WoW: Forever class

Rogue

In WoW: Forever, Rogues get one talent tree of 53 talents across Assassination, Combat and Subtlety, with 56 talent points starting at level 5. Compared with Classic Era, 9 talents are new, 25 changed and 7 removed; 27 abilities changed and 10 are new.

From: the beta client, build 70532Compared with: Classic Era 1.15.9.70003

Compared with Classic

What’s different from Classic.

Every talent and ability compared with Classic Era 1.15.9.70003, with the numbers that changed.

One talent tree instead of three

Assassination, Combat and Subtlety are columns of a single tree, and each row unlocks after a number of points spent anywhere in it, not only in that column.

56 talent points, the first at level 5

Classic: 51 points, the first at level 10.

New talents (9)

  • Mutilate · Assassination

    Instantly attacks with both weapons for 75% weapon damage plus an additional 17.25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

  • Venom · Assassination

    Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point: 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec

  • Puncturing Wounds · Combat

    Increases the critical strike chance of your Backstab by 10/20/30% and your Mutilate by 5/10/15%, and gives Backstab a 15/30/45% chance to add an additional Combo Point.

  • Flawless Execution · Combat

    Reduces the Energy cost of your Eviscerate ability by 10.

  • Dirty Tricks · Subtlety

    Reduces the Energy cost of your Sap and Blind abilities by 25/50%.

  • Improved Distract · Subtlety

    Increases the radius of your Distract ability by 3/5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1/2 levels lower.

  • Quietus · Subtlety

    Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2/4/6/8/10% more damage against targets below 35% health.

  • Cutthroat · Subtlety

    Your Backstab has a 3/6/9/12/15% chance to cause your next Ambush within 10 sec to not require Stealth.

  • Thousand Cuts · Subtlety

    When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.

Changed talents (25)

  • Improved Gouge · Assassination · moved from Combat to Assassination
    Classic
    Increases the effect duration of your Gouge ability by 0.5/1/1.5 sec.
    Forever
    Increases the duration of your Gouge ability by 0.5/1/1.5 sec.
  • Murder · Assassination
    Classic
    Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1/2%.
    Forever
    Increases all damage dealt by 2/4% against Humanoid and Giant targets.
  • Improved Expose Armor · Assassination
    Classic
    Increases the armor reduced by your Expose Armor ability by 25/50%.
    Forever
    Reduces the Energy cost of your Expose Armor ability by 5/10, and refunds 1/2 Combo Points when cast with 5 Combo Points.
  • Lethality · Assassination
    Classic
    Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6/12/18/24/30%.
    Forever
    Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4/8/12/16/20%.
  • Improved Poisons · Assassination
    Classic
    Increases the chance to apply poisons to your target by 2/4/6/8/10%.
    Forever
    Increases the chance to apply Poisons to your target by 2/4/6/8/10%, and gives Poison applications a 10/20/30/40/50% chance to not consume a charge.
  • Vigor · Assassination · 1 rank → 2 ranks
    Classic
    Increases your maximum Energy by 10.
    Forever
    Increases your maximum Energy by 5/10.
  • Improved Kidney Shot · Assassination · 3 ranks → 2 ranks
    Classic
    While affected by your Kidney Shot ability, the target receives an additional 3/6/9% damage from all sources.
    Forever
    Enemies Stunned by your Kidney Shot ability take 5/10% increased damage from your poisons and attacks.
  • Improved Eviscerate · Combat · moved from Assassination to Combat
    Classic
    Increases the damage done by your Eviscerate ability by 5/10/15%.
    Forever
    Increases the damage done by your Eviscerate ability by 7/13/20%.
  • Deflection · Combat · 5 ranks → 3 ranks
    Classic
    Increases your Parry chance by 1/2/3/4/5%.
    Forever
    Increases your Parry chance by 2/4/6%.
  • Precision · Combat · 5 ranks → 3 ranks
    Classic
    Increases your chance to hit with melee weapons by 1/2/3/4/5%.
    Forever
    Improves your chance to hit by 1/2/3%.
  • Endurance · Combat
    Classic
    Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min.
    Forever
    Reduces the cooldown of your Sprint and Evasion abilities by 30/60%.
  • Dual Wield Specialization · Combat
    Classic
    Increases the damage done by your offhand weapon by 10/20/30/40/50%.
    Forever
    Increases the damage done by your off-hand weapon by 5/10/15/20/25%.
  • Hack and Slash · Combat · renamed from Sword Specialization
    Classic
    Gives you a 1/2/3/4/5% chance to get an extra attack on the same target after dealing damage with your Sword.
    Forever
    Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1/2/3/4/5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1/2/3/4/5%. Mace: Your attacks ignore 3/6/9/12/15% of your target's armor.
  • Weapon Expertise · Combat
    Classic
    Increases your skill with Sword, Fist and Dagger weapons by 3/5.
    Forever
    Reduces the chance for your attacks to be Dodged or Parried by 1/2%.
  • Camouflage · Subtlety
    Classic
    Increases your speed while stealthed by 3/6/9/12/15% and reduces the cooldown of your Stealth ability by 1/2/3/4/5 sec.
    Forever
    Reduces your speed penalty from your Stealth ability by 3/6/9/12/15% and reduces its cooldown by 2/3/4/5/6 sec.
  • Master of Deception · Subtlety · 5 ranks → 3 ranks
    Classic
    Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).
    Forever
    Reduces the chance enemies have to detect you while in Stealth mode as if you were 1/2/3 levels higher.
  • Opportunity · Subtlety · 5 ranks → 2 ranks
    Classic
    Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4/8/12/16/20%.
    Forever
    Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5/10%.
  • Setup · Subtlety
    Classic
    Gives you a 15/30/45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
    Forever
    Gives you a 33/67/100% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
  • Elusiveness · Subtlety
    Classic
    Reduces the cooldown of your Vanish and Blind abilities by 1.5 min.
    Forever
    Reduces the cooldown of your Vanish and Blind abilities by 45/90 sec.
  • Initiative · Subtlety
    Classic
    Gives you a 25/50/75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
    Forever
    Gives you a 33/67/100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
  • Ghostly Strike · Subtlety
    Classic
    A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
    Forever
    A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
  • Heightened Senses · Subtlety
    Classic
    Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).
    Forever
    Increases your Stealth detection as if you were 1/3 levels higher and reduces your chance to be hit by spells and ranged attacks by 2/4%.
  • Premeditation · Subtlety
    Classic
    When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
    Forever
    Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
  • Serrated Blades · Subtlety
    Classic
    Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10/20/30%. The amount of Armor reduced increases with your level.
    Forever
    Causes your attacks to ignore 3/6/9% of your target's Armor and increases the damage dealt by your Rupture ability by 10/20/30%.
  • Hemorrhage · Subtlety
    Classic
    An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.
    Forever
    An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.

Removed talents (7)

  • · was Combat

    Increases the critical strike chance of your Backstab ability by 10/20/30%.

  • · was Combat

    Increases your chance to get a critical strike with Daggers by 1/2/3/4/5%.

