One talent tree instead of three
Assassination, Combat and Subtlety are columns of a single tree, and each row unlocks after a number of points spent anywhere in it, not only in that column.
In WoW: Forever, Rogues get one talent tree of 53 talents across Assassination, Combat and Subtlety, with 56 talent points starting at level 5. Compared with Classic Era, 9 talents are new, 25 changed and 7 removed; 27 abilities changed and 10 are new.
Every talent and ability compared with Classic Era 1.15.9.70003, with the numbers that changed.
Assassination, Combat and Subtlety are columns of a single tree, and each row unlocks after a number of points spent anywhere in it, not only in that column.
Classic: 51 points, the first at level 10.
Instantly attacks with both weapons for 75% weapon damage plus an additional 17.25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point: 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec
Increases the critical strike chance of your Backstab by 10/20/30% and your Mutilate by 5/10/15%, and gives Backstab a 15/30/45% chance to add an additional Combo Point.
Reduces the Energy cost of your Eviscerate ability by 10.
Reduces the Energy cost of your Sap and Blind abilities by 25/50%.
Increases the radius of your Distract ability by 3/5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1/2 levels lower.
Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2/4/6/8/10% more damage against targets below 35% health.
Your Backstab has a 3/6/9/12/15% chance to cause your next Ambush within 10 sec to not require Stealth.
When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.
Increases the critical strike chance of your Backstab ability by 10/20/30%.
Increases your chance to get a critical strike with Daggers by 1/2/3/4/5%.
Increases your skill with Maces by 1/2/3/4/5, and gives you a 1/2/3/4/6% chance to stun your target for 3 sec with a mace.
Increases your chance to get a critical strike with Fist Weapons by 1/2/3/4/5%.
Reduces the chance you are critically hit by melee and ranged attacks by 1/2% and increases the threat reduction of your Feint ability by 10/20%.
Gives you a 30/60/90% chance to return to stealth mode after using your Sap ability.
Increases your Attack Power by 2/4/6/8/10%.
Increases your chance to get a critical strike with Fist Weapons by 5%.
Removes all your existing combo points from your target and stores them for up to 15 sec. These stored combat points will be transferred to the next non-player enemy you hit with a melee or ranged ability.
Increases the damage of your Eviscerate ability against targets afflicted with your Deadly Poison by 2% per application.
Instantly attacks with both weapons for 75% weapon damage plus an additional 50.25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point: 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 108 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target. Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison.
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing the enemy's melee attack power by 205 for 15 sec. 105 charges.
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, increasing the time between the enemy's melee attacks by 20% for 15 sec. 105 charges.
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 136 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target. Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison.
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing the enemy's armor by 1700 for 15 sec. 105 charges. Sebacious Poison benefits from the Improved Expose Armor talent.
Usually just style, but sometimes a real change in what the talent or ability affects.
Spend up to 56 points the way the game allows. Talents flagged in the corner are new in Forever (green) or changed from Classic (gold).
Click a talent to add a point. Right-click, Shift+click or Backspace removes one (or use "Remove points" on touch screens).
Talent icons and background art © Blizzard Entertainment, Inc.
Runs your talents above through our Rogue simulator against a boss, from this Forever build’s own data. The stats start as a fresh level-60 character’s: change them to yours (they’re on your character sheet).
Each talent’s ranks, requirements and tooltip, by section of the tree.
3 ranks
moved from Combat to Assassination
2 ranks
5 ranks
3 ranks
Requires 5 points in Assassination talents
Gives your finishing moves a 20/40/60% chance to add a Combo Point to your target.
2 ranks
Requires 5 points in Assassination talents
3 ranks
Requires 5 points in Assassination talents
Increases the duration of your Slice and Dice ability by 15/30/45%.
1 rank
Requires 10 points in Assassination talents
Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
2 ranks
Requires 10 points in Assassination talents
5 ranks
Requires 10 points in Assassination talents
Requires Malice
5 ranks
Requires 15 points in Assassination talents
Increases the damage dealt by your poisons by 4/8/12/16/20% and gives your poisons an additional 8/16/24/32/40% chance to resist dispel effects.
1 rank
Requires 15 points in Assassination talents
Instant3 min cooldown
5 ranks
Requires 15 points in Assassination talents
2 ranks
Requires 20 points in Assassination talents
1 rank → 2 ranks
1 rank
Requires 20 points in Assassination talents
60 EnergyCombat Range
Instant
Instantly attacks with both weapons for 75% weapon damage plus an additional 17.25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
2 ranks
Requires 20 points in Assassination talents
3 ranks → 2 ranks
5 ranks
Requires 25 points in Assassination talents
Your critical strikes from abilities that add Combo Points have a 20/40/60/80/100% chance to add an additional Combo Point.
1 rank
Requires 30 points in Assassination talents
Requires Mutilate
25 Energy, 1 Happiness100 yd range
Instant
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point: 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec
3 ranks
moved from Assassination to Combat
2 ranks
Reduces the Energy cost of your Sinister Strike ability by 3/5.
