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The Zandalari brought powerful creatures with them to the Isle of the Thunder King to use as engines of war. Led by the War-God Jalak, the dinomancers of the Zandalari Beast Ward use ancient tribal magics to strengthen the great beasts and command obedience. The horns of Horridon, the fabled mount of Jalak himself, can tear through the stone walls of a keep as a blade cuts silk.
From the adventure guide, with tank, healer and damage notes.
A brutal tri-horned strike that inflicts 0 Physical damage and increases the damage taken from Triple Puncture by 10% for 1.5 min. This effect stacks.
Horridon swings his massive head and tail to and fro, inflicting 0 Physical damage to players in a 35-yard cone in front of and behind himself. This effect happens twice.
Horridon charges at a random player, performing a Double Swipe once he reaches their location.
Horridon emits a powerful roar, inflicting 0 Physical damage and increasing the melee attack speed of all allies by 50%. The power of the Dire Call also summons forth a Direhorn Spirit.
Horridon's Dire Call awakens a Direhorn Spirit.
The Direhorn Spirit will fixate on a player. Only the fixated player can see or interact with the Direhorn Spirit.
The Direhorn Spirit's link to Pandaria is weak. Any attack made against a Direhorn Spirit will knock it back.
War-God Jalak will first call upon the aid of the Farraki tribe.
Once called to action, Sul'lithuz Stonegazers pour from the Farraki tribal door until it is destroyed.
The Stonegazer gazes at the target, stunning them for 10 sec.
Once called to action, Farraki Skirmishers pour from the Farraki tribal door until it is destroyed.
Select an item for its full tooltip and every source.
| Item | Slot | Type | Main stat |
|---|---|---|---|
| Head | Cloth | Intellect | |
| Head | Cloth | Intellect | |
| Head | Cloth | Intellect | |
| Head | Plate | Intellect / Strength | |
| Head | Plate | Intellect / Strength |
Read from Blizzard's official World of Warcraft API.
Data from Blizzard’s official World of Warcraft API, retrieved . World of Warcraft and its game data are © Blizzard Entertainment, Inc. NeedBeforeGreed isn’t affiliated with or endorsed by Blizzard.
A total of three Farraki Wastewalkers will jump down from the arena stands once the Farraki are called to action.
The Wastewalker calls upon the scorching sunlight of Tanaris to inflict 0 Fire damage instantly and 0 Fire damage every 1 sec for 30 sec.
Summons a Sand Trap, which inflicts 0 Nature damage to nearby enemies every 1 sec and grows in size over time.
War-God Jalak will call upon the Gurubashi tribe to enter the arena second.
Once called to action, Gurubashi Bloodlords pour from the Gurubashi tribal door until it is destroyed.
The Bloodlord charges at an opponent and strikes them, causing them to bleed for 0 Physical damage every 1 sec for 15 sec.
A total of three Gurubashi Venom Priests will jump down from the arena stands once the Gurubashi are called to action.
The Gurubashi Venom Priest unleashes a spray of vile toxins that inflicts 0 Nature damage to all enemies instantly, and 0 Nature damage every 3 sec for 1 min. This effect stacks.
The Gurubashi Venom Priest can summon a Venomous Effusion.
The Venomous Effusion unleashes a spray of vile toxins that inflicts 0 Nature damage to all enemies instantly, and 0 Nature damage every 3 sec for 1 min. This effect stacks.
When a Venomous Effusion is created, a pool of Living Poison forms beneath it. Living Poison inflicts 0 Nature damage to enemies within 4 yards every 1 sec and wanders around.
War-God Jalak will call upon the Drakkari tribe to enter the arena third.
Once called to action, Risen Drakkari Warriors pour from the Drakkari tribal door until it is destroyed.
The foul necromantic magics that animated the last remnants of the Drakkari tribe left them bereft of intelligence and purpose, causing the Risen Drakkari to attack random targets.
Risen Drakkari spread a Deadly Plague when they strike players, inflicting 0 Shadow damage every 3 sec for 5 min.
Once called to action, Risen Drakkari Champions pour from the Drakkari tribal door until it is destroyed.
The foul necromantic magics that animated the last remnants of the Drakkari tribe left them bereft of intelligence and purpose, causing the Risen Drakkari to attack random targets.
Risen Drakkari spread a Deadly Plague when they strike players, inflicting 0 Shadow damage every 3 sec for 5 min.
A total of three Drakkari Frozen Warlords will jump down from the arena stands once the Drakkari are called to action.
A powerful blow inflicts 200% weapon damage and leaves the player wounded, reducing the effectiveness of any healing received by 50% for 8 sec.
Summons an orb of frozen power that shoots a bolt of frost at a nearby enemy target every 1 sec, inflicting 0 Frost damage and slowing movement speed by 20% for 2 sec.