  • · was Combat

    Increases your skill with Maces by 1/2/3/4/5, and gives you a 1/2/3/4/6% chance to stun your target for 3 sec with a mace.

  • · was Combat

    Increases your chance to get a critical strike with Fist Weapons by 1/2/3/4/5%.

  • · was Subtlety

    Reduces the chance you are critically hit by melee and ranged attacks by 1/2% and increases the threat reduction of your Feint ability by 10/20%.

  • · was Subtlety

    Gives you a 30/60/90% chance to return to stealth mode after using your Sap ability.

  • · was Subtlety

    Increases your Attack Power by 2/4/6/8/10%.

New abilities (10)

  • Fist Weapon Specialization

    Increases your chance to get a critical strike with Fist Weapons by 5%.

  • Redirect

    Removes all your existing combo points from your target and stores them for up to 15 sec. These stored combat points will be transferred to the next non-player enemy you hit with a melee or ranged ability.

  • Coup de Grace

    Increases the damage of your Eviscerate ability against targets afflicted with your Deadly Poison by 2% per application.

  • Mutilate

    Instantly attacks with both weapons for 75% weapon damage plus an additional 50.25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

  • Venom

    Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point: 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec

  • Occult Poison I

    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 108 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target. Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison.

  • Atrophic Poison

    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing the enemy's melee attack power by 205 for 15 sec. 105 charges.

  • Numbing Poison

    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, increasing the time between the enemy's melee attacks by 20% for 15 sec. 105 charges.

  • Occult Poison II

    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 136 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target. Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison.

  • Sebacious Poison

    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing the enemy's armor by 1700 for 15 sec. 105 charges. Sebacious Poison benefits from the Improved Expose Armor talent.

Changed abilities (27)

  • Backstab
    Classic
    Backstab the target, causing 150% weapon damage plus 225 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
    Forever
    Backstab the target, causing 150% weapon damage plus 150 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
  • Eviscerate · Cost: 35 Energy → 35 Energy, 1 Happiness
    Classic
    Finishing move that causes damage per combo point, increased by Attack Power: 1 point: 99-143 damage 2 points: 176-220 damage 3 points: 253-297 damage 4 points: 330-374 damage 5 points: 407-451 damage
    Forever
    Finishing move that causes damage per combo point, increased by Attack Power: 1 point: 93-137 damage 2 points: 164-208 damage 3 points: 235-279 damage 4 points: 306-350 damage 5 points: 377-421 damage
  • Slice and Dice · Cost: 25 Energy → 25 Energy, 1 Happiness
  • Expose Armor · Cost: 25 Energy → 25 Energy, 1 Happiness
    Classic
    Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point: 340 armor 2 points: 680 armor 3 points: 1020 armor 4 points: 1360 armor 5 points: 1700 armor
    Forever
    Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point: 450 Armor 2 points: 900 Armor 3 points: 1350 Armor 4 points: 1800 Armor 5 points: 2250 Armor
  • Premeditation
    Classic
    When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
    Forever
    Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
  • Rupture · Cost: 25 Energy → 25 Energy, 1 Happiness
    Classic
    Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point: 272 damage over 8 secs 2 points: 380 damage over 10 secs 3 points: 504 damage over 12 secs 4 points: 644 damage over 14 secs 5 points: 800 damage over 16 secs
    Forever
    Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point: 158.92 damage over 8 secs 2 points: 222.3 damage over 10 secs 3 points: 295.14 damage over 12 secs 4 points: 377.44 damage over 14 secs 5 points: 469.2 damage over 16 secs
  • Distract
    Classic
    Throws a distraction, attracting the attention of all nearby monsters for 10 seconds. Does not break stealth.
    Forever
    Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 level lower for 10 seconds. Does not break stealth.
  • Mind-numbing Poison
    Classic
    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 40% for 10 sec. 50 charges.
    Forever
    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 40% for 10 sec. 75 charges.
  • Instant Poison II
    Classic
    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 30 to 38 Nature damage. 55 charges.
    Forever
    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 20 to 26 Nature damage. 85 charges.
  • Deadly Poison
    Classic
    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 36 Nature damage over 12 sec. Stacks up to 5 times on a single target. 60 charges.
    Forever
    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 24 Nature damage over 12 sec. Stacks up to 5 times on a single target. 90 charges.
  • Hemorrhage · Rank: Rank 1 → none; Ranks: 3 → 1
    Classic
    An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.
    Forever
    An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
  • Kidney Shot · Cost: 25 Energy → 25 Energy, 1 Happiness
  • Wound Poison
    Classic
    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 55 for 15 sec.
    Forever
    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 67 for 15 sec. Stacks up to 5 times on a single target. 90 charges.
  • Instant Poison III
    Classic
    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 44 to 56 Nature damage. 70 charges.
    Forever
    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 29 to 37 Nature damage. 105 charges.
  • Deadly Poison II
    Classic
    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 52 Nature damage over 12 sec. Stacks up to 5 times on a single target. 75 charges.
    Forever
    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 36 Nature damage over 12 sec. Stacks up to 5 times on a single target. 115 charges.
  • Mind-numbing Poison II
    Classic
    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 50% for 12 sec. 75 charges.
    Forever
    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 50% for 12 sec. 115 charges.
  • Wound Poison II
    Classic
    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 75 for 15 sec.
    Forever
    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 92 for 15 sec. Stacks up to 5 times on a single target. 115 charges.
  • Instant Poison IV
    Classic
    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 67 to 85 Nature damage. 85 charges.
    Forever
    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 45 to 57 Nature damage. 1800 charges.
  • Deadly Poison III
    Classic
    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 80 Nature damage over 12 sec. Stacks up to 5 times on a single target. 90 charges.
    Forever
    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 56 Nature damage over 12 sec. Stacks up to 5 times on a single target. 135 charges.
  • Wound Poison III
    Classic
    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 105 for 15 sec.
    Forever
    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 128 for 15 sec. Stacks up to 5 times on a single target. 135 charges.
  • Instant Poison V
    Classic
    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 92 to 118 Nature damage. 100 charges.
    Forever
    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 62 to 80 Nature damage. 150 charges.
  • Mind-numbing Poison III
    Classic
    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 sec. 100 charges.
    Forever
    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 sec. 150 charges.
  • Deadly Poison IV
    Classic
    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 108 Nature damage over 12 sec. Stacks up to 5 times on a single target. 105 charges.
    Forever
    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 72 Nature damage over 12 sec. Stacks up to 5 times on a single target. 160 charges.
  • Wound Poison IV
    Classic
    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 135 for 15 sec.
    Forever
    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 165 for 15 sec. Stacks up to 5 times on a single target. 160 charges.
  • Deadly Poison V
    Classic
    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 136 Nature damage over 12 sec. Stacks up to 5 times on a single target. 105 charges.
    Forever
    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 92 Nature damage over 12 sec. Stacks up to 5 times on a single target. 180 charges.
  • Instant Poison VI
    Classic
    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 112 to 148 Nature damage. 115 charges.
    Forever
    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 76 to 100 Nature damage. 175 charges.
  • Ghostly Strike
    Classic
    A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
    Forever
    A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Tooltip wording changed, same numbers (10)

Usually just style, but sometimes a real change in what the talent or ability affects.