5 ranks
Increases your Dodge chance by 1/2/3/4/5%.
3 ranks
Requires 5 points in Combat talents
Increases the critical strike chance of your Backstab by 10/20/30% and your Mutilate by 5/10/15%, and gives Backstab a 15/30/45% chance to add an additional Combo Point.
3 ranks
Requires 5 points in Combat talents
5 ranks → 3 ranks
3 ranks
Requires 5 points in Combat talents
5 ranks → 3 ranks
2 ranks
Requires 10 points in Combat talents
1 rank
Requires 10 points in Combat talents
Requires Deflection
10 EnergyCombat Range
Instant6 sec cooldown
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for ?.
2 ranks
Requires 10 points in Combat talents
Gives a 50/100% chance to remove all movement impairing effects when you activate your Sprint ability.
2 ranks
Requires 15 points in Combat talents
Gives your Kick ability a 50/100% chance to Silence the target for 2 sec.
1 rank
Requires 15 points in Combat talents
Reduces the Energy cost of your Eviscerate ability by 10.
5 ranks
Requires 15 points in Combat talents
Requires Precision
1 rank
Requires 20 points in Combat talents
25 Energy
Instant2 min cooldown
5 ranks
Requires 20 points in Combat talents
renamed from Sword Specialization
2 ranks
Requires 25 points in Combat talents
Requires Blade Flurry
3 ranks
Requires 25 points in Combat talents
1 rank
Requires 30 points in Combat talents
Instant5 min cooldown
Increases your Energy regeneration rate by 100% for 15 sec.
5 ranks
3 ranks
5 ranks → 3 ranks
2 ranks
5 ranks → 2 ranks
3 ranks
Requires 5 points in Subtlety talents
2 ranks
Requires 5 points in Subtlety talents
2 ranks
Requires 5 points in Subtlety talents
Reduces the Energy cost of your Sap and Blind abilities by 25/50%.
3 ranks
Requires 5 points in Subtlety talents
Increases the critical strike chance of your Ambush ability by 15/30/45%.
3 ranks
Requires 10 points in Subtlety talents
1 rank
Requires 10 points in Subtlety talents
40 EnergyCombat Range
Instant20 sec cooldown
2 ranks
Requires 10 points in Subtlety talents
Increases the radius of your Distract ability by 3/5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1/2 levels lower.
2 ranks
Requires 15 points in Subtlety talents
1 rank
Requires 15 points in Subtlety talents
20 yd range
Instant2 min cooldown
3 ranks
Requires 15 points in Subtlety talents
2 ranks
Requires 20 points in Subtlety talents
1 rank
Requires 20 points in Subtlety talents
Instant10 min cooldown
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
1 rank
Requires 20 points in Subtlety talents
Requires Serrated Blades
35 EnergyCombat Range
Instant
5 ranks
Requires 25 points in Subtlety talents
Requires Dirty Deeds
Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2/4/6/8/10% more damage against targets below 35% health.
5 ranks
Requires 25 points in Subtlety talents
Your Backstab has a 3/6/9/12/15% chance to cause your next Ambush within 10 sec to not require Stealth.
1 rank
Requires 30 points in Subtlety talents
Requires Preparation
When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.
By the level it’s first available, with each rank’s tooltip, cost, cast time and cooldown.
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
| Rank | Level | Cost | Cast time | Cooldown | Tooltip |
|---|---|---|---|---|---|
| — | 1 | 25 Energy | Instant | 2 min cooldown | Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec. |
Increases your chance to get a critical strike with Fist Weapons by 5%.
| Rank | Level | Cast time | Tooltip |
|---|---|---|---|
| Rank 1 | 1 | Passive | Increases your chance to get a critical strike with Fist Weapons by 1%. (new rank) |
| Rank 2 | 1 | Passive | Increases your chance to get a critical strike with Fist Weapons by 2%. (new rank) |
| Rank 3 | 1 | Passive | Increases your chance to get a critical strike with Fist Weapons by 3%. (new rank) |
| Rank 4 | 1 | Passive | Increases your chance to get a critical strike with Fist Weapons by 4%. (new rank) |
| Rank 5 | 1 | Passive | Increases your chance to get a critical strike with Fist Weapons by 5%. (new rank) |
Removes all your existing combo points from your target and stores them for up to 15 sec. These stored combat points will be transferred to the next non-player enemy you hit with a melee or ranged ability.
| Rank | Level | Cast time | Cooldown | Range | Tooltip |
|---|---|---|---|---|---|
| — | 1 | Instant | 10 sec cooldown | Combat Range | Removes all your existing combo points from your target and stores them for up to 15 sec. These stored combat points will be transferred to the next non-player enemy you hit with a melee or ranged ability. (new rank) |
Allows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled.
