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Lei Shen commanded his sorcerers to mold an aberration that could peer into the hearts of his followers and detect betrayal. From this decree, Durumu was given life. The clever entity stubbornly obeyed its masters until the Thunder King's death, at which time it disappeared into the citadel's labyrinthine corridors. Only recently has Durumu, all but forgotten by the mogu, emerged from hiding.
From the adventure guide, with tank, healer and damage notes.
Durumu focuses his gaze on his current target and inflicts 150% weapon damage as Physical damage on them. Victims of this attack suffer a Serious Wound and an Arterial Cut.
Victims of Serious Wound receive 10% less healing per application.
Victims of Arterial Cut suffer 0 Physical damage every second until they are restored to full health.
If Durumu has no valid melee targets he instead Gazes at all players, inflicting 50% weapon damage as Physical damage.
Durumu will focus his gaze into a beam of pure destruction directly in front of him. Players who are caught in the beam are killed instantly. While focusing this beam Durumu will slowly turn in either direction and his Cross-Eye will create a maze of Eye Sores across the platform.
Durumu's Cross-Eye creates a maze of Eye Sores across the platform whenever he channels his Disintegration Beam.
Eye Sores inflict 0 Arcane damage to victims within their area of effect every second.
Any currently active eyes other than the Cross-Eye will inflict 0 Arcane damage to random players in the raid.
In 10-Player difficulties 1 player is chosen at random.
Durumu summons three walls of ice to impede players as they attempt to move around the platform. The individual sections of each ice wall have their health linked and will shatter when any section has been sufficiently damaged.
Select an item for its full tooltip and every source.
| Item | Slot | Type | Main stat |
|---|---|---|---|
| Shoulder | Cloth | Intellect | |
| Shoulder | Cloth | Intellect | |
| Shoulder | Cloth | Intellect | |
| Back | Armor | Intellect | |
| Back | Armor | Intellect | |
Read from Blizzard's official World of Warcraft API.
Data from Blizzard’s official World of Warcraft API, retrieved . World of Warcraft and its game data are © Blizzard Entertainment, Inc. NeedBeforeGreed isn’t affiliated with or endorsed by Blizzard.
Durumu spawns a Blue Eye, Red Eye, and a Yellow Eye to cast three color beams targeting random players in the raid. Once the initial beam completes, the Blue Eye and Red Eye focus a cone on their inital target for the duration of the Light Spectrum sequence. The Yellow Eye ignores its initial target and instead moves its cone in one randomly chosen direction.
Players in each cone split damage equally and will gradually suffer more damage the longer they are within the cone's area of effect.
Each cone reveals a specific creature that is normally invisible.
These cones persist until players have found and vanquished all Crimson Fogs.
If no players are in the Red Eye's cone, the Eye will inflict 0 Fire damage to all players. Otherwise all players within the Red Eye's cone suffer 0 Fire damage every 2 seconds.
If no players are in the Red Eye's cone, the Eye will inflict 0 Fire damage to all players. Otherwise all players within the Red Eye's cone split 0 Fire damage equally every 2 seconds.
If no players are in the Yellow Eye's cone, the Eye will inflict 0 Nature damage to all players. Otherwise all players within the Yellow Eye's cone suffer 0 Nature damage every 2 seconds.
If no players are in the Yellow Eye's cone, the Eye will inflict 0 Nature damage to all players. Otherwise, all players within the Yellow Eye's cone split 0 Nature damage equally every 2 seconds.
If no players are in the Blue Eye's cone, the Eye will inflict 0 Frost damage to all players. Otherwise all players within the Blue Eye's cone suffer 0 Frost damage every 2 seconds.
If no players are in the Blue Eye's cone, the Eye will inflict 0 Frost damage to all players. Otherwise all players within the Blue Eye's cone split 0 Frost damage equally every 2 seconds.
Crimson Fogs are only revealed by the Red Eye's Infrared Light.
Crimson Fogs cast Caustic Spike at random players while revealed by the Infrared cone of the Red Eye. Caustic Spike inflicts 0 Physical damage to the victim.
If a Crimson Fog leaves the Red Eye's Infrared cone it will cast Crimson Bloom. Crimson Bloom inflicts 0 Fire damage to all players.
Amber Fogs are only revealed by the Yellow Eye's Bright Light.
Amber Fogs will cast Amber Retaliation once for every 10% health lost. Amber Retaliation inflicts 0 Nature damage to all players within the cone of Bright Light.
If an Amber Fog leaves the area of Yellow Eye's Bright Light it will cast Burst of Amber. Burst of Amber inflicts 0 Nature damage to all players.
Azure Fogs are only revealed by Blue Eye's Blue Rays.
Azure Fogs inflict increasing Frost damage to all players in the cone of Blue Rays while revealed by the Blue Eye's cone of Blue Rays.
If an Azure Fog leaves the area of Blue Eye's Blue Rays it will explode for 0 Frost damage to all players.