Talents (6)

  • Remorseless Attacks · Assassination
    Classic
    After killing an opponent that yields experience or honor, gives you a 20/40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.
    Forever
    After killing a non-trivial enemy, gives you a 20/40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
  • Malice · Assassination
    Classic
    Increases your critical strike chance by 1/2/3/4/5%.
    Forever
    Increases your critical strike chance with all attacks and Poisons by 1/2/3/4/5%.
  • Cold Blood · Assassination
    Classic
    When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
    Forever
    When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
  • Blade Flurry · Combat
    Classic
    Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
    Forever
    Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
  • Aggression · Combat
    Classic
    Increases the damage of your Sinister Strike and Eviscerate abilities by 2/4/6%.
    Forever
    Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2/4/6%.
  • Dirty Deeds · Subtlety
    Classic
    Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10/20.
    Forever
    Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10/20, and your Garrote ability no longer requires you to be behind your target.

Abilities (4)

  • Blade Flurry
    Classic
    Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
    Forever
    Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
  • Gouge
    Classic
    Causes 75 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.
    Forever
    Causes 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
  • Sap
    Classic
    Incapacitates the target for up to 45 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.
    Forever
    Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
  • Cold Blood
    Classic
    When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
    Forever
    When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Plan a build

Talent tree.

Spend up to 56 points the way the game allows. Talents flagged in the corner are new in Forever (green) or changed from Classic (gold).

0 / 56 points spent56 leftAssassination 0Combat 0Subtlety 0

Click a talent to add a point. Right-click, Shift+click or Backspace removes one (or use "Remove points" on touch screens).

Assassination 0

Combat 0

Subtlety 0

Talent icons and background art © Blizzard Entertainment, Inc.

Simulate this build

Runs your talents above through our Rogue simulator against a boss, from this Forever build’s own data. The stats start as a fresh level-60 character’s: change them to yours (they’re on your character sheet).

Stats (from your character sheet)
Main hand
Off hand
The fight
Every talent

All 53 talents.

Each talent’s ranks, requirements and tooltip, by section of the tree.

Assassination

Improved GougeChanged

3 ranks

moved from Combat to Assassination

Classic
Increases the effect duration of your Gouge ability by 0.5/1/1.5 sec.
Forever
Increases the duration of your Gouge ability by 0.5/1/1.5 sec.

Remorseless Attacks

2 ranks

Classic
After killing an opponent that yields experience or honor, gives you a 20/40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.
Forever
After killing a non-trivial enemy, gives you a 20/40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.

Malice

5 ranks

Classic
Increases your critical strike chance by 1/2/3/4/5%.
Forever
Increases your critical strike chance with all attacks and Poisons by 1/2/3/4/5%.

Ruthlessness

3 ranks

Requires 5 points in Assassination talents

Gives your finishing moves a 20/40/60% chance to add a Combo Point to your target.

MurderChanged

2 ranks

Requires 5 points in Assassination talents

Classic
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1/2%.
Forever
Increases all damage dealt by 2/4% against Humanoid and Giant targets.

Improved Slice and Dice

3 ranks

Requires 5 points in Assassination talents

Increases the duration of your Slice and Dice ability by 15/30/45%.

Relentless Strikes

1 rank

Requires 10 points in Assassination talents

Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.

Improved Expose ArmorChanged

2 ranks

Requires 10 points in Assassination talents

Classic
Increases the armor reduced by your Expose Armor ability by 25/50%.
Forever
Reduces the Energy cost of your Expose Armor ability by 5/10, and refunds 1/2 Combo Points when cast with 5 Combo Points.

LethalityChanged

5 ranks

Requires 10 points in Assassination talents

Requires Malice

Classic
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6/12/18/24/30%.
Forever
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4/8/12/16/20%.

Vile Poisons

5 ranks

Requires 15 points in Assassination talents

Increases the damage dealt by your poisons by 4/8/12/16/20% and gives your poisons an additional 8/16/24/32/40% chance to resist dispel effects.

Cold Blood

1 rank

Requires 15 points in Assassination talents

Instant3 min cooldown

Classic
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
Forever
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.

Improved PoisonsChanged

5 ranks

Requires 15 points in Assassination talents

Classic
Increases the chance to apply poisons to your target by 2/4/6/8/10%.
Forever
Increases the chance to apply Poisons to your target by 2/4/6/8/10%, and gives Poison applications a 10/20/30/40/50% chance to not consume a charge.

VigorChanged

2 ranks

Requires 20 points in Assassination talents

1 rank → 2 ranks

Classic
Increases your maximum Energy by 10.
Forever
Increases your maximum Energy by 5/10.

MutilateNew in Forever

1 rank

Requires 20 points in Assassination talents

60 EnergyCombat Range

Instant

Instantly attacks with both weapons for 75% weapon damage plus an additional 17.25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

Improved Kidney ShotChanged

2 ranks

Requires 20 points in Assassination talents

3 ranks → 2 ranks

Classic
While affected by your Kidney Shot ability, the target receives an additional 3/6/9% damage from all sources.
Forever
Enemies Stunned by your Kidney Shot ability take 5/10% increased damage from your poisons and attacks.

Seal Fate

5 ranks

Requires 25 points in Assassination talents

Your critical strikes from abilities that add Combo Points have a 20/40/60/80/100% chance to add an additional Combo Point.

VenomNew in Forever

1 rank

Requires 30 points in Assassination talents

Requires Mutilate

25 Energy, 1 Happiness100 yd range

Instant

Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point: 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec

Combat

Improved EviscerateChanged

3 ranks

moved from Assassination to Combat

Classic
Increases the damage done by your Eviscerate ability by 5/10/15%.
Forever
Increases the damage done by your Eviscerate ability by 7/13/20%.

Improved Sinister Strike

2 ranks

Reduces the Energy cost of your Sinister Strike ability by 3/5.

Lightning Reflexes

5 ranks

Increases your Dodge chance by 1/2/3/4/5%.

Puncturing WoundsNew in Forever

3 ranks

Requires 5 points in Combat talents

Increases the critical strike chance of your Backstab by 10/20/30% and your Mutilate by 5/10/15%, and gives Backstab a 15/30/45% chance to add an additional Combo Point.

DeflectionChanged

3 ranks

Requires 5 points in Combat talents

5 ranks → 3 ranks

Classic
Increases your Parry chance by 1/2/3/4/5%.
Forever
Increases your Parry chance by 2/4/6%.

PrecisionChanged

3 ranks

Requires 5 points in Combat talents

5 ranks → 3 ranks

Classic
Increases your chance to hit with melee weapons by 1/2/3/4/5%.
Forever
Improves your chance to hit by 1/2/3%.

EnduranceChanged

2 ranks

Requires 10 points in Combat talents

Classic
Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min.
Forever
Reduces the cooldown of your Sprint and Evasion abilities by 30/60%.