| Rank | Level | Cast time | Cooldown | Tooltip |
|---|---|---|---|---|
| Rank 1 | 1 | Instant | 10 sec cooldown | Allows the rogue to sneak around, but reduces your speed by 50%. Lasts until cancelled. |
| Rank 2 | 20 | Instant | 10 sec cooldown | Allows the rogue to sneak around, but reduces your speed by 40%. Lasts until cancelled. |
| Rank 3 | 40 | Instant | 10 sec cooldown | Allows the rogue to sneak around, but reduces your speed by 35%. Lasts until cancelled. |
| Rank 4 | 60 | Instant | 10 sec cooldown | Allows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled. |
Backstab the target, causing 150% weapon damage plus 150 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
| Rank | Level | Cost | Cast time | Range | Tooltip |
|---|---|---|---|---|---|
| Rank 1 | 4 | 60 Energy | Instant | Combat Range | Backstab the target, causing 150% weapon damage plus 10 (Classic 15) to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
| Rank 2 | 12 | 60 Energy | Instant | Combat Range | Backstab the target, causing 150% weapon damage plus 20 (Classic 30) to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
| Rank 3 | 20 | 60 Energy | Instant | Combat Range | Backstab the target, causing 150% weapon damage plus 32 (Classic 48) to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
| Rank 4 | 28 | 60 Energy | Instant | Combat Range | Backstab the target, causing 150% weapon damage plus 46 (Classic 69) to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
| Rank 5 | 36 | 60 Energy | Instant | Combat Range | Backstab the target, causing 150% weapon damage plus 60 (Classic 90) to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
| Rank 6 | 44 | 60 Energy | Instant | Combat Range | Backstab the target, causing 150% weapon damage plus 90 (Classic 135) to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
| Rank 7 | 52 | 60 Energy | Instant | Combat Range | Backstab the target, causing 150% weapon damage plus 110 (Classic 165) to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
| Rank 8 | 60 | 60 Energy | Instant | Combat Range | Backstab the target, causing 150% weapon damage plus 140 (Classic 210) to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
| Rank 9 | 60 | 60 Energy | Instant | Combat Range | Backstab the target, causing 150% weapon damage plus 150 (Classic 225) to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
Pick the target's pocket.
| Rank | Level | Cast time | Range | Tooltip |
|---|---|---|---|---|
| — | 4 | Instant | Combat Range | Pick the target's pocket. |
Causes 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
| Rank | Level | Cost | Cast time | Cooldown | Range | Tooltip |
|---|---|---|---|---|---|---|
| Rank 1 | 6 | 45 Energy | Instant | 10 sec cooldown | Combat Range | Causes 10 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point. |
| Rank 2 | 18 | 45 Energy | Instant | 10 sec cooldown | Combat Range | Causes 20 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point. |
| Rank 3 | 32 | 45 Energy | Instant | 10 sec cooldown | Combat Range | Causes 32 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point. |
| Rank 4 | 46 | 45 Energy | Instant | 10 sec cooldown | Combat Range | Causes 55 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point. |
| Rank 5 | 60 | 45 Energy | Instant | 10 sec cooldown | Combat Range | Causes 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point. |
An instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo point.
| Rank | Level | Cost | Cast time | Range | Tooltip |
|---|---|---|---|---|---|
| Rank 2 | 6 | 45 Energy | Instant | Combat Range | An instant strike that causes 6 damage in addition to your normal weapon damage. Awards 1 combo point. |
| Rank 3 | 14 | 45 Energy | Instant | Combat Range | An instant strike that causes 10 damage in addition to your normal weapon damage. Awards 1 combo point. |
| Rank 4 | 22 | 45 Energy | Instant | Combat Range | An instant strike that causes 15 damage in addition to your normal weapon damage. Awards 1 combo point. |
| Rank 5 | 30 | 45 Energy | Instant | Combat Range | An instant strike that causes 22 damage in addition to your normal weapon damage. Awards 1 combo point. |
| Rank 6 | 38 | 45 Energy | Instant | Combat Range | An instant strike that causes 33 damage in addition to your normal weapon damage. Awards 1 combo point. |
| Rank 7 | 46 | 45 Energy | Instant | Combat Range | An instant strike that causes 52 damage in addition to your normal weapon damage. Awards 1 combo point. |
| Rank 8 | 54 | 45 Energy | Instant | Combat Range | An instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo point. |
The rogue's dodge chance will increase by 50% for 15 sec.
