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In ages past, Odyn led the titan-forged armies against the Black Empire of the Old Gods. But for millennia he has been confined to the Halls of Valor by the curse of his bitter nemesis, Helya. Odyn seeks mortal champions to vanquish the ruler of Helheim and secure his freedom.
From the adventure guide, with tank, healer and damage notes.
Odyn challenges players to prove their worth before delving into Helheim to face Helya. Players begin the encounter facing Hymdall and Hyrja. After bringing both Hymdall and Hyrja to 25% health before they can cast Revivify, Odyn leaps into battle.
At 55% health remaining, Odyn shows his true power and begins to fill the room with Cleansing Flame. When Odyn reaches 10% health, he is satisfied with your martial prowess, and allows you to become his champions in the fight against Helya.
Select an item for its full tooltip and every source.
| Item | Slot | Type | Main stat |
|---|---|---|---|
| Back | Armor | Intellect / Agility / Strength | |
| Chest | Plate | Intellect / Strength | |
| Chest | Cloth | Intellect | |
| Wrist | Leather | Intellect / Agility | |
Read from Blizzard's official World of Warcraft API.
Data from Blizzard’s official World of Warcraft API, retrieved . World of Warcraft and its game data are © Blizzard Entertainment, Inc. NeedBeforeGreed isn’t affiliated with or endorsed by Blizzard.
As Odyn begins Draw Power, 5 Valarjar Runebearers leap into combat. Slaying a Valarjar Runebearer on its corresponding rune disables that rune, preventing it from empowering Odyn's Unerring Blast.
As Odyn begins Draw Power, 5 Valarjar Runebearers leap into combat. Slaying a Valarjar Runebearer on its corresponding rune empowers the rune, allowing players with a matching symbol to become Protected.
As Odyn begins Draw Power, 3 Valarjar Runebearers leap into combat. Slaying a Valarjar Runebearer on its corresponding rune disables that rune, preventing it from empowering Odyn's Unerring Blast.
Periodically, Hymdall and Hyrja leap into the arena, engaging the players in battle.
Bringing them to 85% health causes them to exit the arena until called upon again.
As Odyn begins Draw Power, 5 Valarjar Runebearers leap into combat. Slaying a Valarjar Runebearer on its corresponding rune disables that rune, preventing it from empowering Odyn's Unerring Blast.
As Odyn begins Draw Power, 5 Valarjar Runebearers leap into combat. Slaying a Valarjar Runebearer brands up to 4 players with a rune. Players with a matching symbol can touch the rune to become Protected.
| Hands |
| Leather |
| Intellect / Agility |
| Waist | Cloth | Intellect |
| Legs | Plate | Intellect / Strength |
| Legs | Intellect / Agility |
| Feet | Intellect / Agility |
| Finger | Armor | — |
| Trinket | Armor | Strength |
| — | Gem | — |
| — | Gem | — |
| — | Gem | — |