Riposte

1 rank

Requires 10 points in Combat talents

Requires Deflection

10 EnergyCombat Range

Instant6 sec cooldown

A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for ?.

Improved Sprint

2 ranks

Requires 10 points in Combat talents

Gives a 50/100% chance to remove all movement impairing effects when you activate your Sprint ability.

Improved Kick

2 ranks

Requires 15 points in Combat talents

Gives your Kick ability a 50/100% chance to Silence the target for 2 sec.

Flawless ExecutionNew in Forever

1 rank

Requires 15 points in Combat talents

Reduces the Energy cost of your Eviscerate ability by 10.

Dual Wield SpecializationChanged

5 ranks

Requires 15 points in Combat talents

Requires Precision

Classic
Increases the damage done by your offhand weapon by 10/20/30/40/50%.
Forever
Increases the damage done by your off-hand weapon by 5/10/15/20/25%.

Blade Flurry

1 rank

Requires 20 points in Combat talents

25 Energy

Instant2 min cooldown

Classic
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
Forever
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.

Hack and SlashChanged

5 ranks

Requires 20 points in Combat talents

renamed from Sword Specialization

Classic
Gives you a 1/2/3/4/5% chance to get an extra attack on the same target after dealing damage with your Sword.
Forever
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1/2/3/4/5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1/2/3/4/5%. Mace: Your attacks ignore 3/6/9/12/15% of your target's armor.

Weapon ExpertiseChanged

2 ranks

Requires 25 points in Combat talents

Requires Blade Flurry

Classic
Increases your skill with Sword, Fist and Dagger weapons by 3/5.
Forever
Reduces the chance for your attacks to be Dodged or Parried by 1/2%.

Aggression

3 ranks

Requires 25 points in Combat talents

Classic
Increases the damage of your Sinister Strike and Eviscerate abilities by 2/4/6%.
Forever
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2/4/6%.

Adrenaline Rush

1 rank

Requires 30 points in Combat talents

Instant5 min cooldown

Increases your Energy regeneration rate by 100% for 15 sec.

Subtlety

CamouflageChanged

5 ranks

Classic
Increases your speed while stealthed by 3/6/9/12/15% and reduces the cooldown of your Stealth ability by 1/2/3/4/5 sec.
Forever
Reduces your speed penalty from your Stealth ability by 3/6/9/12/15% and reduces its cooldown by 2/3/4/5/6 sec.

Master of DeceptionChanged

3 ranks

5 ranks → 3 ranks

Classic
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).
Forever
Reduces the chance enemies have to detect you while in Stealth mode as if you were 1/2/3 levels higher.

OpportunityChanged

2 ranks

5 ranks → 2 ranks

Classic
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4/8/12/16/20%.
Forever
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5/10%.

SetupChanged

3 ranks

Requires 5 points in Subtlety talents

Classic
Gives you a 15/30/45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
Forever
Gives you a 33/67/100% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.

ElusivenessChanged

2 ranks

Requires 5 points in Subtlety talents

Classic
Reduces the cooldown of your Vanish and Blind abilities by 1.5 min.
Forever
Reduces the cooldown of your Vanish and Blind abilities by 45/90 sec.

Dirty TricksNew in Forever

2 ranks

Requires 5 points in Subtlety talents

Reduces the Energy cost of your Sap and Blind abilities by 25/50%.

Improved Ambush

3 ranks

Requires 5 points in Subtlety talents

Increases the critical strike chance of your Ambush ability by 15/30/45%.

InitiativeChanged

3 ranks

Requires 10 points in Subtlety talents

Classic
Gives you a 25/50/75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Forever
Gives you a 33/67/100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Ghostly StrikeChanged

1 rank

Requires 10 points in Subtlety talents

40 EnergyCombat Range

Instant20 sec cooldown

Classic
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Forever
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.

Improved DistractNew in Forever

2 ranks

Requires 10 points in Subtlety talents

Increases the radius of your Distract ability by 3/5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1/2 levels lower.

Heightened SensesChanged

2 ranks

Requires 15 points in Subtlety talents

Classic
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).
Forever
Increases your Stealth detection as if you were 1/3 levels higher and reduces your chance to be hit by spells and ranged attacks by 2/4%.

PremeditationChanged

1 rank

Requires 15 points in Subtlety talents

20 yd range

Instant2 min cooldown

Classic
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
Forever
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.

Serrated BladesChanged

3 ranks

Requires 15 points in Subtlety talents

Classic
Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10/20/30%. The amount of Armor reduced increases with your level.
Forever
Causes your attacks to ignore 3/6/9% of your target's Armor and increases the damage dealt by your Rupture ability by 10/20/30%.

Dirty Deeds

2 ranks

Requires 20 points in Subtlety talents

Classic
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10/20.
Forever
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10/20, and your Garrote ability no longer requires you to be behind your target.

Preparation

1 rank

Requires 20 points in Subtlety talents

Instant10 min cooldown

When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

HemorrhageChanged

1 rank

Requires 20 points in Subtlety talents

Requires Serrated Blades

35 EnergyCombat Range

Instant

Classic
An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.
Forever
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.

QuietusNew in Forever

5 ranks

Requires 25 points in Subtlety talents

Requires Dirty Deeds

Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2/4/6/8/10% more damage against targets below 35% health.

CutthroatNew in Forever

5 ranks

Requires 25 points in Subtlety talents

Your Backstab has a 3/6/9/12/15% chance to cause your next Ambush within 10 sec to not require Stealth.

Thousand CutsNew in Forever

1 rank

Requires 30 points in Subtlety talents

Requires Preparation

When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.

Abilities

Every Rogue ability.

By the level it’s first available, with each rank’s tooltip, cost, cast time and cooldown.

TalentBlade FlurryCombat

Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.

Ranks
RankLevelCostCast timeCooldownTooltip
—125 EnergyInstant2 min cooldownIncreases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Level 1Fist Weapon Specialization5 ranks · CombatNew

Increases your chance to get a critical strike with Fist Weapons by 5%.

Ranks
RankLevelCast timeTooltip
Rank 11PassiveIncreases your chance to get a critical strike with Fist Weapons by 1%. (new rank)
Rank 21PassiveIncreases your chance to get a critical strike with Fist Weapons by 2%. (new rank)
Rank 31PassiveIncreases your chance to get a critical strike with Fist Weapons by 3%. (new rank)
Rank 41PassiveIncreases your chance to get a critical strike with Fist Weapons by 4%. (new rank)
Rank 51PassiveIncreases your chance to get a critical strike with Fist Weapons by 5%. (new rank)
Level 1RedirectSubtletyNew

Removes all your existing combo points from your target and stores them for up to 15 sec. These stored combat points will be transferred to the next non-player enemy you hit with a melee or ranged ability.

Ranks
RankLevelCast timeCooldownRangeTooltip
—1Instant10 sec cooldownCombat RangeRemoves all your existing combo points from your target and stores them for up to 15 sec. These stored combat points will be transferred to the next non-player enemy you hit with a melee or ranged ability. (new rank)
Level 1Stealth4 ranks · Subtlety

Allows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled.