| Rank | Level | Cast time | Cooldown | Tooltip |
|---|---|---|---|---|
| — | 8 | Instant | 5 min cooldown | The rogue's dodge chance will increase by 50% for 15 sec. |
Finishing move that causes damage per combo point, increased by Attack Power: 1 point: 224-332 damage 2 points: 394-502 damage 3 points: 564-672 damage 4 points: 734-842 damage 5 points: 904-1012 damage
| Rank | Level | Cost | Cast time | Range | Tooltip |
|---|---|---|---|---|---|
| Rank 2 | 8 | 35 Energy, 1 Happiness (Classic: 35 Energy) | Instant | Combat Range | Finishing move that causes damage per combo point, increased by Attack Power: 1 point: 14-22 damage 2 points: 25-33 damage 3 points: 36-44 damage 4 points: 47-55 damage 5 points: 58-66 damage |
| Rank 3 | 16 | 35 Energy, 1 Happiness (Classic: 35 Energy) | Instant | Combat Range | Finishing move that causes damage per combo point, increased by Attack Power: 1 point: 25-39 damage 2 points: 44-58 damage 3 points: 63-77 damage 4 points: 82-96 damage 5 points: 101-115 damage |
| Rank 4 | 24 | 35 Energy, 1 Happiness (Classic: 35 Energy) | Instant | Combat Range | Finishing move that causes damage per combo point, increased by Attack Power: 1 point: 41-61 damage 2 points: 72-92 damage 3 points: 103-123 damage 4 points: 134-154 damage 5 points: 165-185 damage |
| Rank 5 | 32 | 35 Energy, 1 Happiness (Classic: 35 Energy) | Instant | Combat Range | Finishing move that causes damage per combo point, increased by Attack Power: 1 point: 60-90 damage 2 points: 105-135 damage 3 points: 150-180 damage 4 points: 195-225 damage 5 points: 240-270 damage |
| Rank 6 | 40 | 35 Energy, 1 Happiness (Classic: 35 Energy) | Instant | Combat Range | Finishing move that causes damage per combo point, increased by Attack Power: 1 point: 93 (Classic 99)-137 (Classic 143) damage 2 points: 164 (Classic 176)-208 (Classic 220) damage 3 points: 235 (Classic 253)-279 (Classic 297) damage 4 points: 306 (Classic 330)-350 (Classic 374) damage 5 points: 377 (Classic 407)-421 (Classic 451) damage |
| Rank 7 | 48 | 35 Energy, 1 Happiness (Classic: 35 Energy) | Instant | Combat Range | Finishing move that causes damage per combo point, increased by Attack Power: 1 point: 144-212 damage 2 points: 254-322 damage 3 points: 364-432 damage 4 points: 474-542 damage 5 points: 584-652 damage |
| Rank 8 | 56 | 35 Energy, 1 Happiness (Classic: 35 Energy) | Instant | Combat Range | Finishing move that causes damage per combo point, increased by Attack Power: 1 point: 199-295 damage 2 points: 350-446 damage 3 points: 501-597 damage 4 points: 652-748 damage 5 points: 803-899 damage |
| Rank 9 | 60 | 35 Energy, 1 Happiness (Classic: 35 Energy) | Instant | Combat Range | Finishing move that causes damage per combo point, increased by Attack Power: 1 point: 224-332 damage 2 points: 394-502 damage 3 points: 564-672 damage 4 points: 734-842 damage 5 points: 904-1012 damage |
Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
| Rank | Level | Cost | Cast time | Range | Tooltip |
|---|---|---|---|---|---|
| Rank 1 | 10 | 65 Energy | Instant | Combat Range | Incapacitates the target for up to 25 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth. |
| Rank 2 | 28 | 65 Energy | Instant | Combat Range | Incapacitates the target for up to 35 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth. |
| Rank 3 | 48 | 65 Energy | Instant | Combat Range | Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth. |
Finishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point: 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
| Rank | Level | Cost | Cast time | Range | Tooltip |
|---|---|---|---|---|---|
| Rank 1 | 10 | 25 Energy, 1 Happiness (Classic: 25 Energy) | Instant | 100 yd range | Finishing move that increases melee attack speed by 20%. Lasts longer per combo point: 1 point: 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds |
| Rank 2 | 42 | 25 Energy, 1 Happiness (Classic: 25 Energy) | Instant | 100 yd range | Finishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point: 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds |
Increases the rogue's movement speed by 70% for 15 sec. Does not break stealth.
