Overview
General Angerforge commands an army within the Lyceum in defense of the Imperial Throne. Players will need to overcome an array of firepower in order to reach the general.
Harbingers of Flame channel World In Flames, wreathing all players within the Lyceum in intensifying Fire damage. The Harbingers of Flame cannot be damage until the Shadowforge Braziers are lit using the Shadowforge Torches carried by the Shadowforge Flame Keepers.
After both Shadowforge Braziers are lit, the burning barriers protecting General Angerforge will fall, opening the general up to attack directly.
Tanks
- The Commanding Aura of General Angerforge and Anvilrage Officers drastically increases the combat prowess of nearby Dark Iron.
- General Angerforge and Anvilrage Officers cast Shatter Armor. It will not be removed until the end of the encounter.
- Your allies will need to be protected from many different Dark Iron soldiers in order to succeed.
Damage Dealers
- Anvilrage Medics will attempt to Heal their allies.
- Anvilrage Rogues Fixate a player until death.
- Anvilrage Sappers will Detonate upon reaching a player, inflicting high Physical damage.
- General Angerforge's Fireburst Grenade can be avoided by taking cover behind a column.
Healers
- World In Flames will continue to deal increasing Fire damage. Defeating a Harbinger of Flames will slow incoming damage.
- Anvilrage Rogues Fixate a player until death.
- Anvilrage Sappers will Detonate upon reaching a player, inflicting high Physical damage.
- The pillars within the Lyceum can be used to avoid Firing Lines and , but will also make it challenging to heal players who move on their own.