Ranks
RankLevelCast timeCooldownTooltip
Rank 11Instant10 sec cooldownAllows the rogue to sneak around, but reduces your speed by 50%. Lasts until cancelled.
Rank 220Instant10 sec cooldownAllows the rogue to sneak around, but reduces your speed by 40%. Lasts until cancelled.
Rank 340Instant10 sec cooldownAllows the rogue to sneak around, but reduces your speed by 35%. Lasts until cancelled.
Rank 460Instant10 sec cooldownAllows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled.
Level 4Backstab9 ranks · CombatChanged

Backstab the target, causing 150% weapon damage plus 150 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Ranks
RankLevelCostCast timeRangeTooltip
Rank 1460 EnergyInstantCombat RangeBackstab the target, causing 150% weapon damage plus 10 (Classic 15) to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank 21260 EnergyInstantCombat RangeBackstab the target, causing 150% weapon damage plus 20 (Classic 30) to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank 32060 EnergyInstantCombat RangeBackstab the target, causing 150% weapon damage plus 32 (Classic 48) to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank 42860 EnergyInstantCombat RangeBackstab the target, causing 150% weapon damage plus 46 (Classic 69) to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank 53660 EnergyInstantCombat RangeBackstab the target, causing 150% weapon damage plus 60 (Classic 90) to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank 64460 EnergyInstantCombat RangeBackstab the target, causing 150% weapon damage plus 90 (Classic 135) to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank 75260 EnergyInstantCombat RangeBackstab the target, causing 150% weapon damage plus 110 (Classic 165) to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank 86060 EnergyInstantCombat RangeBackstab the target, causing 150% weapon damage plus 140 (Classic 210) to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank 96060 EnergyInstantCombat RangeBackstab the target, causing 150% weapon damage plus 150 (Classic 225) to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Level 4Pick PocketSubtlety

Pick the target's pocket.

Ranks
RankLevelCast timeRangeTooltip
—4InstantCombat RangePick the target's pocket.
Level 6Gouge5 ranks · Combat

Causes 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.

Ranks
RankLevelCostCast timeCooldownRangeTooltip
Rank 1645 EnergyInstant10 sec cooldownCombat RangeCauses 10 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
Rank 21845 EnergyInstant10 sec cooldownCombat RangeCauses 20 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
Rank 33245 EnergyInstant10 sec cooldownCombat RangeCauses 32 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
Rank 44645 EnergyInstant10 sec cooldownCombat RangeCauses 55 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
Rank 56045 EnergyInstant10 sec cooldownCombat RangeCauses 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
Level 6Sinister Strike7 ranks · Combat

An instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo point.

Ranks
RankLevelCostCast timeRangeTooltip
Rank 2645 EnergyInstantCombat RangeAn instant strike that causes 6 damage in addition to your normal weapon damage. Awards 1 combo point.
Rank 31445 EnergyInstantCombat RangeAn instant strike that causes 10 damage in addition to your normal weapon damage. Awards 1 combo point.
Rank 42245 EnergyInstantCombat RangeAn instant strike that causes 15 damage in addition to your normal weapon damage. Awards 1 combo point.
Rank 53045 EnergyInstantCombat RangeAn instant strike that causes 22 damage in addition to your normal weapon damage. Awards 1 combo point.
Rank 63845 EnergyInstantCombat RangeAn instant strike that causes 33 damage in addition to your normal weapon damage. Awards 1 combo point.
Rank 74645 EnergyInstantCombat RangeAn instant strike that causes 52 damage in addition to your normal weapon damage. Awards 1 combo point.
Rank 85445 EnergyInstantCombat RangeAn instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo point.
Level 8EvasionCombat

The rogue's dodge chance will increase by 50% for 15 sec.

Ranks
RankLevelCast timeCooldownTooltip
—8Instant5 min cooldownThe rogue's dodge chance will increase by 50% for 15 sec.
Level 8Eviscerate8 ranks · AssassinationChanged

Finishing move that causes damage per combo point, increased by Attack Power: 1 point: 224-332 damage 2 points: 394-502 damage 3 points: 564-672 damage 4 points: 734-842 damage 5 points: 904-1012 damage

Ranks
RankLevelCostCast timeRangeTooltip
Rank 2835 Energy, 1 Happiness (Classic: 35 Energy)InstantCombat RangeFinishing move that causes damage per combo point, increased by Attack Power: 1 point: 14-22 damage 2 points: 25-33 damage 3 points: 36-44 damage 4 points: 47-55 damage 5 points: 58-66 damage
Rank 31635 Energy, 1 Happiness (Classic: 35 Energy)InstantCombat RangeFinishing move that causes damage per combo point, increased by Attack Power: 1 point: 25-39 damage 2 points: 44-58 damage 3 points: 63-77 damage 4 points: 82-96 damage 5 points: 101-115 damage
Rank 42435 Energy, 1 Happiness (Classic: 35 Energy)InstantCombat RangeFinishing move that causes damage per combo point, increased by Attack Power: 1 point: 41-61 damage 2 points: 72-92 damage 3 points: 103-123 damage 4 points: 134-154 damage 5 points: 165-185 damage
Rank 53235 Energy, 1 Happiness (Classic: 35 Energy)InstantCombat RangeFinishing move that causes damage per combo point, increased by Attack Power: 1 point: 60-90 damage 2 points: 105-135 damage 3 points: 150-180 damage 4 points: 195-225 damage 5 points: 240-270 damage
Rank 64035 Energy, 1 Happiness (Classic: 35 Energy)InstantCombat RangeFinishing move that causes damage per combo point, increased by Attack Power: 1 point: 93 (Classic 99)-137 (Classic 143) damage 2 points: 164 (Classic 176)-208 (Classic 220) damage 3 points: 235 (Classic 253)-279 (Classic 297) damage 4 points: 306 (Classic 330)-350 (Classic 374) damage 5 points: 377 (Classic 407)-421 (Classic 451) damage
Rank 74835 Energy, 1 Happiness (Classic: 35 Energy)InstantCombat RangeFinishing move that causes damage per combo point, increased by Attack Power: 1 point: 144-212 damage 2 points: 254-322 damage 3 points: 364-432 damage 4 points: 474-542 damage 5 points: 584-652 damage
Rank 85635 Energy, 1 Happiness (Classic: 35 Energy)InstantCombat RangeFinishing move that causes damage per combo point, increased by Attack Power: 1 point: 199-295 damage 2 points: 350-446 damage 3 points: 501-597 damage 4 points: 652-748 damage 5 points: 803-899 damage
Rank 96035 Energy, 1 Happiness (Classic: 35 Energy)InstantCombat RangeFinishing move that causes damage per combo point, increased by Attack Power: 1 point: 224-332 damage 2 points: 394-502 damage 3 points: 564-672 damage 4 points: 734-842 damage 5 points: 904-1012 damage
Level 10Sap3 ranks · Subtlety

Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.

