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Atramedes, or Experiment 25463-D, is a failed attempt to bestow enhanced senses on a black dragon whelp. The toxic salve applied to the broodling robbed him of sight, forcing him to rely on sound and smell for survival. A tragic story... if Atramedes weren't so evil.
From the adventure guide, with tank, healer and damage notes.
Atramedes is blind and hunts based on sound. Players begin the battle with 0 Sound and gain Sound when taking damage. Atramedes channels Devastation on targets with 100 Sound and quickly kills them.
Using an Ancient Dwarven Shield resets the Sound on all players.
Ten Ancient Dwarven Shields are positioned around the room. Any player can strike one of the shields and cause a Resonating Clash. This interrupts Atramedes' casting, resets the Sound on every player to zero, and gives Atramedes a case of Vertigo. When Atramedes recovers from Vertigo, he destroys the shield.
The sound resonating from the Ancient Dwarven Shield interrupts Atramedes' casting.
While Airborne, Atramedes switches the target of his Roaring Flame Breath to the player who used the Ancient Dwarven Shield.
The Resonating Clash places Atramedes into a state of Vertigo, increasing damage taken by 50% for 5 sec.
Atramedes begins the fight on the ground.
Atramedes periodically sends out discs of sonic energy to locate players. Players struck by a Sonar Pulse gain 3 Sound.
Atramedes casts Modulation, inflicting 0 Shadow damage.
Atramedes tracks on a random player, breathing fire as he turns towards that player. Sonic Flame inflicts 0 Fire damage to all players in its path and adds 20 Sound.
Atramedes channels and fills the room with flames. The flames inflict 0 Fire damage every 2 sec. and increases Fire damage taken by 50% for 6 sec. The damage increases by 2% for every point of Sound on the target. Resonating Clash interrupts the channeling of Searing Flames.
Select an item for its full tooltip and every source.
| Item | Slot | Type | Main stat |
|---|---|---|---|
| Head | Leather | Intellect / Agility | |
| Head | Leather | Intellect / Agility | |
| Neck | Armor | Strength | |
| Neck | Armor | Strength | |
| Shoulder | Cloth | Intellect | |
Read from Blizzard's official World of Warcraft API.
Data from Blizzard’s official World of Warcraft API, retrieved . World of Warcraft and its game data are © Blizzard Entertainment, Inc. NeedBeforeGreed isn’t affiliated with or endorsed by Blizzard.
Searing Flames leaves behind patches of Roaring Flames on the ground for 4 sec.
Searing Flames produces patches of Roaring Flame on the ground. Players crossing the Roaring Flames take 0 Fire damage and an additional 0 Fire damage every 1 sec for 4 sec. Roaring Flames also adds 5 Sound.
Atramedes channels Devastation on all players with 100 sound, inflicting 0 Fire damage every 0.5 second.
Atramedes periodically flies up into the air during the fight, raining destruction down on his enemies from above.
Atramedes breathes a gout of flame that follows a random player around the room. The Roaring Flame Breath inflicts 0 Fire damage and leaves Roaring Flames in its wake. The movement of the breath speeds up over time.
A Resonating Clash temporarily halts the progress of breath, but Atramedes then retargets the flames on a player that used the Ancient Dwarven Shield.
Roaring Flame Breath produces patches of Roaring Flame on the ground. Players crossing the Roaring Flames take 0 Fire damage and an additional 0 Fire damage every 1 sec for 4 sec. Roaring Flames also adds 5 Sound.
Atramedes launches Sonar Bombs at the locations of random players. The impact of the Sonar Bomb inflicts 0 Arcane damage to players within 6 yards of the targeted location and increases their Sound by 20.
Atramedes launches Sonic Fireballs at the areas where his Sonar Bombs landed. Sonic Fireballs inflict 0 Fire damage to all enemies within 50000 yards of the target.
Lord Victor Nefarius meddles in the fight, randomly opening portals and allowing Obnoxious Fiends to enter the fray. Each Obnoxious Fiend jumps on the back of a random player and tries to increase that player's Sound.
Obnoxious Fiends are immune to spells when not on a player's back.
When an Obnoxious Fiend jumps on a player's back, it casts Obnoxious to increase that player's Sound by 10.
| Shoulder |
| Cloth |
| Intellect |
| Chest | Plate | Intellect / Strength |
| Chest | Plate | Intellect / Strength |
| Chest | Leather | Intellect / Agility |
| Chest | Leather | Intellect / Agility |
| Wrist | Cloth | Intellect |
| Wrist | Cloth | Intellect |
| Hands | Intellect / Agility |
| Hands | Intellect / Agility |
| Legs | Plate | Intellect / Strength |
| Legs | Plate | Intellect / Strength |
| Feet | Intellect / Agility |
| Feet | Intellect / Agility |
| Trinket | Armor | — |
| Trinket | Armor | — |
| Off Hand | Shield | Intellect / Strength |
| Off Hand | Shield | Intellect / Strength |
| Ranged | Bow | Agility |
| Ranged | Bow | Agility |