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From the adventure guide, with tank, healer and damage notes.
The fight begins with some members of your raid collecting Molten Feathers to fly after Alysrazor while the rest of the raid stays below to handle several adds. Once this stage ends, players must regroup down on the ground and avoid Alysrazor's attacks before she spends all of her energy, making her vulnerable for a short time. Once she has regained half of her energy she becomes active again, fighting from the ground. When she finally reaches full energy she will return to her Stage One activities.
This cycle repeats until Alysrazor is defeated.
Select an item for its full tooltip and every source.
| Item | Slot | Type | Main stat |
|---|---|---|---|
| Head | Plate | Intellect / Strength | |
| Head | Plate | Intellect / Strength | |
| Head | Plate | Intellect / Strength | |
| Shoulder | Intellect / Agility | ||
Read from Blizzard's official World of Warcraft API.
Data from Blizzard’s official World of Warcraft API, retrieved . World of Warcraft and its game data are © Blizzard Entertainment, Inc. NeedBeforeGreed isn’t affiliated with or endorsed by Blizzard.
At the beginning of the battle Alysrazor ascends into the sky, inflicting 0 Fire damage to players and knocking them back. Alysrazor continues to inflict 0 Fire damage to players every 1 sec. for 10 sec.
A massive eruption creates patches of Fire which block escape from Alysrazor's domain. Volcanic Fire patches inflict 0 Fire damage to players within 6 yards every 1 sec.
Alysrazor flies around the arena, allowing her minions to corner her foes far below. She periodically flies through the center of the arena to claw at foes.
Alysrazor claws her way through the center of the arena, inflicting 0 Physical damage to enemies in a 25 yard long 90 degree cone every 1.5 seconds. Each swipe also increases the Fire and Physical damage dealt to the target by 10% for 15 sec.
Alysrazor faces the center of the arena and kicks up a powerful, fiery wind. After 5 seconds the arena is bathed in flames, inflicting 0 Fire damage every 1 seconds to all players within line of sight for 5 sec.
Alysrazor molts, creating Molten Feathers nearby.
Players can pick up to three Molten Feathers. While holding a Molten Feather, all spells can be cast while moving and movement speed increases by 30% per feather. Once a player obtains three Molten Feathers, they gain Wings of Flame.
The Wings of Flame allow the player to fly for 30 sec.
Players with Wings of Flame contend with additional elements of the battle.
Alysrazor periodically creates rings of fire which last for 3 seconds. Players passing through the ring gain Blazing Power, increasing haste by 8%. This effect stacks up to 25 times. Each stack of Blazing Power restores mana, rage, energy, runic power, and holy power, and refreshes the duration of Wings of Flame.
If a player gains 25 stacks of Blazing Power, they gain Alysra's Razor. This increases the player's critical strike chance by 75% for 40 sec.
Alysrazor periodically creates an increasing number of Incendiary Clouds lasting for 3 seconds. Players that pass through the cloud suffer 0 Fire damage every 1.5 sec.
Blazing Talon Initiates periodically fly in to assist Alysrazor in defeating enemy forces on the ground.
The Blazing Talon Initiate conjures a fiery ball that moves across the arena, inflicting 0 damage every 1 sec to players within 3 yards.
The Blazing Talon Initiate calls upon a familiar flame for protection from Alysrazor's Firestorm.
The Blazing Talon Initiate hurls a fiery boulder at an enemy, inflicting 394 Fire damage and 38 Fire damage every 3 seconds for 12 sec.
When a Blazing Talon Initiate casts Fieroblast, they gain a stack of Fire it Up! This effect increases the Initiate's damage dealt by 10% and casting speed by 10%.
Early in Stage 1, two Blazing Broodmothers drop off two Molten Eggs. After several seconds the eggs hatch into Voracious Hatchlings. Voracious Hatchlings throw a Tantrum if not fed Plump Lava Worms.
Upon hatching, Voracious Hatchlings imprint on the nearest player. The hatchling only attacks that player, but they gain 1,000% additional damage against the hatchling.
