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From the adventure guide, with tank, healer and damage notes.
The Amethyst Guardian gains energy when within 12 yards of another Guardian. The Guardian uses this energy to cast Amethyst Overload. If no other Guardian is within range, it instead gains the Solid Stone effect.
In 10 player Normal Difficulty, a rotating set of three of the four guardians are present each week.
The Amethyst Guardian creates a pool that inflicts 16 Shadow damage every 1 sec. to enemies who enter the area. Lasts 1.3 min.
Upon reaching full energy the guardian overloads, inflicting 0 Shadow damage to all enemies and interrupting Amethyst Petrification. The Overload does not free fully petrified enemies.
The Guardian attempts to turn its enemies to amethyst, reducing the Shadow damage they take by 90% but progressively slowing their movement speed. Enemies who reach 100 stacks of Petrification turn to stone and cannot move or act.
The Cobalt Guardian gains energy when within 12 yards of another Guardian. The Guardian uses this energy to cast Cobalt Overload. If no other Guardian is within range, it instead gains the Solid Stone effect.
In 10 player Normal Difficulty, a rotating set of three of the four guardians are present each week.
Launches a charged cobalt shard at a player's location. After a 3 sec arming time, any player within 7 yds will detonate the shard, inflicting 0 Arcane damage and rooting all players within 7 yds for 6 sec.
Upon reaching full energy the guardian overloads, inflicting 0 Arcane damage to all enemies and interrupting Cobalt Petrification. The Overload does not free fully petrified enemies.
The Guardian attempts to turn its enemies to cobalt, reducing the Arcane damage they take by 90% but progressively slowing their movement speed. Enemies who reach 100 stacks of Petrification turn to stone and cannot move or act.
Select an item for its full tooltip and every source.
| Item | Slot | Type | Main stat |
|---|---|---|---|
| Head | Intellect / Agility | ||
| Head | Intellect / Agility | ||
| Head | Intellect / Agility | ||
| Neck | Armor | Strength | |
| Neck | Armor | Strength | |
Read from Blizzard's official World of Warcraft API.
Data from Blizzard’s official World of Warcraft API, retrieved . World of Warcraft and its game data are © Blizzard Entertainment, Inc. NeedBeforeGreed isn’t affiliated with or endorsed by Blizzard.
The Jade Guardian gains energy when within 12 yards of another Guardian. The Guardian uses this energy to cast Jade Overload. If no other Guardian is within range, it instead gains the Solid Stone effect.
In 10 player Normal Difficulty, a rotating set of three of the four guardians are present each week.
The Jade Guardian fires shards of jade in all directions, inflicting 0 Nature damage to all players.
Upon reaching full energy the guardian overloads, inflicting 0 Nature damage to all enemies and interrupting Jade Petrification. The Overload does not free fully petrified enemies.
The Guardian attempts to turn its enemies to jade, reducing the Nature damage they take by 90% but progressively slowing their movement speed. Enemies who reach 100 stacks of petrification turn to stone and cannot move or act.
The Jasper Guardian gains energy when within 12 yards of another Guardian. The Guardian uses this energy to cast Jasper Overload. If no other Guardian is within range, it instead gains the Solid Stone effect.
In 10 player Normal Difficulty, a rotating set of three of the four guardians are present each week.
The Jasper Guardian chains two enemy targets together. While the targets are over 10 yds apart the chains inflict 35,000 Fire damage, increased by 15% for each second they remain apart. The chains will break if the targets remain apart for 15 total seconds.
Upon reaching full energy the guardian overloads, inflicting 0 Fire damage to all enemies and interrupting Jasper Petrification. The Overload does not free fully petrified enemies.
The Guardian attempts to turn its enemies to jasper, reducing the Fire damage they take by 90% but progressively slowing their movement speed. Enemies who reach 100 stacks of petrification turn to stone and cannot move or act.
All four guardians have access to these abilities.
When no other stone guards are nearby the Guardian reverts to stone form. While in this form it takes 90% reduced damage but cannot gain energy.
The Guardian rends the flesh of the target, causing 0 Physical damage every 1 sec. Lasts 15 sec.
When the guardians reach 75% and 40% remaining health, one of them will power down all Energized Tiles in the room to prevent players from using the energy.
These tiles absorb the energy from Living Amethyst, Living Cobalt, Living Jade, and Living Jasper when a player stands on them. Each tile absorbs one charge of energy. For each tile currently energized in the room, every player gains a stack of Energized Tiles.
The energy of the living stone flows through the room tiles, empowering players and permanent pets and increasing damage dealt by 1% and Spirit by 1%. This effect stacks.
The energy that powers the Amethyst Guardian forms into a crystal. Players who interact with this crystal gain the Living Amethyst effect.
10 charges of the energy that animates the Amethyst Guardian tear though your body. Each charge inflicts 149 Shadow damage every 1 sec. Players drain the energy charges into white floor tiles to energize them.
The energy that powers the Cobalt Guardian forms into a crystal. Players who interact with this crystal gain the Living Cobalt effect.
10 charges of the energy that animates the Cobalt Guardian tear though your body. Each charge inflicts 149 Arcane damage every 1 sec. Players drain the energy charges into white floor tiles to energize them.
The energy that powers the Jade Guardian forms into a crystal. Players who interact with this crystal gain the Living Jade effect.
10 charges of the energy that animates the Jade Guardian tear though your body. Each charge inflicts 149 Nature damage every 1 sec. Players drain the energy charges into white floor tiles to energize them.
The energy that powers the Jasper Guardian forms into a crystal. Players who interact with this crystal gain the Living Jasper effect.
10 charges of the energy that animates the Jasper Guardian tear though your body. Each charge inflicts 149 Fire damage every 1 sec. Players drain the energy charges into white floor tiles to energize them.
| Neck |
| Armor |
| Strength |
| Back | Armor | Intellect |
| Back | Armor | Intellect |
| Back | Armor | Intellect |
| Chest | Intellect / Agility |
| Chest | Intellect / Agility |
| Chest | Intellect / Agility |
| Wrist | Intellect / Agility |
| Wrist | Intellect / Agility |
| Wrist | Intellect / Agility |
| Hands | Cloth | Intellect |
| Hands | Cloth | Intellect |
| Hands | Cloth | Intellect |
| Waist | Cloth | Intellect |
| Waist | Cloth | Intellect |
| Waist | Cloth | Intellect |
| Waist | Plate | Intellect / Strength |
| Waist | Plate | Intellect / Strength |
| Waist | Plate | Intellect / Strength |
| Waist | Leather | Intellect / Agility |
| Waist | Leather | Intellect / Agility |
| Waist | Leather | Intellect / Agility |
| Legs | Cloth | Intellect |
| Legs | Cloth | Intellect |
| Legs | Cloth | Intellect |
| Legs | Leather | Intellect / Agility |
| Legs | Leather | Intellect / Agility |
| Legs | Leather | Intellect / Agility |
| Feet | Plate | Intellect / Strength |
| Feet | Plate | Intellect / Strength |
| Feet | Plate | Intellect / Strength |
| Feet | Plate | Intellect / Strength |
| Feet | Plate | Intellect / Strength |
| Feet | Plate | Intellect / Strength |
| One-Hand | Dagger | Agility |
| One-Hand | Dagger | Agility |
| One-Hand | Dagger | Agility |
| — | Miscellaneous | — |