| Rank | Level | Cast time | Cooldown | Tooltip |
|---|---|---|---|---|
| Rank 1 | 10 | Instant | 5 min cooldown | Increases the rogue's movement speed by 50% for 15 sec. Does not break stealth. |
| Rank 2 | 34 | Instant | 5 min cooldown | Increases the rogue's movement speed by 60% for 15 sec. Does not break stealth. |
| Rank 3 | 58 | Instant | 5 min cooldown | Increases the rogue's movement speed by 70% for 15 sec. Does not break stealth. |
A quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
| Rank | Level | Cost | Cast time | Cooldown | Range | Tooltip |
|---|---|---|---|---|---|---|
| Rank 1 | 12 | 25 Energy | Instant | 10 sec cooldown | Combat Range | A quick kick that injures a single foe for 15 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. |
| Rank 2 | 26 | 25 Energy | Instant | 10 sec cooldown | Combat Range | A quick kick that injures a single foe for 30 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. |
| Rank 3 | 42 | 25 Energy | Instant | 10 sec cooldown | Combat Range | A quick kick that injures a single foe for 45 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. |
| Rank 4 | 58 | 25 Energy | Instant | 10 sec cooldown | Combat Range | A quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. |
Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point: 450 Armor 2 points: 900 Armor 3 points: 1350 Armor 4 points: 1800 Armor 5 points: 2250 Armor
| Rank | Level | Cost | Cast time | Range | Tooltip |
|---|---|---|---|---|---|
| Rank 1 | 14 | 25 Energy, 1 Happiness (Classic: 25 Energy) | Instant | Combat Range | Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point: 90 (Classic 80) Armor 2 points: 180 (Classic 160) Armor 3 points: 270 (Classic 240) Armor 4 points: 360 (Classic 320) Armor 5 points: 450 (Classic 400) Armor |
| Rank 2 | 26 | 25 Energy, 1 Happiness (Classic: 25 Energy) | Instant | Combat Range | Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point: 180 (Classic 145) Armor 2 points: 360 (Classic 290) Armor 3 points: 540 (Classic 435) Armor 4 points: 720 (Classic 580) Armor 5 points: 900 (Classic 725) Armor |
| Rank 3 | 36 | 25 Energy, 1 Happiness (Classic: 25 Energy) | Instant | Combat Range | Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point: 270 (Classic 210) Armor 2 points: 540 (Classic 420) Armor 3 points: 810 (Classic 630) Armor 4 points: 1080 (Classic 840) Armor 5 points: 1350 (Classic 1050) Armor |
| Rank 4 | 46 | 25 Energy, 1 Happiness (Classic: 25 Energy) | Instant | Combat Range | Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point: 360 (Classic 275) Armor 2 points: 720 (Classic 550) Armor 3 points: 1080 (Classic 825) Armor 4 points: 1440 (Classic 1100) Armor 5 points: 1800 (Classic 1375) Armor |
| Rank 5 | 56 | 25 Energy, 1 Happiness (Classic: 25 Energy) | Instant | Combat Range | Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point: 450 (Classic 340) Armor 2 points: 900 (Classic 680) Armor 3 points: 1350 (Classic 1020) Armor 4 points: 1800 (Classic 1360) Armor 5 points: 2250 (Classic 1700) Armor |
Garrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
| Rank | Level | Cost | Cast time | Range | Tooltip |
|---|---|---|---|---|---|
| Rank 1 | 14 | 50 Energy | Instant | Combat Range | Garrote the enemy, causing 144 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. |
| Rank 2 | 22 | 50 Energy | Instant | Combat Range | Garrote the enemy, causing 204 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. |
| Rank 3 | 30 | 50 Energy | Instant | Combat Range | Garrote the enemy, causing 282 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. |
| Rank 4 | 38 | 50 Energy | Instant | Combat Range | Garrote the enemy, causing 354 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. |
| Rank 5 | 46 | 50 Energy | Instant | Combat Range | Garrote the enemy, causing 444 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. |
| Rank 6 | 54 | 50 Energy | Instant | Combat Range | Garrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. |
Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
| Rank | Level | Cost | Cast time | Cooldown | Range | Tooltip |
|---|---|---|---|---|---|---|
| Rank 1 | 16 | 20 Energy | Instant | 10 sec cooldown | Combat Range | Performs a feint, causing no damage but lowering your threat by a small amount, making the enemy less likely to attack you. |
| Rank 2 | 28 | 20 Energy | Instant | 10 sec cooldown | Combat Range | Performs a feint, causing no damage but lowering your threat by a medium amount, making the enemy less likely to attack you. |
| Rank 3 | 40 | 20 Energy | Instant | 10 sec cooldown | Combat Range | Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you. |
| Rank 4 | 52 | 20 Energy | Instant | 10 sec cooldown | Combat Range | Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you. |
| Rank 5 | 60 | 20 Energy | Instant | 10 sec cooldown | Combat Range | Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you. |
Ambush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
| Rank | Level | Cost | Cast time | Range | Tooltip |
|---|---|---|---|---|---|
| Rank 1 | 18 | 60 Energy | Instant | Combat Range | Ambush the target, causing 250% weapon damage plus 70 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
| Rank 2 | 26 | 60 Energy | Instant | Combat Range | Ambush the target, causing 250% weapon damage plus 100 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
| Rank 3 | 34 | 60 Energy | Instant | Combat Range | Ambush the target, causing 250% weapon damage plus 125 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
| Rank 4 | 42 | 60 Energy | Instant | Combat Range | Ambush the target, causing 250% weapon damage plus 185 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
| Rank 5 | 50 | 60 Energy | Instant | Combat Range | Ambush the target, causing 250% weapon damage plus 230 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
| Rank 6 | 58 | 60 Energy | Instant | Combat Range | Ambush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 50% for 12 sec.
| Rank | Level | Cast time | Tooltip |
|---|---|---|---|
| Rank 1 | 20 | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 50% for 12 sec. |
You can create and mix poisons, with both found and storebought ingredients.
