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Aluriel always had an affinity for magic. She rose through the ranks of the Nightguard effortlessly, having a natural talent with the sword. But no matter how strong she became, she wanted more. She studied with the mages at the University of Suramar, spending her days in combat training and her evenings in the artificery. She forged her weapons and armor in the Nightwell, weaving magic spells into the precious metals. She is the first Spellblade, adept in the schools of Fire, Frost and Arcane.
From the adventure guide, with tank, healer and damage notes.
Spellblade Aluriel cycles between three enchantments: Frost, Fire, and Arcane. Each enchantment grants her an ability that she can only use while she's under the effect of that enchantment. She will then manipulate that magic with a few commands: replicate, detonate, and animate.
Select an item for its full tooltip and every source.
| Item | Slot | Type | Main stat |
|---|---|---|---|
| Head | Leather | Intellect / Agility | |
| Chest | Plate | Intellect / Strength | |
| Wrist | Cloth | Intellect | |
| Wrist | Plate | Intellect / Strength | |
Read from Blizzard's official World of Warcraft API.
Data from Blizzard’s official World of Warcraft API, retrieved . World of Warcraft and its game data are © Blizzard Entertainment, Inc. NeedBeforeGreed isn’t affiliated with or endorsed by Blizzard.
Additional targets are affected by Mark of Frost.
From the Pools of Frost, the remnants of magic stir. Aluriel commands Icy Enchantments to rise.
From the Pools of Ice, the remnants of magic stir. Aluriel commands Icy Enchantments to rise.
Additional targets are affected by Searing Brand.
From the Burning Ground, the remnants of magic stir. Aluriel commands Fiery Enchantments to rise.
From the Burning Ground, the remnants of magic stir. Aluriel commands Fiery Enchantments to rise.
Additional Arcane Orbs manifest.
From the Arcane Fog, the remnants of magic stir. Aluriel commands Arcane Enchantments to rise.
From the Arcane Fog, the remnants of magic stir. Aluriel commands Arcane Enchantments to rise.
| Hands |
| Leather |
| Intellect / Agility |
| Waist | Intellect / Agility |
| Legs | Cloth | Intellect |
| Feet | Intellect / Agility |
| Finger | Armor | — |
| Trinket | Armor | — |
| Trinket | Armor | Agility / Strength |
| — | Gem | — |
| — | Gem | — |
| — | Housing | — |
| — | Gem | — |