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As the grand Imperator of Highmaul, Mar'gok is descended from a long line of sorcerers who have ruled the Gorian Empire. Equal parts cunning and brutality, Mar'gok recognized the rising tide of the Iron Horde and what it would mean to oppose them. He has acquiesced to an alliance with Grommash, even as he continues to search for a way to tip the balance of power back into his favor.
From the adventure guide, with tank, healer and damage notes.
Imperator Mar'gok assaults players with destructive Arcane magic and summons Arcane Aberrations to fight for him.
When Imperator Mar'gok reaches 85%, 55% and 25% health remaining, he activates one of the runestones in his throne room, augmenting his abilities with additional effects.
The runestones activated at 55% and 25% must be awakened from their dormant state. As they charge, guards arrive to defend the Imperator as Volatile Anomalies pour from the stone.
Imperator Mar'gok summons an Arcane Aberration.
Select an item for its full tooltip and every source.
| Item | Slot | Type | Main stat |
|---|---|---|---|
| Head | Intellect / Agility | ||
| Neck | Armor | Strength | |
| Neck | Armor | Agility / Strength | |
| Neck | Armor | Agility | |
| Shoulder | Plate | Intellect / Strength |
Read from Blizzard's official World of Warcraft API.
Data from Blizzard’s official World of Warcraft API, retrieved . World of Warcraft and its game data are © Blizzard Entertainment, Inc. NeedBeforeGreed isn’t affiliated with or endorsed by Blizzard.
When Imperator Mar'gok reaches 85% health remaining, he activates the Rune of Displacement.
In addition to Arcane Wrath's normal effects, Branded Players are unable to move more than 10 yards from the location they were marked. Attempting to leave the marked area will teleport the player back to the location they were originally marked.
In addition to Destructive Resonance's normal effects, it grows to twice its original size over 30 seconds.
Imperator Mar'gok summons a Displacing Arcane Aberration.
In addition to Mark of Chaos' normal effects, the target is teleported to a random location.
In addition to Force Nova's normal effects, it now also pushes players away as the nova moves outwards.
When Imperator Mar'gok reaches 55% health remaining, he begins to awaken the Rune of Fortification. The rune charges for 1 minute before releasing its power.
Two Gorian Warmages come to defend Imperator Mar'gok as he charges the Rune of Fortification.
As the Rune of Fortification charges, Volatile Anomalies pour from the rune stone every 12 sec.
In addition to Arcane Wrath's normal effect, the jump range of Arcane Wrath is only decreased by 25% with each jump.
In addition to Destructive Resonance's normal effects, it persists for 2 minutes.
Imperator Mar'gok summons a Fortified Arcane Aberration.
In addition to Mark of Chaos' normal effects, the target is rooted in place.
In addition to Force Nova's normal effects, an additional nova is released every 8 sec,. for 16 sec.
When Imperator Mar'gok reaches 25% health remaining, he begins to awaken the Rune of Replication. The rune charges for 1 minute before releasing its power.
A Gorian Reaver comes to defend Imperator Mar'gok as he charges the Rune of Replication.
Two Gorian Warmages come to defend Imperator Mar'gok as he charges the Rune of Replication.
As the Rune of Replication charges, Volatile Anomalies pour from the rune stone every 12 sec.
In addition to Arcane Wrath's normal effects, a second player will be Branded the first time Arcane Wrath jumps.
In addition to Destructive Resonance's normal effects, two additional Destructive Resonances are created nearby when it detonates or expires.
Imperator Mar'gok summons a Replicating Arcane Aberration.
Upon death, Replicating Arcane Aberrations split into 7 Arcane Remnants.
In addition to Mark of Chaos' normal effects, 8 Orbs of Chaos are conjured when Mark of Chaos expires. Each orb flies out from the wearer and inflicts 7,848 Arcane damage to all players that they move through.
In addition to Force Nova's normal effects, players who are damaged by Force Nova will inflict 0 Arcane damage to their allies within 4 yards.
| Back | Armor | Intellect |
| Back | Armor | Intellect |
| Chest | Plate | Intellect / Strength |
| Chest | Cloth | Intellect |
| Legs | Cloth | Intellect |
| Legs | Leather | Intellect / Agility |
| Legs | Leather | Intellect / Agility |
| Feet | Intellect / Agility |
| Finger | Armor | Intellect |
| Finger | Armor | Agility / Strength |
| Trinket | Armor | Agility |
| Trinket | Armor | — |
| Trinket | Armor | — |
| Trinket | Armor | Intellect |
| Two-Hand | Sword | Strength |
| Two-Hand | Staff | Intellect |
| Two-Hand | Staff | Intellect |
| Off Hand | Shield | Intellect / Strength |