| Rank | Level | Cast time | Tooltip |
|---|---|---|---|
| — | 20 | Instant | You can create and mix poisons, with both found and storebought ingredients. |
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
| Rank | Level | Cast time | Cooldown | Range | Tooltip |
|---|---|---|---|---|---|
| — | 20 | Instant | 2 min cooldown | 20 yd range | Adds 2 Combo Points to your target. You must add to or use those combo points within 20 (Classic 10) sec or the combo points are lost. |
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point: 158.92 damage over 8 secs 2 points: 222.3 damage over 10 secs 3 points: 295.14 damage over 12 secs 4 points: 377.44 damage over 14 secs 5 points: 469.2 damage over 16 secs
| Rank | Level | Cost | Cast time | Range | Tooltip |
|---|---|---|---|---|---|
| Rank 1 | 20 | 25 Energy, 1 Happiness (Classic: 25 Energy) | Instant | Combat Range | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point: 24.72 (Classic 40) damage over 8 secs 2 points: 36.8 (Classic 60) damage over 10 secs 3 points: 51.24 (Classic 84) damage over 12 secs 4 points: 68.04 (Classic 112) damage over 14 secs 5 points: 87.2 (Classic 144) damage over 16 secs |
| Rank 2 | 28 | 25 Energy, 1 Happiness (Classic: 25 Energy) | Instant | Combat Range | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point: 35.12 (Classic 60) damage over 8 secs 2 points: 52.8 (Classic 90) damage over 10 secs 3 points: 74.04 (Classic 126) damage over 12 secs 4 points: 98.84 (Classic 168) damage over 14 secs 5 points: 127.2 (Classic 216) damage over 16 secs |
| Rank 3 | 36 | 25 Energy, 1 Happiness (Classic: 25 Energy) | Instant | Combat Range | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point: 53.48 (Classic 88) damage over 8 secs 2 points: 78.7 (Classic 130) damage over 10 secs 3 points: 108.66 (Classic 180) damage over 12 secs 4 points: 143.36 (Classic 238) damage over 14 secs 5 points: 182.8 (Classic 304) damage over 16 secs |
| Rank 4 | 44 | 25 Energy, 1 Happiness (Classic: 25 Energy) | Instant | Combat Range | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point: 75.84 (Classic 128) damage over 8 secs 2 points: 109.6 (Classic 185) damage over 10 secs 3 points: 149.28 (Classic 252) damage over 12 secs 4 points: 194.88 (Classic 329) damage over 14 secs 5 points: 246.4 (Classic 416) damage over 16 secs |
| Rank 5 | 52 | 25 Energy, 1 Happiness (Classic: 25 Energy) | Instant | Combat Range | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point: 104.56 (Classic 176) damage over 8 secs 2 points: 151.4 (Classic 255) damage over 10 secs 3 points: 206.52 (Classic 348) damage over 12 secs 4 points: 269.92 (Classic 455) damage over 14 secs 5 points: 341.6 (Classic 576) damage over 16 secs |
| Rank 6 | 60 | 25 Energy, 1 Happiness (Classic: 25 Energy) | Instant | Combat Range | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point: 158.92 (Classic 272) damage over 8 secs 2 points: 222.3 (Classic 380) damage over 10 secs 3 points: 295.14 (Classic 504) damage over 12 secs 4 points: 377.44 (Classic 644) damage over 14 secs 5 points: 469.2 (Classic 800) damage over 16 secs |
Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 level lower for 10 seconds. Does not break stealth.
| Rank | Level | Cost | Cast time | Cooldown | Range | Tooltip |
|---|---|---|---|---|---|---|
| — | 22 | 30 Energy | Instant | 30 sec cooldown | 30 yd range | Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 level lower for 10 seconds. Does not break stealth. |
Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1).
| Rank | Level | Cast time | Cooldown | Tooltip |
|---|---|---|---|---|
| Rank 1 | 22 | Instant | 5 min cooldown | Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. |
| Rank 2 | 42 | Instant | 5 min cooldown | Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1). |
Greatly increased chance to detect traps.
| Rank | Level | Cast time | Tooltip |
|---|---|---|---|
| Passive | 24 | Passive | Greatly increased chance to detect traps. |
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 40% for 10 sec. 75 charges.
| Rank | Level | Cast time | Tooltip |
|---|---|---|---|
| Rank 1 | 24 | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 40% for 10 sec. 75 (Classic 50) charges. |
Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points.
| Rank | Level | Cost | Cast time | Range | Tooltip |
|---|---|---|---|---|---|
| — | 26 | 60 Energy | Instant | Combat Range | Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points. |
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 20 to 26 Nature damage. 85 charges.
| Rank | Level | Cast time | Tooltip |
|---|---|---|---|
| Rank 2 | 28 | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 20 (Classic 30) to 26 (Classic 38) Nature damage. 85 (Classic 55) charges. |
Increases the damage of your Eviscerate ability against targets afflicted with your Deadly Poison by 2% per application.
| Rank | Level | Cast time | Range | Tooltip |
|---|---|---|---|---|
| — | 30 | Passive | 100 yd range | Increases the damage of your Eviscerate ability against targets afflicted with your Deadly Poison by 2% per application. (new rank) |
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 24 Nature damage over 12 sec. Stacks up to 5 times on a single target. 90 charges.