The Voracious Hatchling will not throw a Tantrum when Satiated, which lasts for 15 sec. Voracious Hatchlings hatch Satiated, and can become Satiated again if a player feeds them Plump Lava Worms.
A Voracious Hatchling that is no longer Satiated becomes Hungry. When Hungry, hatchlings have a 20% chance on hit to throw a Tantrum.
The Voracious Hatchling throws a Tantrum, increasing damage dealt by 50% and haste by 50%.
The Voracious Hatchling strikes all targets within a 10 yard 60 degree cone, causing them to bleed for 0 Physical damage every 0.2 seconds for 1 min. or until the target's health falls below 50% of their maximum health.
During Stage 1, two sets of four Plump Lava Worms erupt from the molten ground. Players cannot attack Plump Lava Worms. Voracious Hatchlings near a Plump Lava Worm rush to devour it, becoming Satiated.
Plump Lava Worms spew a molten cone of fire, dealing 0 damage every 1 sec to all enemies within a 18 yard 35 degree cone.
During Stage 1, a Herald of the Burning End periodically appears and begins casting Cataclysm. The Herald is immune to all damage, but dies when he casts Cataclysm.
The Herald of the Burning End summons a powerful Molten Meteor, inflicting 0 Flamestrike damage to enemies within 5 yards.
Molten Meteors roll in one of 8 random directions, dealing 0 Flamestrike damage to enemies within 5 yards every 1.5 sec.
If the meteor reaches a wall, it will break apart into three Molten Boulders, which ricochet back in the opposite direction. If destroyed before reaching a wall, the Molten Meteor becomes temporarily stationary and blocks line of sight.
Three Molten Boulders form when a Molten Meteor hits a wall and breaks apart. Molten Boulders knock back and inflict 0 Flamestrike damage to players within 0 yards every 1.5 sec.
Alysrazor flies in a tight circle, removes Wings of Flame from all players after 5 seconds, and then begins her ultimate attack.
A Fiery Vortex appears in the middle of the arena, inflicting 0 Fire damage every 0.5 seconds to players within 15 yards.
Alysrazor's powerful wingstrokes cause harsh winds to scald the landscape around her nest, inflicting 0 Fire damage every 1 sec. for 5 sec to players farther than 60 yards from the Fiery Vortex. This effect stacks.
Fiery Tornadoes erupt from the Fiery Vortex and begin moving rapidly around Alysrazor's arena, inflicting 0 Fire damage every 1 sec to enemies within 10 yards.
Alysrazor continues to create rings of fire that appear on the ground of the arena and last for 3 seconds. Players passing through the ring gain Blazing Power, increasing their haste by 8%. This effect stacks up to 25 times. Each stack of Blazing Power also restores mana, rage, energy, runic power, and holy power.
Alysrazor crashes to the ground with 0 Molten Power and becomes vulnerable. This stage lasts until Alyrazor's energy bar reaches 50 Molten Power.
Alysrazor's fire burns out, immobilizing her and increasing her damage taken by 50%. When struck with a harmful spell Alysrazor emits Essence of the Green.
If Alysrazor is struck by a harmful spell she emits Essence of the Green, restoring 10% of the caster's maximum mana.
A bright spark burns within the heart of Alysrazor, restoring 3 Molten Power every 2 seconds.
At the start of stage 2, two Blazing Talon Clawshapers fly in and re-energize Alysrazor.
Blazing Talon Clawshapers channel molten energy into Alysrazor, restoring 1 Molten Power every 1 sec.
Alysrazor's fire reignites at 50 Molten Power. This stage lasts until Alysrazor reaches 100 Molten Power.
Alysrazor's fiery core combusts once again, rapidly restoring her Molten Power. The core restores 2 Molten Power every 1 sec.
Alysrazor's fiery core emits powerful bursts of flame, inflicting 0 Fire damage to all players every 1 sec. while Alysrazor remains Ignited.
