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From the adventure guide, with tank, healer and damage notes.
Periodically, Maloriak throws various vials into his cauldron, causing different effects. The first two Vials will be Red then Blue or Blue then Red, followed by Green, then the cycle repeats.
Maloriak channels an Arcane Storm inflicting 0 Arcane damage per second for 6 sec. to all players.
Maloriak heals himself for 0 health and generates 0 mana per second for 10 sec. The amount healed increases by 0 per second.
Maloriak throws a Red Vial into his cauldron, giving him flaming breath. The effects of the Red Vial last for 40 seconds.
Maloriak ignites a random player in flames, inflicting 0 Fire damage per second for 10 sec. Any magic damage taken by the player while ignited increases the damage Consuming Magic deals by 50% of the magic damage taken.
Maloriak breathes fire, inflicting 0 Fire damage divided among all targets in a 70 degree cone up to 60 yards in front of him.
Maloriak releases 3 Aberrations from their growth chambers. These Aberrations then attack the players.
These failed experiments use a Growth Catalyst to increase the damage of nearby allies and reduce their damage taken.
Each Aberration increases the damage of other Aberrations within 10 yards by 10% and reduces their damage taken by 20%. This effect stacks, and also affects Maloriak and Prime Subjects.
Maloriak throws a Blue Vial into his cauldron, granting him freezing magic. The effects of the Blue Vial last for 40 seconds.
Select an item for its full tooltip and every source.
| Item | Slot | Type | Main stat |
|---|---|---|---|
| Head | Plate | Intellect / Strength | |
| Head | Plate | Intellect / Strength | |
| Back | Armor | Agility | |
| Back | Armor | Agility | |
| Chest |
Read from Blizzard's official World of Warcraft API.
Data from Blizzard’s official World of Warcraft API, retrieved . World of Warcraft and its game data are © Blizzard Entertainment, Inc. NeedBeforeGreed isn’t affiliated with or endorsed by Blizzard.
Maloriak targets a random player with a ring of frost, which inflicts 447 Frost damage to the player and any other players within 3 yards. The ring lasts 10 sec.
Maloriak causes the area around a random player to suddenly become freezing cold, inflicting 0 Frost damage to all players within 5 yards of the target and encasing them in solid ice for 30 sec.
When the ice breaks, the targets are released but the breaking ice inflicts an additional 0 Frost damage to all players within 5 yards around that target, breaking all ice in that area.
Maloriak releases 3 Aberrations from their growth chambers. These Aberrations then attack the players.
These failed experiments use a Growth Catalyst to increase the damage of nearby allies and reduce their damage taken.
Each Aberration increases the damage of other Aberrations within 10 yards by 10% and reduces their damage taken by 20%. This effect stacks, and also affects Maloriak and Prime Subjects.
Maloriak throws a Green Vial into his cauldron. The mixture explodes and cancels the Growth Catalyst on the Aberrations. The effects of the Green Vial last for 40 seconds.
Slime sprays out from the cauldron, coating every unit in the room. The slime increases all damage taken by 100% and temporarily suppresses any Growth Catalysts. Lasts 15 sec.
Lord Victor Nefarius throws Dark Magic into the cauldron, causing Vile Swill to spew from the cauldron. The effects of the Dark Magic last for 90 seconds. The Dark Magic also grants Maloriak immunity to Taunt effects.
Maloriak blasts a 20 degree cone shaped area in front of him in Engulfing Darkness, inflicting 0 Shadow damage and reducing the healing dealt by 100% to players within the area for 1.5 sec.
The Dark Magic causes five Vile Swill to appear. These horrible slimes continually cast Dark Sludge on random players until slain.
The Vile Swill targets a random player with Dark Sludge. The sludge leaves a puddle on the ground for 30 sec. that inflicts 0 Shadow damage every 0.5 seconds to all players within a 3 yard radius.
At 25% remaining health, Maloriak stops throwing vials into the cauldron. He deals more melee damage, gains a new set of abilities, and immediately frees all remaining experiments in the growth chambers.
Maloriak releases all remaining Aberrations and the two Prime Subjects from their growth chambers.
Maloriak releases a stream of small fire fissures in front of him. These fissures deal 0 Fire damage to all players within 3 yards. The fissures also leave behind a persistent burning effect that inflicts 0 Fire damage to all nearby players.
Maloriak summons a sphere of sub-freezing energy near a random player. If this sphere comes within 3 yards of any player, it explodes, inflicts 0 Frost damage, and knocks back any player within 5 yards.
Maloriak inflicts 0 Nature damage per second to all players for 10 sec.
These experimental drakonids enhance allies' damage with Growth Catalyst.
Each Prime Subject increases the damage of other Prime Subjects within 10 yards by 10% and reduces their damage taken by 20%. This effect stacks, and also affects Maloriak and Aberrations.
| Intellect / Agility |
| Chest | Intellect / Agility |
| Hands | Plate | Intellect / Strength |
| Hands | Plate | Intellect / Strength |
| Waist | Plate | Intellect / Strength |
| Waist | Plate | Intellect / Strength |
| Waist | Cloth | Intellect |
| Waist | Cloth | Intellect |
| Legs | Leather | Intellect / Agility |
| Legs | Leather | Intellect / Agility |
| Legs | Leather | Intellect / Agility |
| Legs | Leather | Intellect / Agility |
| Legs | Cloth | Intellect |
| Legs | Cloth | Intellect |
| Feet | Intellect / Agility |
| Feet | Intellect / Agility |
| Trinket | Armor | — |
| Trinket | Armor | — |
| One-Hand | Mace | Strength |
| One-Hand | Mace | Strength |
| — | Miscellaneous | — |
| — | Miscellaneous | — |
| — | Miscellaneous | — |
| — | Miscellaneous | — |