| Rank | Level | Cast time | Tooltip |
|---|---|---|---|
| Rank 1 | 30 | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 24 (Classic 36) Nature damage over 12 sec. Stacks up to 5 times on a single target. 90 (Classic 60) charges. |
Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off.
| Rank | Level | Cast time | Range | Tooltip |
|---|---|---|---|---|
| — | 30 | 2 sec cast | Interact Range | Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off. |
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
| Rank | Level | Cost | Cast time | Range | Tooltip |
|---|---|---|---|---|---|
| — | 30 | 35 Energy | Instant | Combat Range | An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point. |
Finishing move that stuns the target. Lasts longer per combo point: 1 point: 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds
| Rank | Level | Cost | Cast time | Cooldown | Range | Tooltip |
|---|---|---|---|---|---|---|
| Rank 1 | 30 | 25 Energy, 1 Happiness (Classic: 25 Energy) | Instant | 20 sec cooldown | Combat Range | Finishing move that stuns the target. Lasts longer per combo point: 1 point: 1 second 2 points: 2 seconds 3 points: 3 seconds 4 points: 4 seconds 5 points: 5 seconds |
| Rank 2 | 50 | 25 Energy, 1 Happiness (Classic: 25 Energy) | Instant | 20 sec cooldown | Combat Range | Finishing move that stuns the target. Lasts longer per combo point: 1 point: 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds |
Instantly attacks with both weapons for 75% weapon damage plus an additional 50.25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
| Rank | Level | Cost | Cast time | Range | Tooltip |
|---|---|---|---|---|---|
| Rank 1 | 30 | 60 Energy | Instant | Combat Range | Instantly attacks with both weapons for 75% weapon damage plus an additional 17.25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. (new rank) |
| Rank 2 | 40 | 60 Energy | Instant | Combat Range | Instantly attacks with both weapons for 75% weapon damage plus an additional 24.75 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. (new rank) |
| Rank 3 | 50 | 60 Energy | Instant | Combat Range | Instantly attacks with both weapons for 75% weapon damage plus an additional 36 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. (new rank) |
| Rank 4 | 60 | 60 Energy | Instant | Combat Range | Instantly attacks with both weapons for 75% weapon damage plus an additional 50.25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. (new rank) |
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 67 for 15 sec. Stacks up to 5 times on a single target. 90 charges.
| Rank | Level | Cast time | Tooltip |
|---|---|---|---|
| Rank 1 | 32 | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 67 for 15 sec. Stacks up to 5 times on a single target. 90 charges. |
Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect.
| Rank | Level | Cost | Cast time | Cooldown | Range | Tooltip |
|---|---|---|---|---|---|---|
| — | 34 | 30 Energy | Instant | 5 min cooldown | 10 yd range | Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect. |
Create the reagent for the Blind ability.
| Rank | Level | Cast time | Tooltip |
|---|---|---|---|
| — | 34 | 3 sec cast | Create the reagent for the Blind ability. |
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 29 to 37 Nature damage. 105 charges.
| Rank | Level | Cast time | Tooltip |
|---|---|---|---|
| Rank 3 | 36 | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 29 (Classic 44) to 37 (Classic 56) Nature damage. 105 (Classic 70) charges. |
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 36 Nature damage over 12 sec. Stacks up to 5 times on a single target. 115 charges.
| Rank | Level | Cast time | Tooltip |
|---|---|---|---|
| Rank 2 | 38 | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 36 (Classic 52) Nature damage over 12 sec. Stacks up to 5 times on a single target. 115 (Classic 75) charges. |
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 50% for 12 sec. 115 charges.
| Rank | Level | Cast time | Tooltip |
|---|---|---|---|
| Rank 2 | 38 | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 50% for 12 sec. 115 (Classic 75) charges. |
Reduces damage from falling.
| Rank | Level | Cast time | Tooltip |
|---|---|---|---|
| Passive | 40 | Passive | Reduces damage from falling. |
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point: 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec
| Rank | Level | Cost | Cast time | Range | Tooltip |
|---|---|---|---|---|---|
| — | 40 | 25 Energy, 1 Happiness | Instant | 100 yd range | Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point: 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec (new rank) |
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 92 for 15 sec. Stacks up to 5 times on a single target. 115 charges.
| Rank | Level | Cast time | Tooltip |
|---|---|---|---|
| Rank 2 | 40 | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 92 for 15 sec. Stacks up to 5 times on a single target. 115 charges. |
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 45 to 57 Nature damage. 1800 charges.
| Rank | Level | Cast time | Tooltip |
|---|---|---|---|
| Rank 4 | 44 | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 45 (Classic 67) to 57 (Classic 85) Nature damage. 1800 (Classic 85) charges. |
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 56 Nature damage over 12 sec. Stacks up to 5 times on a single target. 135 charges.
