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From his youth, the nightborne Tel'arn was fascinated by plant life: the resilience and adaptability of weeds, the ability of simple grass to harness the power of the sun, the way a tree may be divided into two, or two branches grafted into one. Aided by the energies of the Nightwell, he has transformed himself to the point that he is scarely recognizable as a nightborne elf. He now considers himself something far, far greater.
From the adventure guide, with tank, healer and damage notes.
High Botanist Tel'arn uses Arcane, Nature, and Solar magic to defend his garden. When he reaches 75% and 50% health remaining he divides his energy, creating empowered forms that focus in a particular school of magic. This division removes High Botanist Tel'arn's access to that school of magic, but the empowered form gains new abilities.
Select an item for its full tooltip and every source.
| Item | Slot | Type | Main stat |
|---|---|---|---|
| Head | Plate | Intellect / Strength | |
| Shoulder | Plate | Intellect / Strength | |
| Wrist | Intellect / Agility | ||
| Wrist | Cloth | Intellect | |
Read from Blizzard's official World of Warcraft API.
Data from Blizzard’s official World of Warcraft API, retrieved . World of Warcraft and its game data are © Blizzard Entertainment, Inc. NeedBeforeGreed isn’t affiliated with or endorsed by Blizzard.
Pursues the closest player and attempts to jump into them and afflict them with Parasitic Fetter. Once Parasitic Fetter is dispelled again, the parasite is recreated at the same health it had when it afflicted the target with Parasitic Fetter.
When High Botanist Tel'arn reaches 75% health remaining, he sacrifices his ability to cast Solar magic to create an empowered Solar image of himself.
When High Botanist Tel'arn reaches 50% health remaining, he divides his remaining power into an empowered Nature and empowered Arcane image.
Pursues the closest player and attempts to jump into them and afflict them with Parasitic Fetter. Once Parasitic Fetter is dispelled again, the parasite is recreated at the same health it had when it afflicted the target with Parasitic Fetter.
On Mythic difficutly, High Botanist Tel'arn starts the fight in his three pure forms and no longer shares health between the forms. Whenever a form dies, the remaining are healed to full health and gain additional effects on their abilities.
When one of Tel'arn's forms dies, the remaining forms become empowered with its energy.
High Botanist Tel'arn roots a random player in place, inflicting 65 Nature damage every second until dispelled. This effect increases in damage by 10% each time it ticks.
When Parasitic Fetter is removed a Controlled Chaos occurs and Parasitic Lashers are formed that pursues a random player. If the parasite reaches its target, it jumps into them and afflicts them with Parasitic Fetter.
Naturalist Tel'arn shoots 2 Toxic Spores at a random player's location that persist for 2 min. If any player comes into contact with the spore it bursts, inflicting 0 Nature damage to them every 0.5 sec for 12 sec. In addition a Solar Collapse occurs at the target's location when Toxic Spores is cast.
Arcanist Tel'arn marks several players with Nightwell energy for 45 sec. Marked players inflict 0 Arcane damage to all players within 100 yards if they are ever within 5 yards of another marked player or if they aren't within 5 yards of at least one unmarked player. In addition, this effect periodically summons Toxic Spores.
Solarist Tel'arn summons 3 Plasma Spheres that cause a Plasma Explosion upon death, creating Parasitic Lashers at its location.
Plasma Spheres slowly immolate, losing 4% of their maximum health every 0.5 sec.
As a second form falls, Tel'arns final body becomes empowered.
High Botanist Tel'arn inflicts 15% of his melee attack damage to all players with Recursive Strikes each time he melee attacks.
This effect is applied to Tel'arn's primary target each time he melee attacks for 10 sec. Each additional stack increases the damage taken from Recursive Strikes by 15%.
In addition, this effect creates Plasma Spheres when it expires.
Solarist Tel'arn summons 3 Plasma Spheres that cause a Plasma Explosion upon death, creating Parasitic Lashers at its location.
Plasma Spheres slowly immolate, losing 4% of their maximum health every 0.5 sec.
High Botanist Tel'arn unleashes several explosions in quick succession at a player's location. Each explosion inflicts 0 Arcane damage to all players within a 10 yard radius and increases in size to a 20 and 30 yard radius with each successive explosion. With each explosion, several points of Solar Collapse spawn around the perimeter. In addition, each explosion inflicts 0 Arcane damage to all players.
Arcanist Tel'arn marks several players with Nightwell energy for 45 sec. Marked players inflict 0 Arcane damage to all players within 100 yards if they are ever within 5 yards of another marked player or if they aren't within 5 yards of at least one unmarked player. In addition, this effect periodically summons Toxic Spores.
Solarist Tel'arn blasts a player, inflicting 0 Fire damage and applies Parasitic Fetter to them and all players within 4 yards.
High Botanist Tel'arn roots a random player in place, inflicting 65 Nature damage every second until dispelled. This effect increases in damage by 10% each time it ticks.
When Parasitic Fetter is removed a Controlled Chaos occurs and Parasitic Lashers are formed that pursues a random player. If the parasite reaches its target, it jumps into them and afflicts them with Parasitic Fetter.
Solarist Tel'arn summons 3 Plasma Spheres that cause a Plasma Explosion upon death, creating Toxic Spores at its location.
Plasma Spheres slowly immolate, losing 4% of their maximum health every 0.5 sec.
Solarist Tel'arn marks several players with Nightwell energy for 45 sec. Marked players inflict 0 Arcane damage to all players within 100 yards if they are ever within 5 yards of another marked player or if they aren't within 5 yards of at least one unmarked player. In addition, marked players will periodically summon a Solar Collapse at their location.
Naturalist Tel'arn shoots 2 Toxic Spores at a random player's location that persist for 2 min. If any player comes into contact with the spore it bursts, inflicting 0 Nature damage to them every 0.5 sec for 12 sec. In addition a Solar Collapse occurs at the target's location when Toxic Spores is cast.
High Botanist Tel'arn roots a random player in place, inflicting 65 Nature damage every second until dispelled. This effect increases in damage by 10% each time it ticks.
When Parasitic Fetter is removed a Parasitic Lasher is formed that pursues a random player. If the parasite reaches its target, it jumps into them and afflicts them with Parasitic Fetter.
Each Parsitic Lasher is infused with Call of Night for 45 sec. Infused Lashers inflict 0 Arcane damage to all players within 100 yards if they are ever within 5 yards of another marked target or if they aren't within 5 yards of at least one unmarked player.
| Legs |
| Leather |
| Intellect / Agility |
| Feet | Leather | Intellect / Agility |
| Feet | Intellect / Agility |
| Finger | Armor | — |
| Trinket | Armor | — |
| Trinket | Armor | Agility |
| — | Gem | — |
| — | Gem | — |
| — | Gem | — |