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Since the fall of the Bastion of Twilight, Yor'sahj the Unsleeping has eagerly assisted Deathwing, providing the Destroyer with the means to release more faceless ones from their prisons deep beneath the earth. Their numbers are endless and their power is beyond reckoning, and Yor'sahj intends to reap a grim reward for his faithful service.
From the adventure guide, with tank, healer and damage notes.
Yor'sahj the Unsleeping blasts his primary target with dark energy, dealing 389 Shadow damage initially and then 0 Shadow damage every 2 seconds. This effect stacks.
Yor'sahj the Unsleeping calls to the might of Shu'ma, summoning three differently colored globules of his blood. These globules path slowly towards Yor'sahj, infusing him with additional powers if they reach him.
The blood globules emit a fusing vapor when damaged below 50% health that heals all other active globules for 5% of their maximum life.
When one globule dies, the surviving globules completely fuse and gain immunity to all forms of damage.
When a Glowing Globule reaches Yor'sahj, it infuses Yor'sahj with the Glowing Blood of Shu'ma.
Yor'sahj's Void Bolt now hits all nearby targets for 382 Shadow damage in addition to the primary target component, Yor'sahj uses his abilities twice as often, and his attack speed increases by 50%.
When a Cobalt Globule reaches Yor'sahj, it infuses Yor'sahj with the ability to summon Mana Voids.
A Mana Void leeches all the mana from every ranged spell caster and healer, storing the mana within itself. Destroying the Mana Void evenly returns the total of the leeched mana via Mana Diffusion to players within 30 yards.
A Mana Void leeches all the mana from every ranged spell caster and healer, storing the mana within itself. Destroying the Mana Void evenly returns the total of the leeched mana via Mana Diffusion to players within 100 yards.
When a Crimson Globule reaches Yor'sahj, it infuses Yor'sahj with the Searing Blood ability.
Select an item for its full tooltip and every source.
| Item | Slot | Type | Main stat |
|---|---|---|---|
| Wrist | Plate | Intellect / Strength | |
| Wrist | Plate | Intellect / Strength | |
| Wrist | Plate | Intellect / Strength | |
| Feet | Leather | Intellect / Agility | |
Read from Blizzard's official World of Warcraft API.
Data from Blizzard’s official World of Warcraft API, retrieved . World of Warcraft and its game data are © Blizzard Entertainment, Inc. NeedBeforeGreed isn’t affiliated with or endorsed by Blizzard.
Yor'sahj sears the blood of three random players, inflicting a base of 0 Fire damage. The further the target stands from Yor'sahj, the greater shock received from the blast.
When a Dark Globule reaches Yor'sahj, the corruption of the blood seeps out into the Maw of Shu'ma. This vile corruption then periodically creates Forgotten Ones that attack the players.
These creatures fixate on a random target.
The Forgotten One emits a wave of psychic force at its current target, inflicting 0 Shadow damage.
When an Acidic Globule reaches Yor'sahj, the Maw of Shu'ma infuses with the acidic blood and stimulates further Digestive Acid production.
Digestive Acid periodically secretes from the stomach lining, inflicting 0 Nature damage to a player and nearby allies within 4 yards.
Digestive Acid periodically secretes from the stomach lining, inflicting 0 Nature damage to a random player.
When a Shadowed Globule reaches Yor'sahj, it infuses Yor'sahj with the Deep Corruption ability.
Yor'sahj's Deep Corruption spreads to every player, causing every fifth healing or absorption effect cast on a player to trigger a violent detonation, inflicting 0 Shadow damage to all players.
| Feet |
| Leather |
| Intellect / Agility |
| Feet | Leather | Intellect / Agility |
| Feet | Intellect / Agility |
| Feet | Intellect / Agility |
| Feet | Intellect / Agility |
| Finger | Armor | Strength |
| Finger | Armor | Strength |
| Finger | Armor | Strength |
| Finger | Armor | Strength |
| Finger | Armor | Strength |
| Finger | Armor | Strength |
| Finger | Armor | Intellect |
| Finger | Armor | Intellect |
| Finger | Armor | Intellect |
| Finger | Armor | Agility |
| Finger | Armor | Agility |
| Finger | Armor | Agility |
| Finger | Armor | Intellect |
| Finger | Armor | Intellect |
| Finger | Armor | Intellect |
| Trinket | Armor | Strength |
| Trinket | Armor | Strength |
| Trinket | Armor | Strength |
| Trinket | Armor | Intellect |
| Trinket | Armor | Intellect |
| Trinket | Armor | Intellect |
| Trinket | Armor | — |
| Trinket | Armor | — |
| Trinket | Armor | — |
| Trinket | Armor | Intellect |
| Trinket | Armor | Intellect |
| Trinket | Armor | Intellect |
| Trinket | Armor | — |
| Trinket | Armor | — |
| Trinket | Armor | — |
| Trinket | Armor | Agility |
| Trinket | Armor | Agility |
| Trinket | Armor | Agility |
| Trinket | Armor | Intellect |
| Trinket | Armor | Intellect |
| Trinket | Armor | Intellect |
| One-Hand | Dagger | Intellect |
| One-Hand | Dagger | Intellect |
| One-Hand | Dagger | Intellect |
| Two-Hand | Axe | Strength |
| Two-Hand | Axe | Strength |
| Two-Hand | Axe | Strength |
| Two-Hand | Staff | Agility |
| Two-Hand | Staff | Agility |
| Two-Hand | Staff | Agility |
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| — | Tradeskill | — |
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