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Dedicated to the advancement of their empire, the mogu salvaged and repurposed titan technology to generate untold power in the depths of this ancient complex. Why these energies have been focused into the cold will of a celestial dragon is a mystery that lies at the very heart of the vaults.
From the adventure guide, with tank, healer and damage notes.
An active Energy Vortex transforms any player or creature who stands in it, granting a small taste of the Titan's true power.
Contact with the Energy Vortex transforms the target into celestial form, increasing all damage done by 50% and healing received by 50%.
The Energy Vortex periodically inflicts players with Overcharge, causing them to take 5% additional damage. This effect stacks.
Elegon activates the Energy Vortex, attacking with Celestial Breath and calling for Celestial Protectors to help defend the Engine of Nalak'sha.
Stage One ends at 85% and 50% remaining health.
Elegon's breath inflicts 0 Arcane damage every 0.5 seconds for 1.5 sec to players within a 100 yard long 60 degree cone.
When Elegon has more than 50% remaining health, he summons a Celestial Protector to attack the players.
A construct of pure energy, the Celestial Protector serves as primary defense for the Engine of Nalak'sha.
The Celestial Protector exists in a state of flux, held together by the immense power of the Energy Vortex. When the Protector has over 25% remaining health and exists outside the bounds of the Energy Vortex, players inflict 90% less damage to it.
The Celestial Protector inflicts 0 Arcane damage to two random players and applies Closed Circuit to each target.
Select an item for its full tooltip and every source.
| Item | Slot | Type | Main stat |
|---|---|---|---|
| Head | Plate | Intellect / Strength | |
| Head | Plate | Intellect / Strength | |
| Head | Plate | Intellect / Strength | |
| Shoulder | Intellect / Agility | ||
Read from Blizzard's official World of Warcraft API.
Data from Blizzard’s official World of Warcraft API, retrieved . World of Warcraft and its game data are © Blizzard Entertainment, Inc. NeedBeforeGreed isn’t affiliated with or endorsed by Blizzard.
After being hit by the Arcing Energy, the Closed Circuit reduces the healing received by the target by 50% for 20 sec.
Upon reaching 25% remaining health, the Celestial Protector begins to pulse energy and periodically inflicts 0 Arcane damage on all players.
Celestial Protectors explode when near death, inflicting 0 Arcane damage to all players.
Exposure to Total Annihilation causes lasting negative effects, stuns the enemy and inflicts 0 Arcane damage every 2 seconds until the target is healed to 80% of max health.
When struck by Total Annihilation, powerful waves of energy course through the victim, rendering them more susceptible to the harmful effects of Total Annihilation. Players instantly die if Total Annihilation inflicts additional damage to them.
With no targets to absorb the excess energy of Total Annihilation, the Engine of Nalak'sha explodes, inflicting 0 Arcane damage to the entire raid.
With no targets in melee range, Elegon grabs and pulls all enemies to him, inflicting 0 Arcane damage.
When Elegon reaches 50% remaining health, he becomes dangerously unstable. Elegon periodically inflicts 0 Arcane damage to all players who are within the Energy Vortex, and 0 Arcane damage to all players who are outside it.
Elegon attempts to reactivate the Engine of Nalak'sha by creating Energy Charges to energize the Empyreal Focuses. If players destroy all Energy Charges in a wave, Elegon will continue to create more Energy Charges. The creation process permanently weakens his physical form.
Stage Two ends once an Energy Charge leaves the Energy Vortex.
Elegon attempts to restart the Engine of Nalak'sha by constructing six Energy Charges from his own body, permanently increasing all damage taken by 10%. This effect stacks.
A small part of Elegon himself, the Energy Charge contains enough Arcane energy to restart The Engine of Nalak'sha.
With each successive cast of Draw Power, the created Energy Charge gains an additional 20% movement speed. This effect stacks.
Upon reaching zero health, the Energy Charge explodes and inflicts 0 Arcane damage to all players.
Elegon has reactivated The Engine of Nalak'sha, disabling the Energy Vortex and activating all Empyreal Focuses. Elegon shields himself from all damage.
Stage Three ends once players destroy all the Empyreal Focuses.
The Focuses activate whenever the Engine of Nalak'sha begins operation, venting energy into the surrounding platform. Damaging all six Empyreal Focuses temporarily disables the Engine of Nalak'sha.
The Empyreal Focus vents excess energy, inflicting 4,719 Arcane damage to all players touching the energy conduit every 0.5 sec.
Upon reaching zero health, the Empyreal Focus deactivates and vents excess energy back to Elegon, increasing his damage inflicted by 20% and casting speed by 5%. This effect stacks.
An Empyreal Focus will not deactivate until both it and the linked focus are brought to zero health.
Elegon periodically inflicts 0 Arcane damage to all players.
Elegon fires a ball of Titan plasma at the location of random player, inflicting 0 Arcane damage on impact to players within 5 yards and creating a Cosmic Spark.
Small pure energy constructs created by Elegon.
| Shoulder |
| Intellect / Agility |
| Shoulder | Intellect / Agility |
| Chest | Leather | Intellect / Agility |
| Chest | Leather | Intellect / Agility |
| Chest | Leather | Intellect / Agility |
| Hands | Plate | Intellect / Strength |
| Hands | Plate | Intellect / Strength |
| Hands | Plate | Intellect / Strength |
| Waist | Cloth | Intellect |
| Waist | Cloth | Intellect |
| Waist | Cloth | Intellect |
| Waist | Cloth | Intellect |
| Waist | Cloth | Intellect |
| Waist | Cloth | Intellect |
| Feet | Leather | Intellect / Agility |
| Feet | Leather | Intellect / Agility |
| Feet | Leather | Intellect / Agility |
| Finger | Armor | Strength |
| Finger | Armor | Strength |
| Finger | Armor | Strength |
| Trinket | Armor | — |
| Trinket | Armor | — |
| Trinket | Armor | — |
| Trinket | Armor | — |
| Trinket | Armor | — |
| Trinket | Armor | — |
| Trinket | Armor | — |
| Trinket | Armor | — |
| Trinket | Armor | — |
| One-Hand | Axe | Strength |
| One-Hand | Axe | Strength |
| One-Hand | Axe | Strength |
| Two-Hand | Sword | Strength |
| Two-Hand | Sword | Strength |
| Two-Hand | Sword | Strength |
| Ranged | Wand | Intellect |
| Ranged | Wand | Intellect |
| Ranged | Wand | Intellect |
| — | Miscellaneous | — |
| — | Mount | — |