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From the adventure guide, with tank, healer and damage notes.
Primordius claws at his current target, inflicting 0 Physical damage to all players in a 7-yard cone.
The heavily-mutated blood within Primordius spreads to his current target, inflicting 0 Nature damage every 3 sec and causing the afflicted player's attacks to Congeal Blood, inflicting additional Nature damage to Living Fluids and Viscous Horrors. This effect lasts 1 min and stacks.
Primordius is heavily mutated and resists attacks from non-mutated creatures. Damage taken from non-Fully Mutated players is reduced by 35%.
When Primordius is mutated by enough Living Fluids, Mutagenic Pools, and his natural mutation rate, he evolves. Evolution increases all damage dealt by Primordius by 5% and grants him a new mutation. This effect stacks. Primordius can only have 3 mutations at any time.
Sacs located around Primordius's frill periodically erupt, inflicting 0 Nature damage to all players every 1 sec.
A volatile mutation that allows Primordius to spray Caustic Gas, inflicting 800,000 Nature damage split evenly between all players within a 25-yard radius.
Primordius fires Acidic Spines at players every 3 sec, inflicting 0 Nature damage to all players within 5 yards of the targets.
Allows Primordius to spray a Volatile Pathogen at a player, inflicting 2,484 Nature damage every 1 sec. for 10 sec.
A hyperactive metabolism allows Primordius to use abilities more often and increases attack speed by 50%.
Select an item for its full tooltip and every source.
| Item | Slot | Type | Main stat |
|---|---|---|---|
| Head | Intellect / Agility | ||
| Head | Intellect / Agility | ||
| Head | Intellect / Agility | ||
| Shoulder | Plate | Intellect / Strength | |
| Shoulder |
Read from Blizzard's official World of Warcraft API.
Data from Blizzard’s official World of Warcraft API, retrieved . World of Warcraft and its game data are © Blizzard Entertainment, Inc. NeedBeforeGreed isn’t affiliated with or endorsed by Blizzard.
Pustules erupt every 10 sec, showering the area with corrosive blood that inflicts 0 Nature damage within 2 yards of the impact.
Living fluid seeps from the pools surrounding Primordius's lair and these oozes slowly make their way to Primordius.
If a Living Fluid reaches Primordius, it is absorbed, increasing Primordius's current mutation level.
When a Living Fluid dies, it leaves behind a Mutagenic Pool that can mutate Primordius or players.
When Primordius steps on a Mutagenic Pool, it is absorbed, increasing Primordius's current mutation level.
When a player steps on a Mutagenic Pool, it is absorbed, inflicting 1,242 Nature damage and causing a helpful mutation. If 5 mutations are present, the mutation will be a harmful mutation.
If a mutated player is dispelled, all mutations are removed.
The player's bones become thick and powerful, increasing all stats by 5%.
The player's bones become thin and brittle, reducing all stats by 10%.
The player's mind becomes clear and focused, increasing Mastery by 10%.
The player's mind becomes clouded and unfocused, reducing Mastery by 20%.
The player's neural synapses fire more quickly, increasing Haste by 10%.
The player's neural synapses fire more slowly, reducing Haste by 20%.
The player's eyesight becomes exceptionally keen, increasing Critical Strike chance by 10%.
The player's eyesight becomes exceptionally poor, reducing Critical Strike chance by 20%.
When a player acquires 5 helpful mutations, they become Fully Mutated, allowing full damage to be dealt to Primordius. Additional mutations after this point will be harmful.
When a Living Fluid dies, it will rarely leave behind a Volatile Pool that can mutate Primordius or Players.
When Primordius steps on a Volatile Pool, it is absorbed, increasing Primordius' current mutation level to its maximum and healing Primordius for 10% of his maximum health.
When a player steps on a Volatile Pool, it inflicts 2,483 Nature damage and causes a harmful mutation every 1 sec. If a mutated player is dispelled, all mutations are removed.
A heavily-mutated creature made of the same fluid that spawned Primordius.
The Viscous Horror spreads its mutated blood to its current target, inflicting 0 Nature damage every 3 sec and causing the afflicted player's attacks to coat the enemy in Black Blood, inflicting 0 additional Nature damage to Primordius. This effect lasts 1 min and stacks.
If a Viscous Horror gets close to Primordius, the mixture of mutative energies will cause it to explode, inflicting 0 Nature damage to all players.
| Plate |
| Intellect / Strength |
| Shoulder | Plate | Intellect / Strength |
| Shoulder | Plate | Intellect / Strength |
| Shoulder | Plate | Intellect / Strength |
| Shoulder | Plate | Intellect / Strength |
| Back | Armor | Strength |
| Back | Armor | Strength |
| Back | Armor | Strength |
| Chest | Cloth | Intellect |
| Chest | Cloth | Intellect |
| Chest | Cloth | Intellect |
| Wrist | Plate | Intellect / Strength |
| Wrist | Plate | Intellect / Strength |
| Wrist | Plate | Intellect / Strength |
| Wrist | Cloth | Intellect |
| Wrist | Cloth | Intellect |
| Wrist | Cloth | Intellect |
| Wrist | Intellect / Agility |
| Wrist | Intellect / Agility |
| Wrist | Intellect / Agility |
| Hands | Leather | Intellect / Agility |
| Hands | Leather | Intellect / Agility |
| Hands | Leather | Intellect / Agility |
| Hands | Cloth | Intellect |
| Hands | Cloth | Intellect |
| Hands | Cloth | Intellect |
| Hands | Plate | Intellect / Strength |
| Hands | Plate | Intellect / Strength |
| Hands | Plate | Intellect / Strength |
| Hands | Intellect / Agility |
| Hands | Intellect / Agility |
| Hands | Intellect / Agility |
| Legs | Plate | Intellect / Strength |
| Legs | Plate | Intellect / Strength |
| Legs | Plate | Intellect / Strength |
| Legs | Cloth | Intellect |
| Legs | Cloth | Intellect |
| Legs | Cloth | Intellect |
| Legs | Leather | Intellect / Agility |
| Legs | Leather | Intellect / Agility |
| Legs | Leather | Intellect / Agility |
| Finger | Armor | Strength |
| Finger | Armor | Strength |
| Finger | Armor | Strength |
| Trinket | Armor | — |
| Trinket | Armor | — |
| Trinket | Armor | — |
| Trinket | Armor | — |
| Trinket | Armor | — |
| Trinket | Armor | — |
| Trinket | Armor | Agility |
| Trinket | Armor | Agility |
| Trinket | Armor | Agility |
| One-Hand | Mace | Strength |
| One-Hand | Mace | Strength |
| One-Hand | Mace | Strength |
| Off Hand | Shield | Intellect / Strength |
| Off Hand | Shield | Intellect / Strength |
| Off Hand | Shield | Intellect / Strength |
| — | Miscellaneous | — |
| — | Miscellaneous | — |