| Hands | Cloth | Intellect |
| Hands | Leather | Intellect / Agility |
| Hands | Leather | Intellect / Agility |
| Hands | Leather | Intellect / Agility |
| Legs | Intellect / Agility |
| Legs | Intellect / Agility |
| Legs | Intellect / Agility |
| Legs | Intellect / Agility |
| Legs | Intellect / Agility |
| Legs | Intellect / Agility |
| Legs | Plate | Intellect / Strength |
| Legs | Plate | Intellect / Strength |
| Legs | Plate | Intellect / Strength |
| Legs | Plate | Intellect / Strength |
| Legs | Plate | Intellect / Strength |
| Legs | Plate | Intellect / Strength |
| Legs | Cloth | Intellect |
| Legs | Cloth | Intellect |
| Legs | Cloth | Intellect |
| Trinket | Armor | Intellect |
| Trinket | Armor | Intellect |
| Trinket | Armor | Intellect |
| Trinket | Armor | Agility |
| Trinket | Armor | Agility |
| Trinket | Armor | Agility |
| Trinket | Armor | — |
| Trinket | Armor | — |
| Trinket | Armor | — |
| Trinket | Armor | Intellect |
| Trinket | Armor | Intellect |
| Trinket | Armor | Intellect |
| One-Hand | Mace | Intellect |
| One-Hand | Mace | Intellect |
| One-Hand | Mace | Intellect |
| Two-Hand | Polearm | Agility |
| Two-Hand | Polearm | Agility |
| Two-Hand | Polearm | Agility |
| Two-Hand | Axe | Strength |
| Two-Hand | Axe | Strength |
| Two-Hand | Axe | Strength |
| Off Hand | Shield | Intellect / Strength |
| Off Hand | Shield | Intellect / Strength |
| Off Hand | Shield | Intellect / Strength |
| Held In Off-hand | Armor | Intellect |
| Held In Off-hand | Armor | Intellect |
| Held In Off-hand | Armor | Intellect |