Ranks
RankLevelCostCast timeRangeTooltip
Rank 11065 EnergyInstantCombat RangeIncapacitates the target for up to 25 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
Rank 22865 EnergyInstantCombat RangeIncapacitates the target for up to 35 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
Rank 34865 EnergyInstantCombat RangeIncapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
Level 10Slice and Dice2 ranks · AssassinationChanged

Finishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point: 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds

Ranks
RankLevelCostCast timeRangeTooltip
Rank 11025 Energy, 1 Happiness (Classic: 25 Energy)Instant100 yd rangeFinishing move that increases melee attack speed by 20%. Lasts longer per combo point: 1 point: 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
Rank 24225 Energy, 1 Happiness (Classic: 25 Energy)Instant100 yd rangeFinishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point: 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
Level 10Sprint3 ranks · Combat

Increases the rogue's movement speed by 70% for 15 sec. Does not break stealth.

Ranks
RankLevelCast timeCooldownTooltip
Rank 110Instant5 min cooldownIncreases the rogue's movement speed by 50% for 15 sec. Does not break stealth.
Rank 234Instant5 min cooldownIncreases the rogue's movement speed by 60% for 15 sec. Does not break stealth.
Rank 358Instant5 min cooldownIncreases the rogue's movement speed by 70% for 15 sec. Does not break stealth.
Level 12Kick4 ranks · Combat

A quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.

Ranks
RankLevelCostCast timeCooldownRangeTooltip
Rank 11225 EnergyInstant10 sec cooldownCombat RangeA quick kick that injures a single foe for 15 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
Rank 22625 EnergyInstant10 sec cooldownCombat RangeA quick kick that injures a single foe for 30 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
Rank 34225 EnergyInstant10 sec cooldownCombat RangeA quick kick that injures a single foe for 45 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
Rank 45825 EnergyInstant10 sec cooldownCombat RangeA quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
Level 14Expose Armor5 ranks · AssassinationChanged

Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point: 450 Armor 2 points: 900 Armor 3 points: 1350 Armor 4 points: 1800 Armor 5 points: 2250 Armor

Ranks
RankLevelCostCast timeRangeTooltip
Rank 11425 Energy, 1 Happiness (Classic: 25 Energy)InstantCombat RangeFinishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point: 90 (Classic 80) Armor 2 points: 180 (Classic 160) Armor 3 points: 270 (Classic 240) Armor 4 points: 360 (Classic 320) Armor 5 points: 450 (Classic 400) Armor
Rank 22625 Energy, 1 Happiness (Classic: 25 Energy)InstantCombat RangeFinishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point: 180 (Classic 145) Armor 2 points: 360 (Classic 290) Armor 3 points: 540 (Classic 435) Armor 4 points: 720 (Classic 580) Armor 5 points: 900 (Classic 725) Armor
Rank 33625 Energy, 1 Happiness (Classic: 25 Energy)InstantCombat RangeFinishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point: 270 (Classic 210) Armor 2 points: 540 (Classic 420) Armor 3 points: 810 (Classic 630) Armor 4 points: 1080 (Classic 840) Armor 5 points: 1350 (Classic 1050) Armor
Rank 44625 Energy, 1 Happiness (Classic: 25 Energy)InstantCombat RangeFinishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point: 360 (Classic 275) Armor 2 points: 720 (Classic 550) Armor 3 points: 1080 (Classic 825) Armor 4 points: 1440 (Classic 1100) Armor 5 points: 1800 (Classic 1375) Armor
Rank 55625 Energy, 1 Happiness (Classic: 25 Energy)InstantCombat RangeFinishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point: 450 (Classic 340) Armor 2 points: 900 (Classic 680) Armor 3 points: 1350 (Classic 1020) Armor 4 points: 1800 (Classic 1360) Armor 5 points: 2250 (Classic 1700) Armor
Level 14Garrote6 ranks · Assassination

Garrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.

Ranks
RankLevelCostCast timeRangeTooltip
Rank 11450 EnergyInstantCombat RangeGarrote the enemy, causing 144 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
Rank 22250 EnergyInstantCombat RangeGarrote the enemy, causing 204 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
Rank 33050 EnergyInstantCombat RangeGarrote the enemy, causing 282 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
Rank 43850 EnergyInstantCombat RangeGarrote the enemy, causing 354 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
Rank 54650 EnergyInstantCombat RangeGarrote the enemy, causing 444 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
Rank 65450 EnergyInstantCombat RangeGarrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
Level 16Feint5 ranks · Combat

Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.

Ranks
RankLevelCostCast timeCooldownRangeTooltip
Rank 11620 EnergyInstant10 sec cooldownCombat RangePerforms a feint, causing no damage but lowering your threat by a small amount, making the enemy less likely to attack you.
Rank 22820 EnergyInstant10 sec cooldownCombat RangePerforms a feint, causing no damage but lowering your threat by a medium amount, making the enemy less likely to attack you.
Rank 34020 EnergyInstant10 sec cooldownCombat RangePerforms a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
Rank 45220 EnergyInstant10 sec cooldownCombat RangePerforms a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
Rank 56020 EnergyInstant10 sec cooldownCombat RangePerforms a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
Level 18Ambush6 ranks · Assassination

Ambush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Ranks
RankLevelCostCast timeRangeTooltip
Rank 11860 EnergyInstantCombat RangeAmbush the target, causing 250% weapon damage plus 70 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank 22660 EnergyInstantCombat RangeAmbush the target, causing 250% weapon damage plus 100 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank 33460 EnergyInstantCombat RangeAmbush the target, causing 250% weapon damage plus 125 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank 44260 EnergyInstantCombat RangeAmbush the target, causing 250% weapon damage plus 185 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank 55060 EnergyInstantCombat RangeAmbush the target, causing 250% weapon damage plus 230 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank 65860 EnergyInstantCombat RangeAmbush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Level 20Crippling PoisonPoisons

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 50% for 12 sec.

Ranks
RankLevelCast timeTooltip
Rank 1203 sec castCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 50% for 12 sec.
Level 20PoisonsPoisons

You can create and mix poisons, with both found and storebought ingredients.

Ranks
RankLevelCast timeTooltip
—20InstantYou can create and mix poisons, with both found and storebought ingredients.
TalentPremeditationSubtletyChanged

Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.

