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Gifted with great intelligence and cunning, Al'Akir the Windlord once served as the foremost tactician in the Old Gods' horrific armies. In the wake of the Cataclysm, he has aligned with Deathwing and turned his godlike powers against many of the air elementals' ancient tol'vir nemeses.
From the adventure guide, with tank, healer and damage notes.
Al'Akir periodically casts Squall Line, Wind Burst, Ice Storm and Lightning Strike on random players. He casts Static Shock on any target in melee range and Electrocute on his primary target if that target leaves melee range.
Al'Akir casts a Wind Burst on all players, inflicting 0 Nature damage and knocking them back.
Al'Akir summons a line of wind funnels that move around the platform in a circle. The squalls catch any player that stands within 4 yards, and inflict 0 Nature damage per second for 5 sec.
Al'akir casts an Ice Storm at random locations around the platform. The Ice Storm slowly moves, leaving behind an ice patch on the ground. The ice inflicts 0 Frost damage every 0.5 seconds and reduces the movement speed by 50% for all enemies standing within the ice patch.
Al'Akir casts a Lightning Strike at a random player, inflicting 0 Nature damage to that player, and also 0 Nature damage to all other players within a 60 degree cone centered on the original target.
Al'Akir channels a bolt of electricity to his current target if he is unable to reach that target with his melee attack, inflicting increasing Nature damage over time. He stops channeling Electrocute when his target returns to melee range.
Al'Akir shocks all players within his melee range, inflicting 0 Nature damage and interrupting any spells cast for 0.1 sec.
At 80% health, Al'Akir no longer casts Wind Bursts but continually brings down Acid Rain and spawns Stormlings.
Select an item for its full tooltip and every source.
| Item | Slot | Type | Main stat |
|---|---|---|---|
| Neck | Armor | Strength | |
| Neck | Armor | Strength | |
| Neck | Armor | Agility | |
| Neck | Armor | Agility | |
| Neck | Armor | Strength | |
| Neck | Armor | Strength |
Read from Blizzard's official World of Warcraft API.
Data from Blizzard’s official World of Warcraft API, retrieved . World of Warcraft and its game data are © Blizzard Entertainment, Inc. NeedBeforeGreed isn’t affiliated with or endorsed by Blizzard.
Al'Akir summons a line of wind funnels that move around the platform in a circle. The squalls catch any player that stands within 4 yards, and inflict 0 Nature damage per second for 5 sec.
Al'Akir channels a bolt of electricity to his current target if he is unable to reach that target with his melee attack, inflicting increasing Nature damage over time. He stops channeling Electrocute when his target returns to melee range.
Al'Akir inflicts 0 Nature damage per second to all enemies. The damage dealt increases by 0 every 15 sec.
Al'Akir summons a Stormling every 20 seconds. Stormlings inflict 0 Nature damage every second to all players within 5 yards. When Stormlings are killed they cause a Feedback effect on Al'Akir, increasing his damage taken.
A Stormling's death causes a feedback effect on Al'Akir, increasing the damage he receives by 10%. This effect stacks and lasts 30 sec.
At 25% health, Al'Akir shatters his platform, tossing all players into the air and granting them the ability to fly. Al'Akir no longer cast Squall Lines, but casts Wind Burst again, along with Lightning, Lightning Cloud and Lightning Rod.
All players can fly at 300% normal movement speed.
Al'Akir casts a Wind Burst on all players, inflicting 0 Nature damage and knocking them back.
Al'Akir continually casts Lightning Bolts at random players, inflicting 0 Nature damage.
Al'Akir electrifies a random player and makes them a Lightning Rod. After 5 sec., the player emits lightning at nearby players for 5 sec. The lightning inflicts 447 Nature damage every second to all players within 20 yards horizontally and 5 yards vertically.
Al'Akir summons clouds at the altitude of a random player. The Lightning Cloud fills the entire area of that altitude, and after 5 seconds they erupt in an electrical storm, inflicting 0 Nature damage per second to all players within the cloud. A Lightning Cloud lasts 30 seconds.
| Neck | Armor | Intellect |
| Neck | Armor | Intellect |
| Back | Armor | Intellect |
| Back | Armor | Strength |
| Back | Armor | Agility |
| Back | Armor | Agility |
| Back | Armor | Strength |
| Back | Armor | Strength |
| Back | Armor | Intellect |
| Back | Armor | Intellect |
| Legs | Leather | Intellect / Agility |
| Legs | Leather | Intellect / Agility |
| Legs | Intellect / Agility |
| Legs | Intellect / Agility |
| Legs | Plate | Intellect / Strength |
| Legs | Plate | Intellect / Strength |
| Legs | Cloth | Intellect |
| Legs | Cloth | Intellect |
| Legs | Intellect / Agility |
| Legs | Intellect / Agility |
| Legs | Plate | Intellect / Strength |
| Legs | Plate | Intellect / Strength |
| Legs | Plate | Intellect / Strength |
| Legs | Plate | Intellect / Strength |
| Legs | Leather | Intellect / Agility |
| Legs | Leather | Intellect / Agility |
| Finger | Armor | Strength |
| Finger | Armor | Strength |
| One-Hand | Sword | Intellect |
| One-Hand | Sword | Strength |
| One-Hand | Sword | Agility |
| One-Hand | Sword | Agility |
| One-Hand | Sword | Strength |
| One-Hand | Sword | Intellect |
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| — | Consumable | — |
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| — | Mount | — |
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