Overview
The Seven alternate between manifesting fully in the physical realm and returning to their ghostly state becoming Corporeal or Incorporeal. While Corporeal, each member of the Seven inflicts and suffers full damage and has access to more powerful abilities. Anger'rel and Gloom'rel will remain Corporeal through the entire encounter while the third Corporeal member of the Seven changes as the encounter progresses. When a member of the Seven reaches full energy, they will use their most powerful ability.
Tanks
- Gloom'rel and Anger'rel will remain Corporeal through the entire encounter.
- Anger'rel will charge a distant player and use Bladestorm when he reaches full energy.
- Gloom'rel will use Recklessness when he reaches full energy.
- Each of the Seven have a deadly ultimate ability they will use when they reach maximum energy. The entire raid must respond to these moments in order to defeat the Seven.
Damage Dealers
- Three of the Seven will be Corporeal at a time and suffer full damage.
- Seeth'rel's Blizzard creates a deadly hazard targeting a random player.
- Vile'rel's Power Word: Respite creates an absorb that heals its target while it persists.
- Each of the Seven have a deadly ultimate ability they will use when they reach maximum energy. The entire raid must respond to these moments in order to defeat the Seven.
Healers
- Doom'rel will Banish a random player when he is Corporeal.
- Dope'rel's Smoke Bomb will reduce spell range while it persists.