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From the adventure guide, with tank, healer and damage notes.
At health percentages, Za'qul assaults the players' minds, pulling them deeper into realms of insanity. While players are in these insanity realms, they continually gain stacks of Hysteria. The further they dive into these realms, the faster it stacks.
Each realm employs its own method of assaulting players' minds. Within the Fear Realm, players continually spawn Horrific Visions from Manifest Nightmares. Within the Delirium Realm, everyone becomes hostile but has their haste increased.
After all realms have opened, Za'qul gains empowered versions of his abilities that allow the players to move between realms in order to combat his mechanics.
$bullet:Don't stop moving when affected by Manifest Nightmares to avoid Nightmare Pools.
$bullet:Don't stop moving when affected by Manifest Nightmares to avoid Nightmare Pools.
$bullet:Don't stop moving when affected by Manifest Nightmares to avoid Nightmare Pools.
Select an item for its full tooltip and every source.
| Item | Slot | Type | Main stat |
|---|---|---|---|
| Head | Leather | Intellect / Agility | |
| Shoulder | Intellect / Agility | ||
| Shoulder | Plate | Intellect / Strength | |
| Back | Armor | Intellect / Agility / Strength | |
| Chest | Plate | Intellect / Strength | |
Read from Blizzard's official World of Warcraft API.
Data from Blizzard’s official World of Warcraft API, retrieved . World of Warcraft and its game data are © Blizzard Entertainment, Inc. NeedBeforeGreed isn’t affiliated with or endorsed by Blizzard.
Summoned during the encounter by Za'qul.
Periodically emerge from Dark Tears as long as they remain open.
Forms from a Horrific Vision that has been alive too long.
Za'qul pulls players into the Fear Realm at 85% health.
Emerge from the darkness as long as players are effected by Manifest Nightmares.
Forms from a Horrific Vision that has been alive too long.
Za'qul begins pulling players into the Delirium Realm at 70% health.
When Za'qul reaches 60% health, Thalyssra returns players to reality.
Pulls everyone back to reality to prevent them from succumbing to Za'qul's madness.
Pulls everyone back to reality to prevent them from succumbing to Za'qul's madness, then falls victim to the whispers of the old gods.
Summoned during Psychotic Split and resides within the Fear Realm.
Summoned during Psychotic Split and resides within the Delirium Realm.
Summoned from the Fear Realm during the encounter by Za'qul.
Periodically emerge from Fear Gates as long as they remain open.
Forms from a Horrific Vision that has been alive too long.
| Chest |
| Cloth |
| Intellect |
| Wrist | Cloth | Intellect |
| Wrist | Intellect / Agility |
| Trinket | Armor | Agility / Strength |
| Trinket | Armor | Agility / Strength |
| Trinket | Armor | — |
| One-Hand | Axe | Strength |
| One-Hand | Warglaives | Intellect / Agility |
| — | Miscellaneous | — |