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During his reign, Lei Shen labored to build a mechanical servant that would defend his citadel without fear. When his first attempt failed, rage took hold of the Thunder King. He poured this negative emotion into his next, and most successful, creation: the Dark Animus. To this day, the ornate construct observes its duty, empowered by the mysterious substance at the heart of all mogu flesh-shaping experiments.
From the adventure guide, with tank, healer and damage notes.
Anima Golems cannot act or use abilities without Anima. Anima capacity is limited by the size of the golem; larger golems can hold more. The Dark Animus has the largest capacity, but cannot use most of its abilities until it reaches specific Anima levels.
Defeating any size Anima Golem will cause the Anima that was powering it to transfer to a random golem with enough available capacity.
Anima Golems cannot act or use abilities without Anima. Anima capacity is limited by the size of the golem; larger golems can hold more. The Dark Animus has the largest capacity, but cannot use most of its abilities until it reaches specific Anima levels.
Defeating any size Anima Golem will cause the Anima that was powering it to transfer to the nearest golem with enough available capacity.
Some of the Anima Golems found in 10 player difficulties have sustained severe damage. These golems can still absorb Anima, but cannot act or use abilities.
Anima Golems in close proximity link together, increasing each golem's attack speed by 100% and damage by 100%. In addition, linked golems gain 30% movement speed and immunity to movement slowing effects.
Anima Golems take 90% reduced damage from area-of-effect sources.
Anima repeatedly explodes upward from the ground in a line that accelerates toward a random target. Crimson Wake will pursue the target for up to 30 seconds. Enemy targets hit by the explosions suffer 0 Fire damage.
Select an item for its full tooltip and every source.
| Item | Slot | Type | Main stat |
|---|---|---|---|
| Head | Plate | Intellect / Strength | |
| Head | Plate | Intellect / Strength | |
| Head | Plate | Intellect / Strength | |
| Head | Cloth | Intellect | |
| Head | Cloth | Intellect |
Read from Blizzard's official World of Warcraft API.
Data from Blizzard’s official World of Warcraft API, retrieved . World of Warcraft and its game data are © Blizzard Entertainment, Inc. NeedBeforeGreed isn’t affiliated with or endorsed by Blizzard.
Dematrixes the target enemy's matter. When this effect is removed, the target swaps places with its most distant ally and Arcane damage equal to the target's maximum health is split between them. The portion of the total damage shifted to the target's ally increases each second.
The golem slams the ground, inflicting 0 Fire damage to enemies within 9 yards of his target. Enemies struck are seared, increasing the damage of subsequent Explosive Slams for 25 sec.
The Dark Animus must run through its activation sequence before it can attack or use abilities. This process takes 1 min.
The Dark Animus periodically drains Anima from its minions. 0 Anima is drained from each golem.
The Dark Animus periodically corrupts a random target, inflicting 0 Fire damage every 4 seconds for the remainder of the encounter.
The Dark Animus targets the active golem with the least health, healing it by 3% and increasing all damage it deals by 24% for the remainder of the encounter.
Upon reaching 25 Anima, the Dark Animus gains the ability to form several spheres in a circle around the target. The spheres move toward the center of the circle. Enemy targets that touch a sphere will consume it, increasing the damage they take from melee attacks by 200% for 15 sec. This effect stacks.
Upon reaching 50 Anima, the Dark Animus gains the ability to further corrupt a target already afflicted by Touch of the Animus, causing them to spew Anima bolts at nearby locations every 1 sec. Enemies struck by the bolts suffer 6,209 Fire damage.
Upon reaching 75 Anima, the Dark Animus gains the ability to release a burst of energy, inflicting 0 Nature damage and interrupting the spellcasts of all players.
Upon reaching 75 Anima, the Dark Animus gains the ability to release a burst of energy, inflicting 0 Nature damage and interrupting the spellcasts of all players.
Upon reaching 75 Anima, the Dark Animus gains the ability to release a burst of energy, inflicting 0 Nature damage and interrupting the spellcasts of all players.
Upon reaching 100 Anima, the Dark Animus gains the ability to unleash a torrent of Anima bolts that strike at random targets. Each bolt inflicts 0 Fire damage to enemies within 5 yds. of the impact point.
| Head | Cloth | Intellect |
| Back | Armor | Intellect |
| Back | Armor | Intellect |
| Back | Armor | Intellect |
| Hands | Leather | Intellect / Agility |
| Hands | Leather | Intellect / Agility |
| Hands | Leather | Intellect / Agility |
| Legs | Plate | Intellect / Strength |
| Legs | Plate | Intellect / Strength |
| Legs | Plate | Intellect / Strength |
| Legs | Leather | Intellect / Agility |
| Legs | Leather | Intellect / Agility |
| Legs | Leather | Intellect / Agility |
| Finger | Armor | Agility |
| Finger | Armor | Agility |
| Finger | Armor | Agility |
| Trinket | Armor | — |
| Trinket | Armor | — |
| Trinket | Armor | — |
| Trinket | Armor | — |
| Trinket | Armor | — |
| Trinket | Armor | — |
| One-Hand | Dagger | Intellect |
| One-Hand | Dagger | Intellect |
| One-Hand | Dagger | Intellect |
| One-Hand | Mace | Agility |
| One-Hand | Mace | Agility |
| One-Hand | Mace | Agility |
| — | Miscellaneous | — |
| — | Miscellaneous | — |
| — | Miscellaneous | — |
| — | Miscellaneous | — |
| — | Miscellaneous | — |
| — | Miscellaneous | — |
| — | Miscellaneous | — |
| — | Miscellaneous | — |
| — | Miscellaneous | — |
| — | Miscellaneous | — |