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Ancient records tell of these legendary rulers, powerful mogu who carved an empire from the very rock of Pandaria. Their names still cause the land to tremble: Zian of the Endless Shadow, Meng the Demented, Qiang the Merciless, and Subetai the Swift. Some say their spirits lurk in the vaults, lost in ghostly memories of battle and glory.
From the adventure guide, with tank, healer and damage notes.
The Spirit Kings animate in sequence, with one King attacking the players until defeated, at which time another King enters the fray. Defeated Kings become entirely incorporeal, but continue to bring one of their powerful abilities to bear periodically.
When the players defeat the Warlord King, he remains in battle in a weakened state and only uses his Flanking Orders ability.
The Warlord King orders a flank, calling in a wave of Mogu attackers. These Flanking Mogu cast Overhand Strike, inflicting 0 Physical damage to enemies in front of them within 4 yards.
The Warlord King retains Flanking Orders after being defeated.
No single man or woman can stand against the brutal attacks of the Warlord King. His Massive Attacks inflict 0 Physical damage, split among all enemies hit.
Qiang focuses on Annihilating his enemies in front of him, inflicting 0 damage to enemies within 20 yards.
The Warlord King uses his Impervious Shield, becoming immune to all attacks and spells. When struck with a harmful ability or spell during Impervious Shield, Qiang will retaliate with an extra attack.
When the players defeat the Mad King, he remains in battle in a weakened state and only uses his Maddening Shout ability.
The Maddening Shout of Meng the Demented causes all enemies to go mad, inflicting 0 Shadow damage every 3 sec. and causing all enemies to hate each other. Players regain their sanity after taking 0 damage from another player.
The Mad King retains Maddening Shout after being defeated.
Select an item for its full tooltip and every source.
| Item | Slot | Type | Main stat |
|---|---|---|---|
| Head | Cloth | Intellect | |
| Head | Cloth | Intellect | |
| Head | Cloth | Intellect | |
| Neck | Armor | Agility | |
| Neck | Armor | Agility | |
Read from Blizzard's official World of Warcraft API.
Data from Blizzard’s official World of Warcraft API, retrieved . World of Warcraft and its game data are © Blizzard Entertainment, Inc. NeedBeforeGreed isn’t affiliated with or endorsed by Blizzard.
The Mad King becomes more insane every 0.5 sec. Crazed increases the Mad King's Physical damage dealt by a percentage equal to twice his current Insanity. When the Mad King reaches 100 Insanity, he switches personalities to Cowardice.
The Mad King becomes more insane every 0.5 sec. Cowardice causes the Mad King to reflect damage equal to 50% of his current Insanity. When the Mad King reaches 100 Insanity, he switches personalities to Crazed.
A Crazy Thought crosses the Mad King's warped mind, increasing his Insanity by 10.
The Mad King enrages, doubling the rate he gains insanity.
When the players defeat the Bandit King, he remains in battle in a weakened state and only uses his Pillage ability.
The Bandit King charges a random player and Pillages all enemies within 8 yards, stealing the victims' possessions. The Pillaged effect reduces the affected players' damage and healing done by 50% and increases their Physical damage taken by 50%.
The Bandit King retains Pillage after being defeated.
Subetai launches three Volleys in quick succession. The first inflicts 0 Physical damage to enemies in a large cone in front of the caster, then 0 Physical damage in a medium cone, and finally 0 Physical damage in a small cone.
The Bandit King fires a Rain of Arrows at the location of a random player, inflicting Pinned Down on all targets within the 8 yard area. Pinned Down inflicts 0 Physical damage every 1 sec. until another player removes the arrow from the victim.
The Pinning Arrow causes Pinned Down, inflicting 0 Physical damage every 1 sec. until a player destroys the Pinning Arrow.
Damaging attacks against the Bandit King cause the attacker to suffer being Robbed Blind. The effect reduces damage and healing done by 50% and reduces armor by 50%. The Bandit King becomes vulnerable to Stun effects while using Sleight of Hand.
Robbed Blind reduces the target's damage and healing done by 50% and increases their Physical damage taken by 50%.
When the players defeat the Sorcerer King, he remains in battle in a weakened state and only uses his Undying Shadows ability.
The Sorcerer King creates an Undying Shadow at the location of a random player. The Undying Shadow inflicts 0 Shadow damage every 1 sec to players within 10 yards until destroyed.
The Sorcerer King retains Undying Shadows after being defeated.
The Undying Shadow inflicts 0 Shadow damage every 1 sec to players within 10 yards until destroyed. An Undying Shadow fixates on the closest nearby player when the Sorcerer King summons it. After the Undying Shadow dies it starts to reform itself, creating Coalescing Shadows. After 30 seconds the Undying Shadow fully coalesces and reforms.
The Coalescing Shadows inflicts 0 Shadow damage every 1 sec. to players within 10 yards. After 30 seconds the Undying Shadow fully coalesces and reforms.
The Sorcerer King launches a Shadow Blast at the location of a random player. The Shadow Blast inflicts 0 Shadow damage upon impact to players within 8 yards of the targeted location.
The Sorcerer King blasts a random player with Charged Shadows, inflicting 0 Shadow damage to the target then chaining to further targets within 8 yards of each other.
The Sorcerer King protects himself with a Shield of Darkness. The Shield inflicts 0 Shadow damage to all enemies whenever a damaging ability lands on the Sorcerer King.
Inflicts 0 Shadow damage to all enemies.
| Neck |
| Armor |
| Agility |
| Neck | Armor | Intellect |
| Neck | Armor | Intellect |
| Neck | Armor | Intellect |
| Shoulder | Plate | Intellect / Strength |
| Shoulder | Plate | Intellect / Strength |
| Shoulder | Plate | Intellect / Strength |
| Back | Armor | Intellect |
| Back | Armor | Intellect |
| Back | Armor | Intellect |
| Chest | Plate | Intellect / Strength |
| Chest | Plate | Intellect / Strength |
| Chest | Plate | Intellect / Strength |
| Wrist | Leather | Intellect / Agility |
| Wrist | Leather | Intellect / Agility |
| Wrist | Leather | Intellect / Agility |
| Wrist | Leather | Intellect / Agility |
| Wrist | Leather | Intellect / Agility |
| Wrist | Leather | Intellect / Agility |
| Hands | Cloth | Intellect |
| Hands | Cloth | Intellect |
| Hands | Cloth | Intellect |
| Waist | Plate | Intellect / Strength |
| Waist | Plate | Intellect / Strength |
| Waist | Plate | Intellect / Strength |
| Legs | Intellect / Agility |
| Legs | Intellect / Agility |
| Legs | Intellect / Agility |
| Feet | Intellect / Agility |
| Feet | Intellect / Agility |
| Feet | Intellect / Agility |
| Two-Hand | Polearm | Agility |
| Two-Hand | Polearm | Agility |
| Two-Hand | Polearm | Agility |
| Off Hand | Shield | Intellect / Strength |
| Off Hand | Shield | Intellect / Strength |
| Off Hand | Shield | Intellect / Strength |