| Rank | Level | Cast time | Tooltip |
|---|---|---|---|
| Rank 3 | 46 | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 56 (Classic 80) Nature damage over 12 sec. Stacks up to 5 times on a single target. 135 (Classic 90) charges. |
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 128 for 15 sec. Stacks up to 5 times on a single target. 135 charges.
| Rank | Level | Cast time | Tooltip |
|---|---|---|---|
| Rank 3 | 48 | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 128 for 15 sec. Stacks up to 5 times on a single target. 135 charges. |
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 70% for 12 sec.
| Rank | Level | Cast time | Tooltip |
|---|---|---|---|
| Rank 2 | 50 | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 70% for 12 sec. |
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 62 to 80 Nature damage. 150 charges.
| Rank | Level | Cast time | Tooltip |
|---|---|---|---|
| Rank 5 | 52 | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 62 (Classic 92) to 80 (Classic 118) Nature damage. 150 (Classic 100) charges. |
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 sec. 150 charges.
| Rank | Level | Cast time | Tooltip |
|---|---|---|---|
| Rank 3 | 52 | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 sec. 150 (Classic 100) charges. |
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 72 Nature damage over 12 sec. Stacks up to 5 times on a single target. 160 charges.
| Rank | Level | Cast time | Tooltip |
|---|---|---|---|
| Rank 4 | 54 | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 72 (Classic 108) Nature damage over 12 sec. Stacks up to 5 times on a single target. 160 (Classic 105) charges. |
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 108 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target. Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison.
| Rank | Level | Cast time | Tooltip |
|---|---|---|---|
| Rank 1 | 54 | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 108 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target. Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison. (new rank) |
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 165 for 15 sec. Stacks up to 5 times on a single target. 160 charges.
| Rank | Level | Cast time | Tooltip |
|---|---|---|---|
| Rank 4 | 56 | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 165 for 15 sec. Stacks up to 5 times on a single target. 160 charges. |
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing the enemy's melee attack power by 205 for 15 sec. 105 charges.
| Rank | Level | Cast time | Tooltip |
|---|---|---|---|
| — | 60 | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing the enemy's melee attack power by 205 for 15 sec. 105 charges. (new rank) |
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 92 Nature damage over 12 sec. Stacks up to 5 times on a single target. 180 charges.
| Rank | Level | Cast time | Tooltip |
|---|---|---|---|
| Rank 5 | 60 | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 92 (Classic 136) Nature damage over 12 sec. Stacks up to 5 times on a single target. 180 (Classic 105) charges. |
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 76 to 100 Nature damage. 175 charges.
| Rank | Level | Cast time | Tooltip |
|---|---|---|---|
| Rank 6 | 60 | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 76 (Classic 112) to 100 (Classic 148) Nature damage. 175 (Classic 115) charges. |
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, increasing the time between the enemy's melee attacks by 20% for 15 sec. 105 charges.
| Rank | Level | Cast time | Tooltip |
|---|---|---|---|
| — | 60 | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, increasing the time between the enemy's melee attacks by 20% for 15 sec. 105 charges. (new rank) |
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 136 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target. Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison.
| Rank | Level | Cast time | Tooltip |
|---|---|---|---|
| Rank 2 | 60 | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 136 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target. Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison. (new rank) |
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing the enemy's armor by 1700 for 15 sec. 105 charges. Sebacious Poison benefits from the Improved Expose Armor talent.
| Rank | Level | Cast time | Tooltip |
|---|---|---|---|
| — | 60 | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing the enemy's armor by 1700 for 15 sec. 105 charges. Sebacious Poison benefits from the Improved Expose Armor talent. (new rank) |
Increases your Energy regeneration rate by 100% for 15 sec.
| Rank | Level | Cast time | Cooldown | Tooltip |
|---|---|---|---|---|
| — | — | Instant | 5 min cooldown | Increases your Energy regeneration rate by 100% for 15 sec. |
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
| Rank | Level | Cast time | Cooldown | Tooltip |
|---|---|---|---|---|
| — | — | Instant | 3 min cooldown | When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%. |
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
| Rank | Level | Cost | Cast time | Cooldown | Range | Tooltip |
|---|---|---|---|---|---|---|
| — | — | 40 Energy | Instant | 20 sec cooldown | Combat Range | A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point. |
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
| Rank | Level | Cast time | Cooldown | Tooltip |
|---|---|---|---|---|
| — | — | Instant | 10 min cooldown | When activated, this ability immediately finishes the cooldown on your other Rogue abilities. |
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for ?.
| Rank | Level | Cost | Cast time | Cooldown | Range | Tooltip |
|---|---|---|---|---|---|---|
| — | — | 10 Energy | Instant | 6 sec cooldown | Combat Range | A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for ?. |
Every number on this page is read from Blizzard's own files.
Read from Blizzard’s WoW: Forever beta client data, version 1.60.1.70532, and compared with Classic Era 1.15.9.70003. Tooltip numbers are for a character with no gear (no spell or attack power), as the game shows them before bonuses.