If an Azure Fog leaves the area of Blue Eye's Blue Rays it will explode for 0 Frost damage to all players. Azure Fogs will also cast this spell whenever they are slain.
When players destroy an Azure Fog, it will respawn in a random location on the platform.
Durumu summons a Mind's Eye that casts Force of Will periodically.
The Mind's Eye focuses intently on a random player, knocking back any players who remain in the Eye's gaze when Force of Will finishes casting.
The Mind's Eye focuses intently on a random player, knocking down any players who remain in the Eye's gaze when Force of Will finishes casting.
Durumu summons a Hungry Eye that casts Life Drain on players.
The Hungry Eye focuses its gaze on a random player and begins to draw out their life force, stunning them for 15 sec. Life lost from the victim is added to Durumu's health pool.
The longer the Hungry Eye is allowed to focus on any given player the more life will be drawn from the victim. Hungry Eyes drain the life of the closest player between it and the initial target.
Durumu's Evil Eye periodically casts Dark Parasite on players.
Dark Parasites course through the victim, inflicting Shadow damage every second. The amount of damage increases the longer the parasite is allowed to infect its host.
Dispelling the parasites from the victim causes the parasites to morph into a Dark Plague.
When Dark Parasites are cleansed they morph into a Dark Plague. Dark Plague's duration is equal to the duration remaining when Dark Parasites was cleansed and will spawn a Wandering Eye every 3 seconds.
Wandering Eyes are spawned from victims of Dark Plague and will attack a random player.
Wandering Eyes inflict 0 Shadow damage to their chosen host every two seconds. Any damage the Wandering Eye suffers is copied to the host.
Durumu will summon an Appraising Eye that casts Lingering Gaze on players.
The Appraising Eye lobs a shadowy missile at two random players. When the missile lands it explodes for 0 Shadow damage to all within 15 yards and will create a zone that will persist until the end of the encounter. Players entering this zone suffer 1,863 Shadow damage every second and are slowed 30%.
The Appraising Eye lobs a shadowy missile at five random players. When the missile lands it explodes for 0 Shadow damage to all within 15 yards and will create a zone that will persist until the end of the encounter. Players entering this zone suffer 1,863 Shadow damage every second and are slowed 30%.
The Appraising Eye lobs a shadowy missile at three random players. When the missile lands it explodes for 0 Shadow damage to all within 15 yards and will create a zone that will persist until the end of the encounter. Players entering this zone suffer 1,863 Shadow damage every second.
Durumu will kill all players if he has not been defeated within 10 minutes.
| Back |
| Armor |
| Intellect |
| Back | Armor | Strength |
| Back | Armor | Strength |
| Back | Armor | Strength |
| Chest | Intellect / Agility |
| Chest | Intellect / Agility |
| Chest | Intellect / Agility |
| Wrist | Plate | Intellect / Strength |
| Wrist | Plate | Intellect / Strength |
| Wrist | Plate | Intellect / Strength |
| Wrist | Intellect / Agility |
| Wrist | Intellect / Agility |
| Wrist | Intellect / Agility |
| Hands | Plate | Intellect / Strength |
| Hands | Plate | Intellect / Strength |
| Hands | Plate | Intellect / Strength |
| Hands | Plate | Intellect / Strength |
| Hands | Plate | Intellect / Strength |
| Hands | Plate | Intellect / Strength |
| Hands | Cloth | Intellect |
| Hands | Cloth | Intellect |
| Hands | Cloth | Intellect |
| Waist | Intellect / Agility |
| Waist | Intellect / Agility |
| Waist | Intellect / Agility |
| Legs | Leather | Intellect / Agility |
| Legs | Leather | Intellect / Agility |
| Legs | Leather | Intellect / Agility |
| Legs | Cloth | Intellect |
| Legs | Cloth | Intellect |
| Legs | Cloth | Intellect |
| Legs | Plate | Intellect / Strength |
| Legs | Plate | Intellect / Strength |
| Legs | Plate | Intellect / Strength |
| Legs | Plate | Intellect / Strength |
| Legs | Plate | Intellect / Strength |
| Legs | Plate | Intellect / Strength |
| Feet | Leather | Intellect / Agility |
| Feet | Leather | Intellect / Agility |
| Feet | Leather | Intellect / Agility |
| Feet | Plate | Intellect / Strength |
| Feet | Plate | Intellect / Strength |
| Feet | Plate | Intellect / Strength |
| Finger | Armor | Intellect |
| Finger | Armor | Intellect |
| Finger | Armor | Intellect |
| Finger | Armor | Strength |
| Finger | Armor | Strength |
| Finger | Armor | Strength |
| One-Hand | Dagger | Intellect |
| One-Hand | Dagger | Intellect |
| One-Hand | Dagger | Intellect |
| Ranged | Crossbow | Agility |
| Ranged | Crossbow | Agility |
| Ranged | Crossbow | Agility |