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After his defeat in Zul'Gurub, Jin'do's spirit was tormented by his failure to serve Hakkar's wishes. Jin'do recently found a way back into the world and enslaved the Soulflayer. Bristling with the dread god's terrible powers, Jin'do plans to restore the Gurubashi empire to its former glory.
From the adventure guide, with tank, healer and damage notes.
Jin'do fights players alone, dropping Deadzones on the ground to protect himself and calling upon the Spirit of Hakkar to empower his weapon with shadow lightning.
Jin'do creates a field of deadened magic on the ground at his feet. All units in this field take 90% less magic damage, but have their casting speed reduced by 90%.
Jin'do draws power from the Spirit of Hakkar to charge his weapon. For the next 8 sec. his attacks unleash bursts of energy that chain to additional targets, inflicting 381 Shadow damage. Each additional target in the chain takes 85% less damage.
Jin'do drags his enemies with him into the spirit world. He draws tremendous power from Hakkar's spirit, which is held captive by three large chains.
Jin'do hurls a bolt of shadow at a random player's location. The spike explodes when it hits the ground, inflicting 401 Shadow damage to enemies within 4 yards.
Gurubashi Spirits appear in the spirit world wherever players defeat Gurubashi Spirit Warriors in the living world.
Gurubashi Spirits periodically gain 20% attack speed. This effect stacks.
The Gurubashi Spirit jumps to a random target's location, inflicting 0 damage to all units and other objects within 5 yards of that location and knocking them back. This attack leaves a Sundered Rift on the ground, increasing the damage taken by units and objects in the 5 yard radius area by 100% for 20 seconds.
The Gurubashi Spirit's Body Slam attack leaves a Sunder Rift on the ground, increasing the damage taken by units and objects in the area by 100% for 20 seconds.
Select an item for its full tooltip and every source.
| Item | Slot | Type | Main stat |
|---|---|---|---|
| Head | Cloth | Intellect | |
| Chest | Leather | Intellect / Agility | |
| One-Hand | Dagger | Agility | |
| One-Hand | Dagger | Agility | |
Read from Blizzard's official World of Warcraft API.
Data from Blizzard’s official World of Warcraft API, retrieved . World of Warcraft and its game data are © Blizzard Entertainment, Inc. NeedBeforeGreed isn’t affiliated with or endorsed by Blizzard.
Twisted Spirits swarm out of portals around the temple and attack players in increasing numbers. Twisted Spirits inflict Shadow damage when they attack. These creatures have very low health.
Jin'do will not feel the fury of Hakkar's vengeance until all three of Hakkar's Chains are destroyed.
A barrier of arcane energy protects Hakkar's Chains and grants them immunity to all attacks and spells. Nothing short of an enormous Gurubashi troll spirit performing a Body Slam can break the barrier.
Zul'Gurub is only available in Heroic Difficulty.
| Two-Hand |
| Mace |
| Strength |
| Two-Hand | Staff | Agility |
| Two-Hand | Staff | Intellect |
| Off Hand | Shield | Intellect / Strength |
| Off Hand | Shield | Intellect / Strength |
| Ranged | Bow | Agility |