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From the adventure guide, with tank, healer and damage notes.
Daakara begins the encounter in troll form. He performs Grievous Throw at random players and uses Whirlwind against nearby enemies.
Daakara throws his weapon at a random player, causing them to bleed profusely for 1 min. or until fully healed. The wound inflicts 0 damage every 5 seconds.
Daakara attacks nearby enemies in a whirlwind of steel. After channeling for 2 seconds he inflicts 110% of a normal melee attack to enemies within 8 yards.
Daakara absorbs the essence of either the bear or lynx.
Daakara charges the most distant enemy, inflicting 0 Physical damage. In addition, Physical damage dealt to the target increases by 500% for 20 sec.
Daakara instantly attacks his target, inflicting 115% of a normal melee attack. This attack cannot be blocked, dodged, or parried.
Daakara inflicts a slow paralysis on all players, stunning them for 3 sec. if not removed within 6 sec.
Immediately after transforming into a Lynx, Daakara summons two Amani Lynx to attack players. These Lynx see through any stealth or invisibility effects.
The Amani Lynx swipes at its current target, inflicting 0 Physical damage and reducing the target's movement speed by 35% for 5 sec.
Select an item for its full tooltip and every source.
| Item | Slot | Type | Main stat |
|---|---|---|---|
| Head | Leather | Intellect / Agility | |
| Head | Cloth | Intellect | |
| Head | Intellect / Agility | ||
| Head | Intellect / Agility | ||
| Shoulder | Plate | Intellect / Strength |
Read from Blizzard's official World of Warcraft API.
Data from Blizzard’s official World of Warcraft API, retrieved . World of Warcraft and its game data are © Blizzard Entertainment, Inc. NeedBeforeGreed isn’t affiliated with or endorsed by Blizzard.
Daakara randomly charges players. Each charge inflicts 0 Physical damage and causes the target to bleed for 0 additional damage over 10 sec.
Daakara charges a random target, immobilizing them and unleashing a flurry of rapid attacks. Each attack further weakens the target, increasing their Physical damage taken by 0. This effect stacks up to 10 times.
Daakara absorbs the essence of either the eagle or dragonhawk.
Daakara periodically summons a Lightning Totem to attack his enemies. This totem has low health.
The Lightning Totem casts Lightning at a random player, inflicting 0 Nature damage and bouncing to a maximum of 3 additional nearby enemies, inflicting 1.51 times as much damage with each bounce.
Immediately after transforming into an Eagle, Daakara conjures one Feather Cyclone for each living player. These cyclones persist for the remainder of the encounter, but only move when affected by Sweeping Winds.
Feather Cyclones unleash a blast of electricity when a spell is cast nearby, inflicting 0 Nature damage to the caster of the spell.
Feather Cyclones inflict 0 Nature damage on enemies within 2 yds.
Daakara casts this spell repeatedly throughout this stage. After casting Sweeping Winds, each feather cyclone moves rapidly toward a player.
Daakara inflicts 0 Fire damage to enemies in a 60 degree cone in front of him. The Flame Breath also leaves a line of fire that inflicts 0 Fire damage every 1 sec. to enemies within 4 yards of the path of flame.
Daakara whirls around and spits flame at all players, inflicting 0 Fire damage and increasing Fire damage dealt to them by 25% for 35 sec. This stacks up to 10 times.
Daakara summons a pillar of fire at a random player's location. The pillar inflicts 0 Fire damage to enemies within 21 yds. every 1 sec. and persists for 30 sec.
Zul'Aman is only available in Heroic Difficulty.
| Shoulder | Leather | Intellect / Agility |
| Chest | Cloth | Intellect |
| Legs | Plate | Intellect / Strength |
| One-Hand | Mace | Intellect |
| One-Hand | Mace | Agility |