War-God Jalak will call upon the Amani tribe to enter the arena last.
Once called to action, Amani'shi Protectors pour from the Amani tribal door until it is destroyed.
Once called to action, Amani'shi Flame Casters pour from the Amani tribal door until it is destroyed.
Hurls a ball of fire at a random player, inflicting 0 Fire damage.
A total of three Amani Warbears will jump down from the arena stands once the Amani are called to action.
The warbear swipes with its claws, inflicting 0 Physical damage to players in a 5-yard cone.
Amani'shi Beast Shaman ride atop the powerful Amani Warbears and can be attacked once the Warbear has fallen.
The Beast Shaman calls upon the spirits of the storms to inflict 0 Nature damage to a player. Chain Lightning can jump to another player within 5 yards, affecting 3 total targets and increasing damage by 50% per jump.
Hexes a player for 30 sec, giving them a 50% chance to injure themselves for 1,242 Physical damage when casting a spell or using an ability.
Places a Lightning Nova totem that emits a pulse of lightning every 3 sec, inflicting 0 Nature damage to enemies within 8 yards.
War-God Jalak and his faithful Zandalari Dinomancers will come to the aid of Horridon during the battle.
Zandalari Dinomancers will jump down into the arena periodically.
The dinomancer channels a beam of healing energy at Horridon, healing 1% of Horridon's maximum health every 1 sec.
At 50% health, the dinomancer transforms into a powerful Devilsaur, increasing Physical damage dealt by 50% but preventing the dinomancer from casting Dino-Mending.
When the Zandalari Dinomancer transforms, it drops its Orb of Control. A player can interact with the orb to temporarily dominate Horridon's mind, forcing the beast to charge into a tribal door. Destroying a tribal door prevents additional members of that tribe from entering the arena.
Charging into a tribal door gives Horridon a terrible headache, stunning him for 10 sec.
Horridon's shell cracks after ramming into a door, increasing damage taken by 50%. This effect stacks up to 4 times.
After all four tribes have been called, or when Horridon has been damaged below 30% health, War-God Jalak himself will enter the arena.
War-God Jalak unleashes a savage cry, inflicting 0 Physical damage to all players and increasing damage dealt by War-God Jalak by 50%. This effect stacks.
War-God Jalak's death causes Horridon to go on a rampage, increasing damage dealt by 50% and attack speed by 50%.
| Head | Plate | Intellect / Strength |
| Neck | Armor | Intellect |
| Neck | Armor | Intellect |
| Neck | Armor | Intellect |
| Neck | Armor | Agility |
| Neck | Armor | Agility |
| Neck | Armor | Agility |
| Shoulder | Leather | Intellect / Agility |
| Shoulder | Leather | Intellect / Agility |
| Shoulder | Leather | Intellect / Agility |
| Back | Armor | Strength |
| Back | Armor | Strength |
| Back | Armor | Strength |
| Back | Armor | Agility |
| Back | Armor | Agility |
| Back | Armor | Agility |
| Chest | Intellect / Agility |
| Chest | Intellect / Agility |
| Chest | Intellect / Agility |
| Wrist | Plate | Intellect / Strength |
| Wrist | Plate | Intellect / Strength |
| Wrist | Plate | Intellect / Strength |
| Wrist | Leather | Intellect / Agility |
| Wrist | Leather | Intellect / Agility |
| Wrist | Leather | Intellect / Agility |
| Wrist | Plate | Intellect / Strength |
| Wrist | Plate | Intellect / Strength |
| Wrist | Plate | Intellect / Strength |
| Wrist | Cloth | Intellect |
| Wrist | Cloth | Intellect |
| Wrist | Cloth | Intellect |
| Legs | Plate | Intellect / Strength |
| Legs | Plate | Intellect / Strength |
| Legs | Plate | Intellect / Strength |
| Legs | Intellect / Agility |
| Legs | Intellect / Agility |
| Legs | Intellect / Agility |
| Legs | Leather | Intellect / Agility |
| Legs | Leather | Intellect / Agility |
| Legs | Leather | Intellect / Agility |
| Finger | Armor | Intellect |
| Finger | Armor | Intellect |
| Finger | Armor | Intellect |
| Trinket | Armor | Intellect |
| Trinket | Armor | Intellect |
| Trinket | Armor | Intellect |
| Trinket | Armor | — |
| Trinket | Armor | — |
| Trinket | Armor | — |
| Two-Hand | Staff | Intellect |
| Two-Hand | Staff | Intellect |
| Two-Hand | Staff | Intellect |
| Two-Hand | Staff | Agility |
| Two-Hand | Staff | Agility |
| Two-Hand | Staff | Agility |
| Ranged | Wand | Intellect |
| Ranged | Wand | Intellect |
| Ranged | Wand | Intellect |
| — | Miscellaneous | — |
| — | Mount | — |