Ranks
RankLevelCast timeCooldownRangeTooltip
—20Instant2 min cooldown20 yd rangeAdds 2 Combo Points to your target. You must add to or use those combo points within 20 (Classic 10) sec or the combo points are lost.
Level 20Rupture6 ranks · AssassinationChanged

Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point: 158.92 damage over 8 secs 2 points: 222.3 damage over 10 secs 3 points: 295.14 damage over 12 secs 4 points: 377.44 damage over 14 secs 5 points: 469.2 damage over 16 secs

Ranks
RankLevelCostCast timeRangeTooltip
Rank 12025 Energy, 1 Happiness (Classic: 25 Energy)InstantCombat RangeFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point: 24.72 (Classic 40) damage over 8 secs 2 points: 36.8 (Classic 60) damage over 10 secs 3 points: 51.24 (Classic 84) damage over 12 secs 4 points: 68.04 (Classic 112) damage over 14 secs 5 points: 87.2 (Classic 144) damage over 16 secs
Rank 22825 Energy, 1 Happiness (Classic: 25 Energy)InstantCombat RangeFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point: 35.12 (Classic 60) damage over 8 secs 2 points: 52.8 (Classic 90) damage over 10 secs 3 points: 74.04 (Classic 126) damage over 12 secs 4 points: 98.84 (Classic 168) damage over 14 secs 5 points: 127.2 (Classic 216) damage over 16 secs
Rank 33625 Energy, 1 Happiness (Classic: 25 Energy)InstantCombat RangeFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point: 53.48 (Classic 88) damage over 8 secs 2 points: 78.7 (Classic 130) damage over 10 secs 3 points: 108.66 (Classic 180) damage over 12 secs 4 points: 143.36 (Classic 238) damage over 14 secs 5 points: 182.8 (Classic 304) damage over 16 secs
Rank 44425 Energy, 1 Happiness (Classic: 25 Energy)InstantCombat RangeFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point: 75.84 (Classic 128) damage over 8 secs 2 points: 109.6 (Classic 185) damage over 10 secs 3 points: 149.28 (Classic 252) damage over 12 secs 4 points: 194.88 (Classic 329) damage over 14 secs 5 points: 246.4 (Classic 416) damage over 16 secs
Rank 55225 Energy, 1 Happiness (Classic: 25 Energy)InstantCombat RangeFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point: 104.56 (Classic 176) damage over 8 secs 2 points: 151.4 (Classic 255) damage over 10 secs 3 points: 206.52 (Classic 348) damage over 12 secs 4 points: 269.92 (Classic 455) damage over 14 secs 5 points: 341.6 (Classic 576) damage over 16 secs
Rank 66025 Energy, 1 Happiness (Classic: 25 Energy)InstantCombat RangeFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point: 158.92 (Classic 272) damage over 8 secs 2 points: 222.3 (Classic 380) damage over 10 secs 3 points: 295.14 (Classic 504) damage over 12 secs 4 points: 377.44 (Classic 644) damage over 14 secs 5 points: 469.2 (Classic 800) damage over 16 secs
Level 22DistractSubtletyChanged

Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 level lower for 10 seconds. Does not break stealth.

Ranks
RankLevelCostCast timeCooldownRangeTooltip
—2230 EnergyInstant30 sec cooldown30 yd rangeThrows a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 level lower for 10 seconds. Does not break stealth.
Level 22Vanish2 ranks · Subtlety

Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1).

Ranks
RankLevelCast timeCooldownTooltip
Rank 122Instant5 min cooldownAllows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects.
Rank 242Instant5 min cooldownAllows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1).
Level 24Detect TrapsSubtlety

Greatly increased chance to detect traps.

Ranks
RankLevelCast timeTooltip
Passive24PassiveGreatly increased chance to detect traps.
Level 24Mind-numbing PoisonPoisonsChanged

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 40% for 10 sec. 75 charges.

Ranks
RankLevelCast timeTooltip
Rank 1243 sec castCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 40% for 10 sec. 75 (Classic 50) charges.
Level 26Cheap ShotAssassination

Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points.

Ranks
RankLevelCostCast timeRangeTooltip
—2660 EnergyInstantCombat RangeStuns the target for 4 sec. Must be stealthed. Awards 2 combo points.
Level 28Instant Poison IIPoisonsChanged

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 20 to 26 Nature damage. 85 charges.

Ranks
RankLevelCast timeTooltip
Rank 2283 sec castCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 20 (Classic 30) to 26 (Classic 38) Nature damage. 85 (Classic 55) charges.
Level 30Coup de GraceAssassinationNew

Increases the damage of your Eviscerate ability against targets afflicted with your Deadly Poison by 2% per application.

Ranks
RankLevelCast timeRangeTooltip
—30Passive100 yd rangeIncreases the damage of your Eviscerate ability against targets afflicted with your Deadly Poison by 2% per application. (new rank)
Level 30Deadly PoisonPoisonsChanged

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 24 Nature damage over 12 sec. Stacks up to 5 times on a single target. 90 charges.

Ranks
RankLevelCast timeTooltip
Rank 1303 sec castCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 24 (Classic 36) Nature damage over 12 sec. Stacks up to 5 times on a single target. 90 (Classic 60) charges.
Level 30Disarm TrapSubtlety

Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off.

Ranks
RankLevelCast timeRangeTooltip
—302 sec castInteract RangeSneak up on the trap in order to disarm it. Don't get too close or the trap will go off.
TalentHemorrhageSubtletyChanged

An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.

Ranks
RankLevelCostCast timeRangeTooltip
—3035 EnergyInstantCombat RangeAn instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Level 30Kidney Shot2 ranks · AssassinationChanged

Finishing move that stuns the target. Lasts longer per combo point: 1 point: 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds

Ranks
RankLevelCostCast timeCooldownRangeTooltip
Rank 13025 Energy, 1 Happiness (Classic: 25 Energy)Instant20 sec cooldownCombat RangeFinishing move that stuns the target. Lasts longer per combo point: 1 point: 1 second 2 points: 2 seconds 3 points: 3 seconds 4 points: 4 seconds 5 points: 5 seconds
Rank 25025 Energy, 1 Happiness (Classic: 25 Energy)Instant20 sec cooldownCombat RangeFinishing move that stuns the target. Lasts longer per combo point: 1 point: 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds
TalentMutilate4 ranks · AssassinationNew

Instantly attacks with both weapons for 75% weapon damage plus an additional 50.25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

Ranks
RankLevelCostCast timeRangeTooltip
Rank 13060 EnergyInstantCombat RangeInstantly attacks with both weapons for 75% weapon damage plus an additional 17.25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. (new rank)
Rank 24060 EnergyInstantCombat RangeInstantly attacks with both weapons for 75% weapon damage plus an additional 24.75 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. (new rank)
Rank 35060 EnergyInstantCombat RangeInstantly attacks with both weapons for 75% weapon damage plus an additional 36 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. (new rank)
Rank 46060 EnergyInstantCombat RangeInstantly attacks with both weapons for 75% weapon damage plus an additional 50.25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. (new rank)
Level 32Wound PoisonPoisonsChanged

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 67 for 15 sec. Stacks up to 5 times on a single target. 90 charges.

Ranks
RankLevelCast timeTooltip
Rank 1323 sec castCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 67 for 15 sec. Stacks up to 5 times on a single target. 90 charges.
Level 34BlindSubtlety

Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect.

Ranks
RankLevelCostCast timeCooldownRangeTooltip
—3430 EnergyInstant5 min cooldown10 yd rangeBlinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect.
Level 34Blinding PowderPoisons

Create the reagent for the Blind ability.

Ranks
RankLevelCast timeTooltip
—343 sec castCreate the reagent for the Blind ability.
Level 36Instant Poison IIIPoisonsChanged

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 29 to 37 Nature damage. 105 charges.

