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Leader of the Zandalar trolls' assault on the vaults, Gara'jal is determined to crack open this trove of ancient mystery and bring back whatever arcane power and knowledge he can find. Gifted with dark talents and surrounded by a loyal cadre of Zandalar mystics, he has broken through the outer walls and will not rest until the vaults belong to him.
From the adventure guide, with tank, healer and damage notes.
Gara'jal the Spiritbinder periodically summons a Spirit Totem at a random location.
Spirit Totems cause the nearest 3 players within 6 yards to cross over to the spirit world when they are destroyed. The process of Crossing Over leaves the victim with 30% of their current health.
Players use Spirit Totems to cross over into the spirit world. Players exist in the spirit world for 30 sec before returning to the real world and gain the ability Return Soul.
Return Soul causes the player to return their soul to their body in the real world.
Players crossing over to the Spirit World must return to the real world within 30 sec or die.
Returning to the real world from the Spirit World inflicts players with a Frail Soul for 30 sec. Attempting to cross into the Spirit World with a Frail Soul kills the player.
Healing a player in the Spirit World energizes their soul with Spiritual Innervation. The effect of Spiritual Innervation varies depending on the class and specialization of the healed player, and the effect grows as the player continues to receive heals.
When a player in the Spirit World is healed to full, their spirit is revitalized. Players with Revitalized Spirit gain the Return Soul ability.
Return Soul causes the player to return their soul to their body in the real world.
Shadowy Minions only exist in the Spirit World, but damage players in the real world with Spiritual Grasp.
Select an item for its full tooltip and every source.
| Item | Slot | Type | Main stat |
|---|---|---|---|
| Neck | Armor | Strength | |
| Neck | Armor | Strength | |
| Neck | Armor | Strength | |
| Shoulder | Leather | Intellect / Agility | |
| Shoulder | Leather | Intellect / Agility | |
Read from Blizzard's official World of Warcraft API.
Data from Blizzard’s official World of Warcraft API, retrieved . World of Warcraft and its game data are © Blizzard Entertainment, Inc. NeedBeforeGreed isn’t affiliated with or endorsed by Blizzard.
A Shadowy Minion reaches into the real world with a Spritual Grasp, inflicting 0 Shadow damage on a random player in the real world.
A Shadowy Minion fires a bolt at a random player in the Spirit World, inflicting 0 Shadow damage.
Gara'jal the Spiritbinder fixates on his current target, turning that player and 2 other players into Voodoo Dolls. A Voodoo Doll copies 70% of their damage received to all other Voodoo Dolls in the raid. The Voodoo Doll effect persists until either the victim perishes or Gara'jal the Spiritbinder banishes his fixated target to the Spirit World.
Players turned into Voodoo Dolls cannot enter the Spirit World.
Gara'jal the Spiritbinder banishes his current target to the Spirit World. While in the Spirit World, a Severer of Souls assaults the victim.
In Normal Difficulty the Severer of Souls is only visible to the banished victim.
Severers of Souls attempt to tear apart the soul of Banished victims.
If players do not defeat every Severer of Souls within 30 sec, the Banished victim dies.
Gara'jal will periodically use the following attacks instead of his normal melee attacks:
- Sweeping Kick
- Hammer Fist
- Right Cross
- Left Hook
These attacks inflict Shadow damage to the target and bypass any absorption effects.
Gara'jal the Spiritbinder Frenzies when he reaches 20% remaining health, gaining 50% melee haste and inflicting 25% additional damage.
Gara'jal the Spiritbinder also stops summoning Spirit Totems.
After 6 minutes Gara'jal goes berserk and casts the spell Final Desination. Final Destination instantly kills all players.
After 15 minutes Gara'jal goes berserk and casts the spell Final Desination. Final Destination instantly kills all players.
| Shoulder |
| Leather |
| Intellect / Agility |
| Shoulder | Cloth | Intellect |
| Shoulder | Cloth | Intellect |
| Shoulder | Cloth | Intellect |
| Shoulder | Leather | Intellect / Agility |
| Shoulder | Leather | Intellect / Agility |
| Shoulder | Leather | Intellect / Agility |
| Wrist | Plate | Intellect / Strength |
| Wrist | Plate | Intellect / Strength |
| Wrist | Plate | Intellect / Strength |
| Wrist | Plate | Intellect / Strength |
| Wrist | Plate | Intellect / Strength |
| Wrist | Plate | Intellect / Strength |
| Waist | Intellect / Agility |
| Waist | Intellect / Agility |
| Waist | Intellect / Agility |
| Legs | Intellect / Agility |
| Legs | Intellect / Agility |
| Legs | Intellect / Agility |
| Feet | Cloth | Intellect |
| Feet | Cloth | Intellect |
| Feet | Cloth | Intellect |
| Feet | Plate | Intellect / Strength |
| Feet | Plate | Intellect / Strength |
| Feet | Plate | Intellect / Strength |
| Finger | Armor | Intellect |
| Finger | Armor | Intellect |
| Finger | Armor | Intellect |
| One-Hand | Fist Weapon | Agility |
| One-Hand | Fist Weapon | Agility |
| One-Hand | Fist Weapon | Agility |
| Off Hand | Shield | Intellect / Strength |
| Off Hand | Shield | Intellect / Strength |
| Off Hand | Shield | Intellect / Strength |
| — | Miscellaneous | — |