Alysrazor claws at her current target, inflicing 0 Physical damage to enemies in a 25 yard long 90 degree cone every 1.5 seconds. Each swipe also increases the Fire and Physical damage dealt to the target by 10% for 15 sec.
When Alysrazor reaches 100 Molten Power, she is at Full Power. This deals 0 Fire damage to all players and knocks them back. Alysrazor then begins her Stage 1 activities again.
| Shoulder |
| Intellect / Agility |
| Shoulder | Intellect / Agility |
| Shoulder | Plate | Intellect / Strength |
| Shoulder | Plate | Intellect / Strength |
| Shoulder | Plate | Intellect / Strength |
| Back | Armor | Intellect |
| Back | Armor | Intellect |
| Back | Armor | Intellect / Agility / Strength |
| Chest | Plate | Intellect / Strength |
| Chest | Plate | Intellect / Strength |
| Chest | Leather | Intellect / Agility |
| Chest | Plate | Intellect / Strength |
| Chest | Plate | Intellect / Strength |
| Chest | Intellect / Agility |
| Chest | Leather | Intellect / Agility |
| Chest | Leather | Intellect / Agility |
| Chest | Leather | Intellect / Agility |
| Chest | Cloth | Intellect |
| Chest | Plate | Intellect / Strength |
| Chest | Plate | Intellect / Strength |
| Chest | Plate | Intellect / Strength |
| Chest | Intellect / Agility |
| Chest | Intellect / Agility |
| Chest | Intellect / Agility |
| Chest | Cloth | Intellect |
| Chest | Plate | Intellect / Strength |
| Chest | Plate | Intellect / Strength |
| Chest | Plate | Intellect / Strength |
| Chest | Cloth | Intellect |
| Chest | Cloth | Intellect |
| Wrist | Leather | Intellect / Agility |
| Wrist | Leather | Intellect / Agility |
| Wrist | Leather | Intellect / Agility |
| Hands | Intellect / Agility |
| Hands | Intellect / Agility |
| Hands | Intellect / Agility |
| Legs | Plate | Intellect / Strength |
| Legs | Plate | Intellect / Strength |
| Legs | Plate | Intellect / Strength |
| Legs | Cloth | Intellect |
| Legs | Cloth | Intellect |
| Legs | Cloth | Intellect |
| Legs | Intellect / Agility |
| Legs | Intellect / Agility |
| Legs | Intellect / Agility |
| Feet | Leather | Intellect / Agility |
| Feet | Leather | Intellect / Agility |
| Feet | Leather | Intellect / Agility |
| Finger | Armor | Strength |
| Finger | Armor | Strength |
| Finger | Armor | — |
| Trinket | Armor | Intellect |
| Trinket | Armor | Intellect |
| Trinket | Armor | Intellect |
| One-Hand | Dagger | Agility |
| One-Hand | Dagger | Agility |
| One-Hand | Dagger | Agility |
| One-Hand | Dagger | Agility |
| One-Hand | Dagger | Agility |
| One-Hand | Dagger | Agility |
| One-Hand | Dagger | Agility |
| One-Hand | Dagger | Agility |
| One-Hand | Dagger | Agility |
| One-Hand | Axe | Intellect |
| One-Hand | Axe | Intellect |
| One-Hand | Axe | Intellect |
| One-Hand | Sword | Intellect |
| One-Hand | Sword | Intellect |
| One-Hand | Sword | Intellect |
| One-Hand | Mace | Agility |
| One-Hand | Mace | Agility |
| One-Hand | Mace | Agility |
| Two-Hand | Staff | Intellect |
| Two-Hand | Staff | Intellect |
| Two-Hand | Staff | Intellect |
| Two-Hand | Sword | Strength |
| Two-Hand | Sword | Strength |
| Two-Hand | Sword | Strength |
| — | Miscellaneous | — |
| — | Miscellaneous | — |
| — | Miscellaneous | — |
| — | Miscellaneous | — |
| — | Mount | — |
| — | Tradeskill | — |