Ranks
RankLevelCast timeTooltip
Rank 3363 sec castCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 29 (Classic 44) to 37 (Classic 56) Nature damage. 105 (Classic 70) charges.
Level 38Deadly Poison IIPoisonsChanged

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 36 Nature damage over 12 sec. Stacks up to 5 times on a single target. 115 charges.

Ranks
RankLevelCast timeTooltip
Rank 2383 sec castCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 36 (Classic 52) Nature damage over 12 sec. Stacks up to 5 times on a single target. 115 (Classic 75) charges.
Level 38Mind-numbing Poison IIPoisonsChanged

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 50% for 12 sec. 115 charges.

Ranks
RankLevelCast timeTooltip
Rank 2383 sec castCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 50% for 12 sec. 115 (Classic 75) charges.
Level 40Safe FallSubtlety

Reduces damage from falling.

Ranks
RankLevelCast timeTooltip
Passive40PassiveReduces damage from falling.
TalentVenomAssassinationNew

Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point: 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec

Ranks
RankLevelCostCast timeRangeTooltip
—4025 Energy, 1 HappinessInstant100 yd rangeFinishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point: 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec (new rank)
Level 40Wound Poison IIPoisonsChanged

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 92 for 15 sec. Stacks up to 5 times on a single target. 115 charges.

Ranks
RankLevelCast timeTooltip
Rank 2403 sec castCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 92 for 15 sec. Stacks up to 5 times on a single target. 115 charges.
Level 44Instant Poison IVPoisonsChanged

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 45 to 57 Nature damage. 1800 charges.

Ranks
RankLevelCast timeTooltip
Rank 4443 sec castCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 45 (Classic 67) to 57 (Classic 85) Nature damage. 1800 (Classic 85) charges.
Level 46Deadly Poison IIIPoisonsChanged

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 56 Nature damage over 12 sec. Stacks up to 5 times on a single target. 135 charges.

Ranks
RankLevelCast timeTooltip
Rank 3463 sec castCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 56 (Classic 80) Nature damage over 12 sec. Stacks up to 5 times on a single target. 135 (Classic 90) charges.
Level 48Wound Poison IIIPoisonsChanged

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 128 for 15 sec. Stacks up to 5 times on a single target. 135 charges.

Ranks
RankLevelCast timeTooltip
Rank 3483 sec castCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 128 for 15 sec. Stacks up to 5 times on a single target. 135 charges.
Level 50Crippling Poison IIPoisons

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 70% for 12 sec.

Ranks
RankLevelCast timeTooltip
Rank 2503 sec castCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 70% for 12 sec.
Level 52Instant Poison VPoisonsChanged

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 62 to 80 Nature damage. 150 charges.

Ranks
RankLevelCast timeTooltip
Rank 5523 sec castCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 62 (Classic 92) to 80 (Classic 118) Nature damage. 150 (Classic 100) charges.
Level 52Mind-numbing Poison IIIPoisonsChanged

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 sec. 150 charges.

Ranks
RankLevelCast timeTooltip
Rank 3523 sec castCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 sec. 150 (Classic 100) charges.
Level 54Deadly Poison IVPoisonsChanged

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 72 Nature damage over 12 sec. Stacks up to 5 times on a single target. 160 charges.

Ranks
RankLevelCast timeTooltip
Rank 4543 sec castCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 72 (Classic 108) Nature damage over 12 sec. Stacks up to 5 times on a single target. 160 (Classic 105) charges.
Level 54Occult Poison IPoisonsNew

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 108 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target. Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison.

Ranks
RankLevelCast timeTooltip
Rank 1543 sec castCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 108 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target. Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison. (new rank)
Level 56Wound Poison IVPoisonsChanged

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 165 for 15 sec. Stacks up to 5 times on a single target. 160 charges.

Ranks
RankLevelCast timeTooltip
Rank 4563 sec castCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 165 for 15 sec. Stacks up to 5 times on a single target. 160 charges.
Level 60Atrophic PoisonPoisonsNew

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing the enemy's melee attack power by 205 for 15 sec. 105 charges.

Ranks
RankLevelCast timeTooltip
—603 sec castCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing the enemy's melee attack power by 205 for 15 sec. 105 charges. (new rank)
Level 60Deadly Poison VPoisonsChanged

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 92 Nature damage over 12 sec. Stacks up to 5 times on a single target. 180 charges.

Ranks
RankLevelCast timeTooltip
Rank 5603 sec castCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 92 (Classic 136) Nature damage over 12 sec. Stacks up to 5 times on a single target. 180 (Classic 105) charges.
Level 60Instant Poison VIPoisonsChanged

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 76 to 100 Nature damage. 175 charges.

Ranks
RankLevelCast timeTooltip
Rank 6603 sec castCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 76 (Classic 112) to 100 (Classic 148) Nature damage. 175 (Classic 115) charges.
Level 60Numbing PoisonPoisonsNew

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, increasing the time between the enemy's melee attacks by 20% for 15 sec. 105 charges.

Ranks
RankLevelCast timeTooltip
—603 sec castCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, increasing the time between the enemy's melee attacks by 20% for 15 sec. 105 charges. (new rank)
Level 60Occult Poison IIPoisonsNew

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 136 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target. Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison.

Ranks
RankLevelCast timeTooltip
Rank 2603 sec castCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 136 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target. Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison. (new rank)
Level 60Sebacious PoisonPoisonsNew

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing the enemy's armor by 1700 for 15 sec. 105 charges. Sebacious Poison benefits from the Improved Expose Armor talent.

Ranks
RankLevelCast timeTooltip
—603 sec castCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing the enemy's armor by 1700 for 15 sec. 105 charges. Sebacious Poison benefits from the Improved Expose Armor talent. (new rank)
TalentAdrenaline RushCombat

Increases your Energy regeneration rate by 100% for 15 sec.

Ranks
RankLevelCast timeCooldownTooltip
——Instant5 min cooldownIncreases your Energy regeneration rate by 100% for 15 sec.
TalentCold BloodAssassination

When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.

Ranks
RankLevelCast timeCooldownTooltip
——Instant3 min cooldownWhen activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
TalentGhostly StrikeSubtletyChanged

A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.

Ranks
RankLevelCostCast timeCooldownRangeTooltip
——40 EnergyInstant20 sec cooldownCombat RangeA strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
TalentPreparationSubtlety

When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

Ranks
RankLevelCast timeCooldownTooltip
——Instant10 min cooldownWhen activated, this ability immediately finishes the cooldown on your other Rogue abilities.
TalentRiposteCombat

A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for ?.

Ranks
RankLevelCostCast timeCooldownRangeTooltip
——10 EnergyInstant6 sec cooldownCombat RangeA strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for ?.
Source

Where this data comes from.

Every number on this page is read from Blizzard's own files.

Read from Blizzard’s WoW: Forever beta client data, version 1.60.1.70532, and compared with Classic Era 1.15.9.70003. Tooltip numbers are for a character with no gear (no spell or attack power), as the game shows them before bonuses.